Legacy Post-Ban Four-Color Ramp – Deck Guide

This is my first Deck Guide since the ban and I knew I wanted to start with one of the many four-color variants Magic Online user TrueHero has been crushing with. Since day one of the new format, he’s been consistently putting up Challenge results with relatively novel four-color midrange decks that really push what is possible in Legacy mana bases. Fortunately, he kept that trend going and snagged a Top 8 this past weekend with another unique take on the four-color ramp archetype, so where better to start but here.




Legacy Four-Color Ramp by TrueHero


Header - The Game Plan

This is as close to a traditional ramp deck as Legacy gets. Essentially, this is a four-color midrange shell filled with efficient removal and countermagic that has been fused together with a Lands-esque strategy. This deck is taking full advantage of the power of Uro, Titan of Nature’s Wrath to pull as far ahead on resources as it can. This list pushes that to the extreme by adding Growth Spiral into the mix, which will help ensure that you are almost always playing ahead of the curve. Both Uro and Spiral work quite well with Life from the Loam, which will keep the land drops flowing. This will either enable cards like Primeval Titan or Omnath, Locus of Creation to start putting in serious work, or simply activate Field of the Dead to function as a potent late-game engine.


Header - Card Choices

Uro, Titan of Nature's Wrath

Over the past few months, the focus has really been taken off of this Simic Elder Giant, but Uro is still around and kicking, just waiting to dominate games. There are few better cards to combine with the best removal spells in the format, since Uro serves just about every other role, from stabilization to engine to endgame bomb. The power of Uro is throttled even higher here, since this deck actively wants to put as many lands into play as possible.

Growth Spiral

This is not a common card in Legacy, but it serves an important purpose here. Moving from two mana to four is pretty effective at playing around Daze and it pairs extremely well with Life from the Loam, as it both ensures you have a steady stream of lands and since Growth Spiral draws a card, you can dredge Loam and continue developing. Other four-color decks usually use this space to play cards like Expressive Iteration or Ice-Fang Coatl, but running Growth Spiral really allows you to take the role of the big mana deck and make sure you consistently reach your land endgames.

Omnath, Locus of CreationPrimeval Titan (Timeshifted)

Seeing these cards without Green Sun’s Zenith in the deck is a bit odd at first glance, but this deck isn’t really built for Green Sun’s Zenith and this deck has enough ways to see extra cards that finding one-ofs is not that difficult. Omnath does not see a lot of Legacy play, but it has proven itself as a dominant game piece in just about every other format. It allows you to have absolutely absurd turns, especially in conjunction with Uro, and it creates game-ending states with ease. It is a bit clunky to get going so you don’t want to flood on it, but a single copy has the potential to easily take over the game.

Much of the same can be said about Primeval Titan. If it resolves, it will help you go way over the top of whatever your opponent is doing. While there are a lot of good options, with Field of the Dead in the deck, this creates an engine that will gum up the board and threaten to kill your opponents very quickly. There are situations where Titan isn’t great, such as in combo matchups or when you’re facing down a huge Murktide Regent, so a single copy makes sense.

Swords to PlowsharesPrismatic Ending

This was the best removal suite in the format pre-ban and with Ragavan gone, it has only gotten better. Notably, Prismatic Ending is way more effective without having to worry about dashed creatures and using this suite to back up your primary game plan is an extremely effective strategy.

Life from the LoamSylvan Library

These are some two-mana green card engines. Life from the Loam is a key piece to this deck since you primarily want to develop your mana and put as many lands into play as possible. Since this deck is leaning so heavily into Uro, Loam becomes that much more valuable since that’s a perfect pair of cards to combine.

Sylvan Library remains a key engine piece in this style of deck. Playing it early will easily let you pull ahead on cards. Again, in conjunction with Uro, you’ll be able to draw significantly more cards and make sure you are never short on resources.

Teferi, Time RavelerTamiyo, Collector of Tales

Teferi is a staple of UW decks these days. It has some nice synergy with cards in the deck, but mostly it’s an annoying game piece that slows down opponents and ensures that your spells are going to resolve. Tamiyo is not as common, but it does have a powerful effect. Playing Tamiyo makes one-ofs better, since if you dredge them over with Life from the Loam, you can return them with her -3 ability. The +1 can help dig you towards key removal spells while simultaneously increasing the chances that you find Uro (since putting Uro in your graveyard is often better than your hand). Finally, the passive has some chance of being problematic for opponents, since there are decks that care about discard and sacrificing permanents.


The standard suite, Brainstorm is even better in this deck than usual since it’s so effective with Life from the Loam.

Force of WillForce of Negation

Again, the standard suite. You could choose to run more Force of Negations if you expect more fast combo, but for the most part a single copy will help allow you to tap out more freely on your turn without fear that you will lose to your opponents that turn.

Field of the Dead

A card that has been banned in many other formats at this point, Field of the Dead is a very powerful land. It singlehandedly provides you with a late-game engine that is pretty difficult to interact with (especially when you factor Life from the Loam in). This is the reason that this mana base is built with so many one-ofs and this deck is built to maximize the power of Field of the Dead.

Boseiju, Who EnduresOtawara, Soaring City

The new kids on the block, these are perfect fits here. They tap for mana as well as any other basic land (and having unique names is beneficial for Field of the Dead), but once you start getting these online with Life from the Loam, you can really start making things difficult for your opponents. Between the both of them, you essentially have every permanent in check and doing so uncounterably is pretty nice. This deck also has a couple of legends which can reduce the mana cost of the channel abilities quite nicely.


