Golgari and Jund Ramp are my pet decks in Modern. There was an ancient strategy that paired Garruk Wildspeaker and Death Cloud to decimate the opponent’s battlefield, and I continued playing it long past its expiration date.
That is to say, the power level of Modern has steadily increased, while the power level of playing Sakura-Tribe Elder into a four-mana spell has stayed roughly the same.
Modern Horizons 2 may change all of that. There are a ton of awesome new toys for those of us willing to spend three, four or more mana to cast them. The question is, where do we start?
If you’re interested in making a lot of mana, then Cabal Coffers is the card for you. It has a natural pairing with Urborg, Tomb of Yawgmoth to supercharge its mana production. Dryad of the Ilysian Grove is another way to generate maximum value from the Coffers, while also being a generally good card in a ramp strategy. I’ve also seen people do cool things with Dread Presence and the ability to play multiple Swamps in a turn.
This is something I intend to keep in mind, but it isn’t where I’m going to start today. The challenge is to build a Ramp deck that’s balanced and can keep pace with the fastest decks in Modern. Here’s what I came up with:
Modern Jund Ramp by Reid Duke
This Jund Ramp deck is designed to hit its stride at three and four mana. My hope is to position myself as “slightly bigger” than most other decks, but not to go overboard and become clunky with an unbalanced mana curve.
The key card is Carth the Lion. There’s no shortage of powerful planeswalkers available in Modern, and Carth both powers them up when they’re on the battlefield, and helps you find the right one for the right situation.
There’s only a light splash of red to facilitate Wrenn and Six, since it’s basically the perfect card for the deck. As the cheapest playable planeswalker, Wrenn helps you keep your number of Carth hits high. Additionally, since this is a mana-hungry strategy, bringing back a fetchland every single turn helps you operate smoothly. That said, if you have budget concerns or want to try straight Golgari for any other reason, you could certainly go without it.
And of course, I can’t resist topping things off with one Death Cloud. Death Cloud decimates both players’ battlefields – including lands. Crucially, however, it doesn’t impact planeswalkers. So it’s easy to ruin the opponent’s game plan while leaving behind a planeswalker which will win you the game when the dust settles.
There’s tons of powerful stuff to try with Modern Horizons 2. But if you want to try out my lifelong favorite strategy, then give Golgari or Jund Ramp a chance.