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In Development – The Many Flavors of Junk

 

I was recently reacquainted with my original DCI number.

Although I began playing Magic in late 1993, I didn’t hit my first DCI-sanctioned tournament until the Spring of 1996, when I walked into the dorm rec room to play in a Magic tournament and was told that it was “sanctioned” and that I’d need to get a “DCI number.” I stopped playing Magic for a long while soon after, and when I returned to the game, I picked up a new DCI number. Just recently, a friend helped me track down my original number, and I’ve now had the two unified.

I am once again the proud owner of a five-digit DCI number.

One of the fascinating consequences of uniting my old and new DCI numbers is the ability to review my early, early play record. I learned, for example, that my fourth ever opponent in sanctioned play was John Immordino, who just a few months later went on to top eight Pro Tour Columbus. Columbus was the third Pro Tour, and the first done in the Block Constructed format (in that case, Ice Age).

I also clearly recall the decision I had to make the night before the tournament. I’d been thinking of bringing a black/white deck splashing blue for Diabolic Vision, but I didn’t like how the mana was working out. As a consequence, I made the game-day decision to cut the blue, and ended up playing a straight black/white deck featuring Swords to Plowshares and Wrath of God, as well as a creature suite of Nether Shadow, Ashen Ghoul, and at the top of my curve, Serra Angel.

Creatures are so much better now.

My decision to cut the blue segues well into my topic today – building a modern Junk deck.

A word on nomenclature

What is a “Junk” deck?

Although the original Junk deck was a G/W build, these days the term has become shorthand for W/B/G decks generally. We similarly use the shard names, such as “Naya,” as shorthand for those three-color combinations, and the Ravnica guild names as shorthand for color pairings.

This is not an especially useful naming method.

When I refer to a “Jund” deck now, you’re likely to think of something that features Bloodbraid Elf, Bituminous Blast, and Broodmate Dragon. If we roll the timeline back to before the Alara Reborn release, however, a Jund deck is likely to share many of the same cards but work very, very differently. If we allow the loosest possible application of the term Jund – meaning the B/R/G color combination – then we can even roll all the way back to Shota Yasooka’s planeswalker deck from GP Krakow, which rocked the Garruks and Siege-Gangs before anyone outside of Wizards ever heard the word “Jund.”

All of this goes to the point that your idea of what Junk, or Jund, or Naya should be may not align with someone else’s concept of what the archetype is.

In the broadest sense, Junk is simply anything featuring the W/B/G color combination, including Lorwyn-era Doran decks and Daniel Grafensteiner’s deck from PT San Diego.

For many people, a Junk deck is all about high-value threats. The key idea behind this kind of Junk can be summarized as “A continuing stream of must-kill threats.” This is the most common functional definition of Junk, and I think this is why some readers are confused when I run decks in Junk colors that don’t play Baneslayers, as Baneslayer Angel is the ultimate “must-kill threat.”

With that in mind, let’s compare that approach with my design choices in building Stoneforge Mystic Junk.

Balancing power and resilience

The fundamental “tuner” for contemporary Junk decks involves balancing power and resilience. I favor resilience, but power is a perfectly reasonable choice. I’ll address these, and the card selections they favor, in turn.

In picking a high concept description of a power-oriented Junk deck, I would turn to Jamie Wakefield’s idea that “The last fatty kills you.” The idea here is that, as much as possible, each of your creatures is a catastrophe for your opponent, assuming they don’t kill it. In the modern era, we can extend this concept to include planeswalkers.

The obvious catastrophes for this approach are:

 

There’s a secondary list that focuses on black cards, but I’ll explain later why I think this is a bad idea:

 

The downside to this approach, from my perspective, is that it lacks durability. Consider Simon Gortzen’s Jund list from PT San Diego:

Gortzen Jund

This is a deck that, after sideboarding, can have fourteen removal spells as well as six “removal creatures” in the form of three copies each of Siege-Gang Commander and Master of the Wild Hunt.

When your opponent has more removal than you have major threats, then the “must kill” strategy can fizzle out pretty disappointingly. However, there are those games where your deck just serves up a third-turn Baneslayer and your opponent doesn’t draw removal in time. In a sense, this is a Standard take on the goldfishing strategy, hoping to reap the rewards of free wins from games where you play a threat that your opponent simply can’t interact with.