With the Ragavan ban, Karakas has become less of a necessity. However, it’s still an extremely powerful land that simply having access to helps in a lot of circumstances. It’s especially nice since this deck has Uro and Omnath and protecting them can be critical in certain matchups.

Ketria Triome

Coming into play tapped when you don’t want it to can be a serious cost, but since there’s only one, you can just fetch it early and really help make your mana function smoothly. Cycling is very relevant here since this creates a late-game engine with Life from the Loam and even if you just need to see an extra card late in the game, this deck puts enough lands in play that three mana isn’t that horrible of a cost.

In terms of being able to cast everything consistently, this mana base looks pretty solid. However, as I’ve mentioned in all of my four-color Deck Guides, it’s hard for me to tell if this is the perfect configuration. It has all of the key elements and with Life from the Loam in your deck there aren’t any ways to cut you off mana permanently. 


While running multiple Wastelands may seem tempting in this deck, you can’t really afford that mana colorless lands (especially with Field of the Dead in the deck). A single copy can go a long way though, since Life from the Loam + Uro/Growth Spiral will allow you to loop it fairly easily.


Header - The Sideboard

Crop RotationThe Tabernacle at Pendrell ValeIpnu Rivulet

There may be times where you want to sideboard in one of these lands without Crop Rotation, but I’m lumping them together since I think those times are few and far between. There are a decent amount of decks that will struggle against a Tabernacle so having it and Crop Rotation will really make life hard for those decks. Ipnu Rivulet, on the other hand, is essentially just for the Doomsday matchup, milling them for four after they resolve a Doomsday, and you’ll want to find it ASAP in that matchup. You can also bring in Crop Rotation without these other lands if you expect to need cards like Wasteland or Karakas more often.

Boseiju, Who Endures

This is far more of a spell than a land, and you’ll bring this in if you care about killing any of the named permanent types.

Chandra, Awakened Inferno

Considering that this deck has exactly two sources of mana that produce red, Chandra may seem a bit odd. However, it’s a haymaker against control decks, which are not likely to be attacking your mana (and you’re going to want red sources against those decks anyway for Pyroblast).


Endurance continues to be one of the best cards in the format, but it doesn’t quite fit the plan of the main deck. It comes in against so many different matchups that it’s certainly one of the most valuable options out there.

Force of Vigor

This deck runs a lot of green cards and has a ton of card advantage, so getting to bring in Force of Vigor is a treat, since this is not only one of the most powerful anti-artifact/enchantment cards around, but it ups the number of free cards you have.


This deck is light on red sources, but Pyroblast is absolutely worth playing since it is the best sideboard card in the format. Be mindful of your ability to cast it against decks with Wasteland, though.


Header - Tips and Tricks

  • If you have a Wasteland and Loam and have played one of your channel lands earlier in the game, you can Wasteland targeting your own land and then recur it with Loam in order to start channeling them.
  • As I mentioned, if you want Tamiyo to find Uro, name any other card in the deck since Uro will be milled regardless (unless you need to cast it as a three-drop right then).


Header - Sideboard Guide

Izzet Delver

Izzet Delver

Out: 4 Force of Will, 1 Force of Negation, 1 Field of the Dead

In: 3 Endurance, 3 Pyroblast

I could definitely see the argument that Izzet Delver is both fast enough and powerful enough to merit leaving some Forces in, but overall I think this deck has more than enough tools to manage the deck. Again, be mindful of your red sources since they will have a bunch of Wastelands. If you need to play around Surgical Extraction, you can always Endurance yourself to make sure you still have Uros in your deck.


Jeskai Hullbreacher

Jeskai Hullbreacher

Out: 4 Prismatic Ending

In: 3 Pyroblast, 1 Chandra, Awakened Inferno

Against most control decks, I would say this deck is a heavy favorite since it has so many ways to not only generate card advantage, but also dominate the board in a way that’s difficult to interact with (Field of the Dead). However, the Hullbreacher deck is a bit more problematic, since Hullbreacher both shuts down your engines and threatens to end the game on the spot with Day’s Undoing. There are still plenty of great cards in the matchup though, and overall you have the tools to disrupt them while you develop your plan, just make sure you’re aware of their ability to make your life difficult.


Death and Taxes

Death and Taxes

Out: 1 Force of Negation, 3 Force of Will

In: 3 Force of Vigor, 1 Boseiju, Who Endures

It’s funny because I think Force of Will may have a similar impact on the game as Force of Vigor since they both cost a card and might just trade one-for-one. However, I actually like Force of Vigor more since it’s better if you draw it later in the game since you can cast it and if something slipped through your defenses, it will still have an impact on the game. Death and Taxes can certainly grind through what you’re doing but with Loam + Uro, you can pretty safely reach your endgame state, especially since they don’t have access to Ports and Wasteland with the same level of consistency these days.




Out: 4 Swords to Plowshares, 4 Prismatic Ending, 2 Field of the Dead

In: 3 Pyroblast, 3 Endurance, 2 Crop Rotation, 1 Ipnu Rivulet, 1 Boseiju, Who Endures

This is the kind of matchup that Doomsday can easily play through. The clock is glacially slow and the disruption is limited, at least in the first game. Post-board, your options get way better, which should make it more difficult for them to go off early. If they played a nonbasic land, you can use Boseiju, Who Endures as a way to attack their mana and slow them down, which is why I like bringing it in.



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