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Legacy Temur Midrange – Deck Guide

These days, Legacy is full of overpowered creatures. A lot of decks run a smattering of each of them, which has proven to be a very powerful strategy in this format. Recently though, Max Gilmore (maxtortion on Twitter) decided that he wanted to push this to the limit and combine as many of them together as possible and created an extremely powerful Temur Midrange deck. This deck has begun to put up some solid results and over the past weekend, Magic Online expert grinder Ecobaronen came in 13th in one of the weekend Challenges with a variant of the concept. 

I really like this deck, and generally find trying to play all of the best cards in the format to be a good strategy. Let’s take a look at how this deck is built and how the players came to the decisions they did. 

 

 

 

Legacy Temur Midrange by Ecobaronen

 

Header - The Game Plan

This is a pure midrange deck that’s looking to take advantage of Legacy’s most powerful creatures. It has the combination of early pressure, card advantage engines, late-game bombs and a healthy amount of disruption, which all adds up to a killer strategy. In essence, this is an Izzet deck that’s splashing green for Uro, Titan of Nature’s Wrath but Uro adds so much to the deck that this is totally worth it. As with all Legacy midrange decks, this deck has the ability to shore up any holes after sideboarding, which will help it keep up with just about any strategy. 

 

Header - Card Choices

Dragon's Rage ChannelerMurktide Regent

These have become the core threats of just about every Izzet-based deck. DRC gives this deck an aggressive-slant which is really nice against combo decks. However, this deck is mainly looking to use DRC as a way to churn through the deck and generate value by surveilling away Uro. Murktide Regent is just a huge, unbeatable threat and you really can’t mess with that in Legacy these days. It is worth noting that escape and Regent eat into each other, which is part of the reason this deck is only playing three of each Uro and Murktide. That being said, escaping Uro with Murktide in play will grow the Regent if you have any instants or sorceries in the graveyard, which is a cool synergy to be aware of. 

Ledger Shredder

This is almost the perfect shell for Shredder. It can’t consistently trigger surveil on turn two (unless you cast a Daze or something), but this deck takes advantage of the discard ability really well. Pitching Uro is incredible and, even beyond that, churning through some lands later in the game is a nice way to ensure that you maintain a healthy hand of spells. On top of this, the fact that Shredder doesn’t use the graveyard is great, since cards like Rest in Peace or Leyline of the Void are really annoying to deal with.

Uro, Titan of Nature's Wrath

The big difference between this deck and the Izzet Delverless decks that have been showing up, Uro is still a relentless card and mana engine that has the ability to dominate just about any game. This deck has a ton of synergy with it, since surveilling it away or discarding it will only facilitate getting the engine online, and once you can get it in play, opponents are going to struggle to keep up. 

Brazen Borrower // Petty Theft

Brazen Borrower is an important catch-all for this type of deck. You don’t have permanent answers for a lot of permanents and Borrower can really help in those situations. Most notably, it’s fairly important against Leyline of the Void, which can be really annoying for this deck to play against, so running two Borrowers seems necessary to me. 

Expressive Iteration

Iteration continues to be an obscene card and in this deck you will very easily be able to bury opponents in card advantage very easily. 

BrainstormConsider

As always, Brainstorm needs no introduction, but running Consider over Ponder is really interesting. Usually, I’d be fairly critical of this since I think Ponder is quite a bit better but in this deck, Consider does look really good. I think there are two reasons to go this direction: milling over Uro is very powerful and turboing cards in your graveyard is important in DRC decks trying to play Uro. Not being a sorcery does matter for DRC, but in general, this deck isn’t looking to turn its creatures sideways ASAP, so it’s not a big deal. I still think I’d rather play Ponder personally, but it’s definitely an interesting decision.

Force of WillDazeSpell Pierce

This deck doesn’t really want to Daze early, but having access to it can be really impactful (especially with Mystic Sanctuary). Spell Pierce isn’t common these days, with a card like Pyroblast more likely to be played in the main, but Pierce is still a really good card that’s a bit more versatile that Pyroblast overall (and players may not play around it as much these days).

Lightning Bolt

This is a bit light on removal, but this deck has a heavier slant towards being proactive, rather than leaning into answering everything. With a fairly high threat density and an incredible midrange engine in Uro, a lot of the time you just have to answer some key creatures rather than answer everything presented. You could always play more removal, such as Unholy Heat, if you decide that’s necessary.

The Mana Base

This mana base is a little awkward, since the Tropical Islands are only there to support Uro and drawing them without Uro is kind of like drawing basic Islands (which are pretty rough in DRC decks). That said, you really need to make sure that you can consistently escape Uro, so it’s probably necessary. On top of this, supporting Mystic Sanctuary makes cards like Taiga really costly, so I’m not sure there’s a better way to approach it.

