Modern Grist Company by scipios
Grist, the Hunger Tide is a sweet design, and the ability of being a 1/1 Insect while in your deck leads to some interesting possibilities with cards like Collected Company. This deck combines that interaction with some strong Abzan creatures, making for another way to take on Modern with Grist Company.
This deck has both the Stoneforge Mystic package and Company as great ways to generate card advantage, and almost all the creatures are either mana dorks or have sick ETB abilities. It’s midrange at its finest, and a resilient version at that.
This is easily the most important card in the deck, and the one you want to draw the most of. When combined with a mana accelerant, this spits out up to six mana worth of creatures at instant speed, and often nets you multiple triggers while doing so.
Grist offers interaction and threats all in one, and thanks to its patented InsectForm, can be found with Collected Company as well. Everyone knew this was a powerful planeswalker, and this deck uses it better than most.
The Stoneforge package gets you a lot of threats at low cost, and doesn’t take up many slots either. Kaldra Compleat is the strongest place to start, but all of these Equipments are good in the right situation.
Accelerating out these plays is clutch, especially since Company drives you to play more three-drops than normal.
Hands without an accelerant are a little less exciting, but as long as you have a two-drop, you will be getting on the board early enough.
Mulligan. As tempted as I am to keep this, if they kill the Bird, this hand falls apart fast. If you knew they didn’t have early removal, this is worth trying, but so few decks fall into that category.
- Casting Collected Company on their draw step lets you hit a timely Tidehollow Sculler if you need to stop them from playing something specific.
- Tidehollow Sculler can also give you info about what number to name with Sanctum Prelate.
- When sideboarding, try and keep your creature count high. Taking out too many creatures is a common mistake in CoCo decks.
This deck is a new take on Collected Company, and the additions of Grist and the best ETB creatures from the last two years certainly gets there. If you expect a lot of creature decks, this can battle them nicely, though it’s a bit soft against combo as currently constructed.