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Horror Tribal with Captain N’ghathrod! – EDH Showcase

Battle for Baldur’s Gate isn’t overflowing with tribal synergies, and that’s fine – not every set has to offer tribal support. But as we love to show off a weird or interesting tribal deck as part of this column every week, I wanted to find a CLB commander who does support an often-overlooked tribe – and I found Captain N’gathrod.

Captain N’gathrod is up against Umbris, Fear Manifest as the most popular Horror commander, and I reckon he’s got a real change to take the top slot. Offering a combination of Horror tribal and mill elements, this new five-mana 3/6 looks like an incredibly fun card to build around. That’s just what Ourobro did, with this sweet Dimir list!

 

 

Horror Tribal by Ourobro

1 Changeling Outcast
1 Dauthi Voidwalker
1 Thing in the Ice
1 Wharf Infiltrator
1 Bruvac the Grandiloquent
1 Chasm Skulker
1 Emry, Lurker of the Loch
1 Grazilaxx, Illithid Scholar
1 Thassa, God of the Sea
1 Lazav, Dimir Mastermind
1 Nightmare Shepherd
1 Overcharged Amalgam
1 Phyrexian Obliterator
1 Ravenous Chupacabra
1 Sewer Nemesis
1 Consuming Aberration
1 Guiltfeeder
1 Illithid Harvester // Plant Tadpoles
1 Mirko Vosk, Mind Drinker
1 Nemesis of Reason
1 Sludge Monster
1 Syr Konrad, the Grim
1 The Scarab God
1 Umbris, Fear Manifest
1 Geralf's Mindcrusher
1 Oblivion Sower
1 Sire of Stagnation
1 Elder Brain
1 Hullbreaker Horror
1 K'rrik, Son of Yawgmoth
1 Toxrill, the Corrosive
1 Mindleech Mass
1 Demonic Tutor
1 Maddening Cacophony
1 Fractured Sanity
1 Grim Tutor
1 Tasha's Hideous Laughter
1 Call of the Nightwing
1 Extract from Darkness
1 Counterspell
1 Drown in the Loch
1 Drown in Dreams
1 Cryptic Command
1 Memory Plunder
1 Into the Story
1 Sol Ring
1 Arcane Signet
1 Dimir Signet
1 Key to the City
1 Lightning Greaves
1 Mesmeric Orb
1 Mindcrank
1 Swiftfoot Boots
1 Talisman of Dominance
1 Whispersilk Cloak
1 Maskwood Nexus
1 Aqueous Form
1 Court of Cunning
1 Dauthi Embrace
1 Fraying Sanity
1 Psychic Corrosion
1 Reflections of Littjara
1 Mind's Dilation
18 Island
1 Shizo, Death's Storehouse
17 Swamp

It’s always cool to see two different gameplay threads drawn together in Commander to create synergy that otherwise wouldn’t exist. This deck is filled with Horrors – obviously – but then also has ways to make sure the mill and reanimation strategy enabled by N’gathrod is also well-supported. Obviously the idea is to connect with as many Horrors as possible, as much as possible, and the creature suite reflects that.

Nightmare ShepherdChasm SkulkerToxrill, the CorrosiveNemesis of Reason

It’s surprising to learn just how many creatures are, in fact, Horrors – things like Nightmare Shepherd, Chasm Skulker, even Toxrill, the Corrosive. The creature suite doesn’t pull its punches, as in many cases they’re powerful in their own right before being juiced up by N’gathrod. And then there are Horrors like Nemesis of Reason, which go even further in supporting the mill plan!

Aqueous FormDauthi EmbraceGrazilaxx, Illithid ScholarMindleech Mass

If menace isn’t enough to make the Horrors connect, there are a few other ways to make sure your creatures get through. Aqueous Form and Whispersilk Cloak, for instance, or the age-old Dauthi Embrace. As plenty of other cards in this list have combat damage effects, such as Grazilaxx, Illithid Scholar and Mindleech Mass, it’s great to be able to guarantee you’re going to connect with them. 

Maddening CacophonyFraying SanityTasha's Hideous Laughter

Given that N’gathrod wants to fill up opposing graveyards as quickly as possible, there are other dedicated mill cards that work towards that goal as well. The classics are all here – Maddening Cacophony, Fraying Sanity – and while Tasha’s Hideous Laughter doesn’t synergize all that well with N’gathrod, it’s still a way to efficiently burn through opposing libraries. 

Obviously the mana base hasn’t been sketched out fully just yet (Rogue’s Passage is one of the first cards I’d include there), but even with the mana still being in the draft stage, this deck looks like a ton of fun. A good amount of interaction backs up the Horror-based mill strategy, and if you want to balance combat with milling people out, this deck attempts to do just that!

 

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