Mystic Sanctuary (Timeshifted)

Mystic Sanctuary + Expressive Iteration has really defined the format and with it, this deck has access to multiple card advantage engines so I don’t think I’d ever cut the Sanctuary.

Wasteland

This deck does have fairly high colored mana requirements, so Wasteland is a bit risky here. It’s still an excellent card to have access to, but I could easily see trimming on them if you want to make your deck a bit more stable. 

 

Header - The Sideboard

Ancient Grudge

This doesn’t have the same blow out potential that Meltdown does, but it’s still one of the better anti-artifact cards you can play. It’s generally more efficient than Meltdown, is more effective than Abrade and even has synergy with Ledger Shredder and DRC.

Force of Negation

With Spell Pierce in the main deck, you don’t need to play too many of these in the board. If you want more answers to combo decks, you can always add more copies. 

Leyline of the Void (Timeshifted)

As always, there are a lot of options that can be played here. Leyline is by far the closest to a haymaker, but the cost is somewhat high, since you won’t always have it in your opening hand and you can’t Brainstorm into it. There’s nothing wrong with going this direction, though, and with how popular graveyard strategies are, the Leylines are reasonable

Pyroblast

I think the only thing to say about Pyroblast here is that this is a bit lower than I might have expected. A lot of decks have shifted towards playing five or six copies. However, this is somewhat exploitable, since a lot of decks have started to turn towards non-blue cards to sidestep that. Since this list has Spell Pierce in the main, that’s occupying the same space that Pyroblast would in the main deck, so only playing four makes sense.

Carpet of Flowers

This is the other reason this deck is a bit lighter on Pyroblast (as light as you could call a full set). Carpet is another haymaker against Delver that also has some value in blue mirrors in general. This isn’t the best Carpet deck in the world, but it’s still a total bomb when combined with Uro so it looks good here.

Pyroclasm

Like the graveyard hate options, there are a lot of choices when it comes to red sweepers. Clasm doesn’t hit anything in your deck and mostly solves the issues you need to.

 

Header - Tips and Tricks

  • Daze + Shredder is really nice since it naturally provides you with the land to discard if you’re in the market for some spells in hand. 
  • Shredder also makes Leylines out of the board a bit better since you can loot away extra copies that you draw.

 

Header - Sideboard Guide

Izzet Delver

Izzet Delver

Out: 4 Force of Will, 2 Spell Pierce

In: 4 Pyroblast, 2 Carpet of Flowers

You will easily go over the top of them if the game goes long, you just have to make sure you can get there. I don’t think Spell Pierce is necessary even if it can counter Iteration reasonably well since Pyroblast will mostly do the same (and Spell Pierce can be blanked somewhat easily). If possible, I wouldn’t use Pyroblast on any non-Murktide, non-Iteration card, since it is a very critical card in this matchup.

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Jeskai Control

Jeskai Control

Out: 2 Wasteland, 2 Lightning Bolt, 2 Brazen Borrower

In: 4 Pyroblast, 2 Carpet of Flowers

The same cards coming in here in a totally different context, this deck has the ability to grind extremely well against Jeskai. Cards like Narset, Parter of Veils can be a problem, but fortunately the ability to apply pressure can help keep that in check. I would see leaving in more Bolts for Hullbreachers/Mentors and, if that was the case, I’d bring out a Murktide or two, since it’s not that hard for them to answer.

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Lands

Lands

Out: 4 Lightning Bolt, 2 Daze

In: 1 Force of Negation, 4 Leyline of the Void, 1 Ancient Grudge

Lightning Bolt doesn’t have that much value in this matchup and Daze is pretty easy for them to blank. You’re bringing in some excellent disruption for the Loam part of their deck, which means you will likely just have to worry about cards like Urza’s Saga and Marit Lage. Ancient Grudge is alright, but I don’t really think you want multiple copies since it is fairly narrow.

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Doomsday

Doomsday

Out: 3 Uro, Titan of Nature’s Wrath, 2 Brazen Borrower

In: 1 Force of Negation, 4 Pyroblast

Uro is not really the type of card you want here. If you can get it online, it can do some work, but it’s very slow and the biggest problem is dying early. I would lean into the Izzet part of the deck as heavily as possible and hope the combination of pressure and disruption will be good enough. 

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1 thought on “Legacy Temur Midrange – Deck Guide”

  1. seems heavy on creatures and light on counters or answers?
    also – given that this isn’t really tempo – wouldn’t the daze and waste be better served with other cards?

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