As I mentioned above, my preference is for resilience over power. This fits into my play preferences in general, as I love highly interactive games with a great deal of on-board action. If you read last week’s In Development, you know that I had two different matches in which I won 40+ minute-long game ones, taking both matches in just the one game.

Recall that my high concept for Stoneforge Mystic Junk was, “Endure, swarm, win.”

Although Stoneforge Mystic Junk plays many of the same power cards as more typical, power-oriented Junk builds, it approaches matches from a fundamentally different philosophical base. Whereas power-oriented Junk wants a stream of significant threats, resilience-oriented Junk wants the tools to turn all of its cards into threats. This is why I went to three copies of Stoneforge Mystic for my deck, because I wanted to make sure I could land a Basilisk Collar or Behemoth Sledge as soon as possible. With either equipment on the board, any one of my random dorks is a legitimate threat and an opportunity for recovery.

Another reasonable high concept for this deck is, “Every card a threat.”

Picture 3 for In Development #24

A 0/1 and a 1/2

Picture 4 for In Development #24

Threats

With that in mind, the key cards for resilience-oriented Junk are:

 

Hopefully the inclusion of the Stoneforge Mystic package is obvious. Emeria Angel and Elspeth, Knight-Errant make the “must have” list because they both generate opportunities for stabilization as well as platforms for Collars and Sledges. Stirring Wildwood is a key card because it dodges a significant portion of opposing removal, and can nonetheless pick up a Collar or Sledge as needed to move you into a winning position. Finally, Thornling wins over Baneslayer Angel by dint of being nigh-unkillable. When we care about resilience, that’s more important than pure offensive power.

I’ll wrap these concepts of power and resilience in some deck lists at the end of today’s piece. Before I get there, however, I want to check in on a key element of any Junk deck.

This portion of the text is brought to you by the color black

So why do Junk decks have black cards?

The original Junk deck was a G/W build. We can have many of the features of a modern Junk deck in pure G/W form. After all, the deck’s acceleration and most of its resilience or power come in the form of green and white cards. Even if we want to maximize our use of fetchlands to power out large Knights and a flock of Angel-generated Birds, we could simply have four copies each of Verdant Catacombs and Marsh Flats without bothering to have a single Swamp.

There’s always the temptation to say, “Well, since I already have these fetchlands, I might as well have a Swamp and some black cards.” Hopefully none of you are autopiloting to that extent. I think that it’s entirely reasonable to just eschew black, especially in the case of a power-oriented Junk build. In my case, however, I want access to one of the best generic removal spells around in the form of Maelstrom Pulse, as well as the ability to play Grim Discovery out of the sideboard. Other reasonable options in black include Deathmark and Doom Blade.

I would discourage you, however, from trying to shoehorn in Putrid Leech, Ob Nixilis, Malakir Bloodwitch, or any number of other cards that require a more intense commitment to black. These are tempting cards to add, especially if you’re already committed to splashing black for Maelstrom Pulse, but they fundamentally screw up an otherwise clean mana base.

Consider the following opening hand:

Picture 1 for In Development #24

Verdant Catacombs, Marsh Flats, Sunpetal Grove, Qasali Pridemage, Path to Exile, Elspeth, Knight-Errant, Master of the Wild Hunt

and this one:

Picture 2 for In Development #24

Verdant Catacombs, Marsh Flats, Sunpetal Grove, Putrid Leech, Path to Exile, Elspeth, Knight Errant, Master of the Wild Hunt

So how do you use your fetchlands?

In the case of the deck that isn’t running Putrid Leech, and in most Junk decks whose black cards are limited to Maelstrom Pulse and a few other splashables, you can use your early fetchlands to grab green and white sources. In contrast, to get any real value out of Putrid Leech, you’re going to want to cash in one of your fetchlands for a Swamp to power out a second-turn Leech. This choice dramatically influences the subsequent flow of your deck. If you’ve cashed in the Catacombs to get a Swamp, then a Plains off the top of your library will let you cast Elspeth, but not the Master. Similarly, if you used the Flats to get your Swamp, then a Forest off the top can’t help you cast Elspeth.

