Modern Boros Land Destruction by STATLERANDWALDORF
As usual, I was taking a break from trolling Marshall to trawl the 5-0 lists on MTGO, and I found a real banger in a Modern League. This Boros deck has Nahiri, the Harbinger, Emrakul, the Aeons Torn and Chandra, Torch of Defiance, which isn’t too weird, but all of a sudden you see Boom // Bust, Pillage and Stone Rain. Yep, this is a deck after Mashi’s heart (my Pillage-obsessed MagicTV cohost), and I felt like I had to highlight Boros Land Destruction.
I have to start here, since these are the sweetest cards in the deck. Boom // Bust is the best of the bunch, as you can target Rustvale Bridge, Flagstones of Trokair or Cascading Cataracts and get a two-mana land destruction spell just like that. Pillage and Stone Rain add consistency to the theme, and the net result is that your opponent won’t have very many lands in play by turn five.
These planeswalkers give you turn over turn value, and if you tick Nahiri up, she gets to ultimate very quickly. Emrakul of course seals the deal, and even without the ultimate you get plenty of value from these.
This interaction suite is adept at killing problematic permanents, with Lightning Bolt and Prismatic Ending being two of the most efficient removal spells in Modern. Even against creatureless decks, Prismatic Ending delivers.
Seasoned Pyromancer is a good way to protect planeswalkers and helps dig for more land destruction. It also puts a lot of material on the board against opposing removal, and can deal some decent chip damage.
- Cleansing Wildfire or Boom // Bust are your ideal turn two plays, assuming you have the right lands to combo with them.
- You can target Sunbaked Canyon with Boom // Bust and then sacrifice it, and it will still kill the enemy land.
- With enough mana, Boom // Bust blows up all lands – don’t overlook that mode.
- Pillage gets around regeneration, so don’t be afraid of Welding Jar.
- Nahiri can -2 to kill Urza’s Saga, which is an interaction that comes up a lot (it’s even an enchantment, so it doesn’t have to be tapped).
This deck is sure to evoke a reaction from your opponent, but if you subscribe to the net-fun theory (fun is zero sum, and the less you have, the more I have), this is the right deck for you. Plus, blowing up lands can be a blast, assuming it’s not yours that are being killed.