There’s a lot to be excited about in The Brothers’ War, but today I want to talk about a card that has a lot of potential, yet is flying under the radar. Tocasia’s Welcome is a card that requires building around it in order to maximize its effectiveness. However, in the right deck, this is a card that will take over the game. Traditionally, white cards aren’t associated with repetitive ways to draw cards, yet Tocasia’s Welcome is the exception to the rule. This is a way for white decks to draw lots of card in the mid and lategame.
So how does one go about abusing Tocasia’s Welcome? This is a card that needs to be played in a deck with a lot of ways to get creatures into play, whether that means casting creature spells or generating tokens. Also, don’t forget that Tocasia’s Welcome can also trigger during the opponent’s turn as well, so flash threats play very well alongside this card.
Consistently Drawing an Extra Card Each Turn
Even in a traditional white aggressive deck, so long as your deck has a high density of creatures, you should be able to draw an extra card a turn. Think of this like Phyrexian Arena, but in white without the life loss. Notably, Tocasia’s Welcome plays well alongside of Wedding Announcement and similar cards that can put creatures into play turn after turn. Since aggressively-slanted white decks often have a relatively low mana curve, it becomes easy to quickly utilize extra cards drawn.
This is an Enchantment
Why is this important? Enchantments are generally more difficult to deal with than creatures. There simply aren’t that many efficient enchantment removal spells. The cards that do deal with them often are all-purpose removal spells that could also answer an artifact or creature. This means the chance of Tocasia’s Welcome staying in play throughout the course of the game is relatively high.
Tocasia’s Welcome is Similar to Collected Company
Hear me out on this one. I believe when thinking about how to build a deck featuring Tocasia’s Welcome, Collected Company is a card worth mentioning. Why? Collected Company has deckbuilding constraints, but playing lots of creatures that cost three or less mana is often worth it in order to play Collected Company. Similarly, Tocasia’s Welcome is a card where you want ideally 30 or more cards that can put creatures onto the battlefield in your deck. Kind of like how you never want to whiff on a Collected Company, you don’t want to have a Tocasia’s Welcome in play without creatures entering the battlefield. The more creatures, the more cards can be drawn with Tocasia’s Welcome.
Tocasia’s Welcome is a card that can fit in multiple different formats, but I want to showcase it in an Azorius Spirits deck in Pioneer:
4 Mausoleum Wanderer 4 Spectral Sailor 2 Remorseful Cleric 2 Selfless Spirit 4 Rattlechains 4 Shacklegeist 4 Supreme Phantom 4 Spell Queller 1 Katilda, Dawnhart Martyr/Katilda's Rising Dawn 4 Skyclave Apparition 4 Tocasia's Welcome 1 The Wandering Emperor 4 Hallowed Fountain 4 Hengegate Pathway/Mistgate Pathway 4 Adarkar Wastes 1 Otawara, Soaring City 1 Eiganjo, Seat of the Empire 2 Castle Ardenvale 2 Plains (269) 4 Island (271) Sideboard 2 Cemetery Illuminator 1 Katilda, Dawnhart Martyr/Katilda's Rising Dawn 2 Remorseful Cleric 3 Portable Hole 2 Brutal Cathar/Moonrage Brute 2 Lofty Denial 3 Wedding Announcement/Wedding Festivity
This is a deck that is able to fully utilize Tocasia’s Welcome. It’s true that Mono-Blue Spirits and Bant Spirits are much more popular right now compared to Azorius Spirits, but this list provides yet another route the tribe can be taken in Pioneer. With all the flash creatures here, it becomes very possible to cast a creature on your own turn to draw a card, and then again on the opponent’s turn to draw another card. That’s a ton of extra cards, which generally speaking is going to mean enough extra resources to overwhelm the opponent.
In Pioneer, a deck like Rakdos Midrange attacks the Spirits deck with removal spells. With Tocasia’s Welcome, you don’t care as much about a single creature dying because the stream of threats is likely to be constant. The two copies of Castle Ardenvale help illustrate ways to make creatures, even through lands, that can continuously allow cards to get drawn regardless if you have spells to cast.
Hopefully this provides a taste of what is possible when trying to play with Tocasia’s Welcome. This isn’t a card that can be added to every deck and used effectively. However, when Tocasia’s Welcome is good, it will be incredibly good and change the game by itself. This is a brewer’s card. Calling all creature lovers, a new weapon is in town… if you can find a way to properly wield it.