The situation is significantly worse if you’re trying to shoehorn in cards that require double black, as this means that the first task for your fetchlands necessarily must be acquiring Swamps to ensure that you’re actually able to cast these spells. If you reflect on how disruptive it was to have to dedicate one of your fetches to grabbing a Swamp, consider how many of your major threat cards you’ll be slowing down by trying to get a second Swamp.

You might point out that Lotus Cobra can help you power out these cards, but that dramatically increases the fragility of the deck without yielding a concomitant increase in power. Ob Nixilis is not nearly so impressive when he’s trapped in your hand because a Bolt burned your Cobra.

Spanning the spectrum

With all these points in mind, I’m going to run out a couple deck lists.

Baneslayer Junk

Baneslayer Junk can generate amazingly explosive starts. For example, one playtest game saw a turn four board that included Elspeth, Lotus Cobra, a Soldier token, Noble Hierarch, and a Master of the Wild Hunt, with the Lotus Cobra swinging for six damage in the air that turn. Against, say, a Jund deck that had its first two lands come into play tapped, this may simply be an unrecoverable situation.

Unfortunately, the sideboarded games against Jund are sort of a circus of Deathmarks, which can easily take the wind completely out of your sails. Once more, it’s high power and low resilience.

The Marshal’s Anthem is the only real “reload” card in the main deck. I think it’s useful in this take on Junk both by dint of powering up your Cobras and Hierarchs and because it lets you bring back your Baneslayer when they kill it. Note that this is a bit of a concession to resilience. The original “all in” plan actually had a pair of Admonition Angels in that space.

Stoneforge Mystic Junk

This update of last week’s Stoneforge Mystic Junk deck makes some changes based on a week of intermittent play. Most notably, the Wolfbriars are out, as they were never the kind of “reload” I wanted them to be. I also tinkered with the Qasali Pridemage count, but decided to return to a full set of four as I still want access to removal for opposing equipment as well as Oblivion Rings and other concerns. In addition, Pridemage is a solid, aggressive creature that wields Behemoth Sledges and Basilisk Collars quite effectively.

Notably, I’ve pulled the Borderland Rangers from the deck entirely. It’s still sufficiently resilient against Jund even without them, and the space opened up by removing the Rangers and Wolfbriar Elementals has let me put in three copies of Master of the Wild Hunt as well as a single Marshal’s Anthem. The Anthem is particularly effective in this Junk variation, as it turns your 0/1s and 1/2s into 1/2s and 2/3s, which is a surprisingly effective jump. Also, pay attention to the fact that you can equip Basilisk Collar to one of the Master’s wolves, giving you the Junk variation on the [card]Cunning Sparkmage[/card]-Collar combination.

Hybrid Junk

This is a middle ground deck, and it reflects my current belief that if you are going to include Baneslayer Angels in a Junk deck, you should probably go ahead and include Lotus Cobras as well. Rather than being some kind of wry social commentary on the expense of Mythics, I think this follows from the fact that a Lotus Cobra can serve up a third-turn Baneslayer. If you’re going to run Baneslayers, you want to maximize your likelihood of just “randomly winning” by powering one out before your opponent can respond. This does mean giving up the added resilience intrinsic in having Qasali Pridemages, but I think it’s worth it overall.

This deck maintains a slightly reduced Stoneforge Mystic package as a way of trying to build in added durability. When they kill your Baneslayer, you can still Behemoth Sledge up a Lotus Cobra and try to bring the game home.

How to play Junk decks my way

I think players are more generally familiar with the “power” Junk option, where you roll out a series of big threats and hope to use spot removal to deal with a few problem cards from your opponent. In contrast, my approach may make a deck like Stoneforge Mystic Junk seem underpowered. With that in mind, here are a few key points to keep track of when playing a Junk deck tuned toward resilience:

1. You must play briskly. Games can go long, especially with lifegain on both sides, as is the norm when playing against Junk or Naya. If you play slowly, you will not finish your matches in time (or, on MTGO, risk running out your match clock).

2. You must be able to evaluate in the early stages whether a game should be winnable. This takes some practice and playtesting. Basically, if you’re going to have a long game, you need to know you’re going to win it. My experience is that more games are winnable than people realize”¦but keep in mind that I have a tendency to win a lot of one-game matches because I’m able to make this evaluation and willing to stick with it.

The corollary to this is that you need to enjoy highly interactive games that might go long. If not, then I’d tend to direct you back in the direction of Lotus Cobras and Baneslayers.

