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Modern Neoform Affinity – Deck Highlight

 

Modern Neoform Affinity by DarthKid

 

What if I said you could take an already-powerful Affinity deck, and give it a twist which lets it win out of nowhere? What if I said you could play a Neoform combo deck with a Plan B that’s as good as some of the best decks in the format?

At face value, this looks like an old-school Affinity deck, but with some significant upgrades. 

For starters, Urza’s Saga is one of the best cards in Modern, and there are few better homes for it than Affinity, which can make enormous Constructs and then grab anything from Welding Jar to Shadowspear to Aether Spellbomb with its third chapter.  

 

Urza's SagaTanglepool BridgeThought Monitor

Next, we have the cycle of artifact dual lands from Modern Horizons 2. You can now play any number of artifact lands that your heart desires, and they actually improve your colored mana situation, as compared to Darksteel Citadel and Blinkmoth Nexus, which only make things harder. 

Finally, there’s Thought Monitor, which is everything Affinity always dreamed of. It’s a flying body that can be a standalone threat, or can pick up Cranial Plating for a fast, evasive kill. Moreover, it refills your gas tank, meaning that you’re happy to keep a hand with a bunch of cheap enablers plus a Thought Monitor. 

Sojourner’s Companion is an upgrade over Myr Enforcer, although it’s worth noting that you could play both if you so desired.

 

NeoformCraterhoof BehemothGriselbrand

It’s common for this deck to cast Thought Monitor and Sojourner’s Companion for the low price of one or two mana. However, since they technically have a high mana value, they represent easy enablers for Neoform to find Craterhoof Behemoth (main deck) or Griselbrand (sideboard). 

So a typical game might go like this: on turn one, you play out a bunch of free and cheap artifacts including Springleaf Drum, Memnites and Ornithopters. On turn two, your Sojourner’s Companions and Thought Monitors come online, so you play out a bunch more stuff. On turn three, you Neoform a seven-drop into Craterhoof Behemoth, which gives all of your Ornithopters and other creatures a healthy +5/+5 and allows you to attack with a trampling, lethal army. 

And if all of this theorycrafting doesn’t convince you, let me share what actually happened to me when I played a match against this deck.

In game one, I had stabilized and taken over the game, when the opponent drew Thought Monitor off the top of their library. This started a steady chain of Thoughtcasts and Thought Monitors that buried me in card advantage and eventually won the game.

Game 2 I had an awesome draw including a bunch of removal spells and my sideboarded Ancient Grudge. However, my opponent played a Sojourner’s Companion and right away Neoformed it into Griselbrand, which drew 14 cards and made all of my spot removal look silly.

If that’s not power and resilience, then I don’t know what is!

 

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