3. You must be able to flexibly plan a few turns ahead so you can make the correct decision to, for example, chump block with one of your creatures while you set up an Emeria Angel and a fetchland to allow additional chump blocking with your Birds until you draw removal for their Baneslayer and go on the offensive. In this example, your opponent may have just gained 15 life while you set up your counterattack. That will happen, and it’s fine.

Fundamentally, there is no “right way” to build a Junk deck. However, there will definitely be a “right way” for your play preferences. If the Baneslayers just aren’t doing it for you, it may be time to bring in the [card]Stoneforge Mystic[/card]s and experiment with a new way to play.

Follow me on Twitter – parakkum

31 thoughts on “In Development – The Many Flavors of Junk”

  1. I’ve been using Master/Collar to great effect in Bant and Naya as well. It can just win games out of nowhere. Block a 10/10, fling it at your flying manland. Gain two. Crazy stuff.

    Siege Gang can also works wonders, but it’s only good for three pops, as once the Siege flings itself it’s no longer equipped and loses deathtouch.

    Nice article. Clear examples for visual thinkers and a useful juxtaposition of resilience vs power. I look forward to the next one.

  2. Thanks for the article. I’ve played the deck at the WWK Game Day with good results, though I still think that the Jund matchup is quite hard (my only losses in the day, once in the Swiss and once in the finals).

    I like the new Master of the Wild Hunt package, I’ll try to trade for them and see how they work. One question. What matchups are the Grim Discoveries for? What would you typically swap out for them?

    Great articles, keep’em coming 🙂

  3. I am a huge fan of maindecking Kor Firewalkers. I go for more of a white weenie approach however and play green mostly for the man-land and the Sledge. It seems to have the edge over Jund with the Firewalkers and the Firewalkers also blank a lot of decks removal. I know the counter arguement is that you’d rather them waste there Lightning Bolt on your two drop and have them fresh out of removal for Master of the Wild Hunt. But being able to equip him to Sledge early without fear of the tempo loss from Bolt is so worth it. Just a suggestion if your facing that heavy Jund meta. I also like maindecking two Sledge so you need not worry about discarding one early to Blighting or losing it to Maelstrom Pulse as it is the best card in your deck against Jund.

  4. Another good examination, Shearer. Nice to see you adopting the Master/Collar combination.

    I’ve actually pushed 2 copies of Great Sable Stag into my mainboard with one more copy and 3 Kor Firewalker in the sideboard. The two copies of Stag can randomly steal games away from Jund (especially if you can get a hammer on before they can bolt) and from Vampires.

    Then you bring in another Stag from the sideboard and the 3 Firewalker/2 Grim Discovery and the Jund matchup gets much less frustrating.

  5. @Caleb – Glad you liked the visuals. Everyone responded so well to them before, I thought I’d try them again.

    @Mauro – The Grim Discoveries come in against Jund, where they provide extra durability against Blightning and generic removal. This is especially important against Gortzen-style Jund that goes to removal-crazy-town after boarding. Generally speaking, I side out removal against Jund, since it’s usually more effective to either overload them with big threats (for power-oriented builds) or with the swarm of threats (for resilience-oriented builds) than to get into a losing race to one-for-one them. With that in mind, you might sideboard like this:

    Baneslayer Junk:

    +2 Grim Discovery
    -2 Path to Exile

    Stoneforge Mystic Junk:

    +2 Grim Discovery
    +2 Thornling
    -4 Path to Exile

    Hybrid Junk:

    +2 Grim Discovery
    +2 Marshal’s Anthem
    -3 Path to Exile
    -1 Elspeth, Knight-Errant

    @Greg – That’s definitely a viable approach, and it carried Aras Senyuz to 9-1 in the Standard rounds at San Diego. I actually haven’t had issues with Jund so far with the SMJ variation, so I’m not too worried about needing to metagame for it even more. As for the extra Sledge issue, although it’s a killer card against Jund, I’ve found that don’t want to draw a second Sledge, which is why I ditched the extra on in the sideboard as well. It’s the best card against Jund, but there are other good cards (such as Collar), and as a consequence the need for Sledge is not /so/ great that I want to have the potential for clogging up my hand .

    @Brett – You know, I actually don’t bring in Firewalkers against Jund. I’ll have to experiment with swapping them in for the Pridemages, as the pro-red and life gain may be better than the Pridemages’ exalted.

  6. I’m a little confused w/ your discussion on the mana problems of certain higher cost black cards.

    I see the problem you are getting at w/ fetchland commitment, but if you really wanted an Ob, it seems reasonable to just go with a heavier landfall commitment in the first place, possibly adding Khalni Heart Expedition and birds of paradise as well as lotus cobra, making various cuts along the way.

    I haven’t played this deck so I don’t know. I’ve also been curious about how the lack of card draw affects your deeper game. Sure, you have Knight as a tutor/deck thinner and stoneforge mystic, but when your biggest competitors right now are running either Bloodbraid + Ranger, multiple cascade spells, or just lots of card draw, how do you keep up?

  7. Also, the one swamp seems incredibly fragile if anyone has Spreading Seas to side in. Why is that not a concern?

  8. @Josh G – That becomes a very different, and significantly more fragile deck. If I were going to go in that direction, I’d try a revamp of Conley’s Magical Christmasland, but I think that’s less compatible with the creature duals, and that’s a problem for the current environment.

    Although Junk decks in general tend to lack card draw right now, they still have a lot of card advantage. Here’s the N-for-1 count for each of the builds in this article:

    Baneslayer Junk – 18 main, 8 side
    Stoneforge Mystic Junk – 18 main, 6 side
    Hybrid Junk – 15 main, 8 side

    Although it’s less obvious than with Treasure Hunt or a Bloodbraid into something else, there’s still a lot of card advantage baked into each deck. In addition, with the Stoneforge Mystic build in particular, the ability to make every one of your random dorks into a threat means that each card you draw is worth more than each card that an opposing deck draws.

    The trick with facing down Spreading Seas is that it blanks at most four cards in your main deck (and realistically, you’re never sideboarding into Grim Discovery against a deck that runs Speading Seas). That’s about the same risk we run with each of our creature duals with respect to Pithing Needles. Again, since the deck operates smoothly without black, it’s okay to be shut off from it. In fact, I have in some circumstances boarded all my black cards out in certain matchups.

    If you return to last week’s column, you’ll see that I 2-0ed a deck running both Spreading Seas and Convincing Mirage in round one. The deck is just too resilient for the temporary loss of black to be an issue. Also, if it ever becomes critical, keep in mind that you can just cash in a Pridemage to clear the enchantment from your Swamp.

  9. @Caleb– I’m pretty sure the Siege-Gange – Basilisk Collar interaction improved with the M10 rules, since now deathtouch is a property of a source of damage and therefore is part of last known information, which means that the damage from a collared siege-gang will still be enough to kill the target. It could be that I’m misremembering, though. Certainly, you will gain the 2 life from the lifelink.

  10. congratulations on the DCI number.

    I love all three deck designs. Is it possible run birds of paradise over lotus cobra for more consistency? It would seem that the turn one bird/noble gives you more excel rather than lotus cobra

    yes? no?

  11. @tyler – Birds gives more consistency and work well with Hierarch (watch me taking damage in the air from a triply exalted Bird in the 5K, e.g.), but don’t hand out the kind of explosive starts that Cobra does. Cobra can do a turn-three Baneslayer – Cobra in play, play fetch (W), crack fetch (WW), tap all lands (3WW) – whereas Birds can’t. I’d suggest doing some playtest games to see how it works out, but overall, I think if I were to run a Junk deck with four more accelerators beyond the Hierarchs, I’d be happier with Cobra based on its explosiveness and its superior qualities as an attacker.

  12. @alex ~
    true, i just like birds overall for consistency. I believe it was terry soh who got stuck with two lands and a cobra with no lands to trigger land fall during the worlds. Birds (as long as it lives) always taps for mana. Also the risk of an earthquake for 1 wipes your hierarchs and cobras, plus the flying is nice. Possible pros and cons.
    I agree that cobra is nucking futs with the fetchs and knight of the reliquary and can power out turn 4 terastodon (which is fun bye the bye)

    ps. thanks for responding

  13. I asked about this last week too but didn’t get further into it… I don’t see why Path to Exile is such a staple in these lists. A basic land has a lot of utility in an environment full of Raging Ravines and Behemoth Sledges. Boss Naya only ran 1 Path (should probably be 0) for good reason, and Journey to Nowhere is probably better the vast majority of the time.

    I also question the usefulness of Basilisk Collar in a deck without Master of the Wild Hunt. A Collar’d Stoneforge Mystic is maybe an answer, but not much of a threat (and that applies to Collar on any creatures that weren’t threats to begin with).

  14. @Phil – Yeah, I still need to test Path issues. It’s possible that, especially in a deck running a black splash, it should just be Doom Blade instead. Note that the critical point is that I want to have an Instant removal spell, as the enduring threat these days is the creature land.

    As for Basilisk Collar — it’s just very, very good. Collar on a dork means that suddenly you’re trading for whatever swings at you. It stalls an opponent’s offense better than Sledge does, and it enables any one of your random creatures to do so, which offers tremendous power in taking over in a game. Collar also comes down quickly enough to make a difference against RDW and similarly aggressive decks, where Sledge is too slow. This is why I’ve kept the backup Collar in the sideboard, but ditched the secondary Sledge. Note that a Collared random dude is less threatening in many decks than it is in this one, where there are eight creatures handing out exalted triggers and three copies of Elspeth.

    It is, of course, even better with the Master around, since you can put a Collar on a wolf (which seems apropos, really) and go to town on the opponent’s board. But that doesn’t make it bad even in Master’s absence.

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  16. Adrian Sullivan

    Small quibble:

    The original Junk deck was a GWB deck, and was played at Maher’s PT-Chicago by me and Mike Flores. It had some major flaws, but quickly morphed into a deck that did incredibly well in Extended for several seasons. The baseline for that deck was:

    4 Duress
    3 Skyshroud Elite
    2 Powder Keg
    3 Cursed Scroll
    4 Phyrexian Negator
    4 Blastoderm
    4 River Boa
    3 Seal of Cleansing
    3 Demonic Consultation
    3 Swords to Plowshares
    4 Tithe
    3 Mox Diamond
    2 Grassland
    4 Wasteland
    4 Treetop Village
    4 Scrubland
    3 Bayou
    3 Savannah

    Sideboard:
    3 Massacre
    3 Perish
    3 Ebony Charm
    3 Wax/Wane
    3 Choke

  17. @Adrian – Thanks for the correction and the deck list. My source for it being a pure G/W build was Mike’s latest Top8Magic podcast; perhaps he just misrecalled it when he was podcasting.

  18. Yeah, I forgot about the amount of exalted, so Collar makes sense.

    Journey is much better than Doom Blade vs. Jund. I just don’t think you need to care that much about the creature lands, as Collar, Masters and Tectonic Edge are all answers.

  19. Adrian Sullivan

    The list, above, was the post-PT list. At the PT, it was MUCH rougher. Alas. (I think it still may have given Mike his best PT finish, to date.)

  20. Thanks a lot for replying Alex.

    Now I see why I was losing to Jund, I SB incorrectly 🙂 Thanks again!

  21. Ineech Qanaftek

    I played a version of your Stoneforge Junk at the Indianapolis 5K on Saturday, finishing 5-2-1.

    In my matches vs. UW Control, I wished I’d kept in the Grim Discovery in the SB. The first went to a draw when I couldn’t draw my 4th Stirring Wildwood after the first 3 got Tectonic Edged, and I couldn’t keep a KotR alive long enough to go active.

    I didn’t get my second loss (the first was to Jund in round 2) until round 8, when Naya just played more threats than I could deal with.

    Great series of articles. Well worded and free of Malware or offers for bizarre pornography.

  22. @Ineech – Thanks for the compliments. I’m glad the deck worked out well for you. I do think the Naya matchup may need additional work. Also glad to hear about your thoughts on U/W, as it’s not a matchup I’ve played or tested a great deal at this point.

  23. i play a junk that is more or less reminiscent to your hybrid list and i really enjoy the occasional t3 slayers. My one and only qualm with it is lotus cobra’s inconsistent mana production. Frustrations aside, i will absolutely play test the mystic build you have proposed.

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  26. Hey there! This is my 1st comment here so I just wanted to give a quick shout out and say I really enjoy reading through your articles. Can you suggest any other blogs/websites/forums that go over the same subjects? Thanks a ton!

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