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FREE MTG Deck Guide Update: Indomitable Creativity in Modern

Indomitable Creativity is one of the best decks in Modern. It even ranked fifth in my Modern Power Rankings. It’s been a couple of months since my Indomitable Creativity Deep Dive, so it’s time for an update. However, if you want to know more about the archetype, make sure to check it out since it goes more in depth about it.

 

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Modern Indomitable Creativity by Andrea Mengucci

 

 

Header - Card Choices

This is a combo deck that wins the game by putting Archon of Cruelty in play either via Indomitable Creativity or Persist.

I never really liked the Bitter Reunion and Persist version and found it clunky. I prefer focusing on answering the opponent’s threats with extra removal such as Leyline Binding and Fire // Ice than adding combo pieces to the deck. Persist is fine though as a one-of since it’s extremely effective when it works and I prefer it over Transmogrify as a fifth combo piece.

Speaking of Transmogrify, I chose to cut it since it was only really good with Teferi, Time Raveler in play, which is not that easy to achieve with this deck.

It’s unclear whether Five-Color Creativity, splashing white for Leyline Binding and Teferi, Time Raveler is better than straight Temur which plays extra one-mana removal such as Burst Lightning to have more answers to a turn one Ragavan, Nimble Pilferer on the draw. A turn one Ragavan uncontested is certainly one of the most common ways to die with this deck so having more cards like Burst Lightning or Unholy Heat is definitely nice, but I love the convenience of Leyline Binding as a catch-all answer in a wide format like Modern. 

 

Header - The Sideboard

Abundant Growth is the only good card against Blood Moon since you can’t afford to play basic lands outside of Mountains and it’s hard to bring in a Disenchant such as Wear // Tear or Boseiju, Who Endures and play the whole game with mana up. Blood Moon is backbreaking against this deck and will make you never be able to tap out in the early game for a Wrenn and Six or a Teferi, Time Raveler since you can always need a Spell Pierce for Blood Moon on turn three against Izzet Murktide or Jeskai Breach.

Turn the Earth is here mostly for only two matchups: Living End and Burn. They’re both pretty bad matchups where you really need help from a narrow card. I like it much more than Leyline of the Void, a card I despise in Modern since there’s no turn one combo decks like in Legacy or Hogaak, Arisen Necropolis to worry about. I prefer reducing the chances of drawing a brick since both Living End and Burn will give you some turns to draw extra cards.

Iona, Shield of Emeria and Emrakul, the Aeons Torn are extra threats for when your opponent resolves Necromentia on Archon of Cruelty. I love Iona, Shield of Emeria against Elementals and Azorius Control and I love Emrakul, the Aeons Torn against Mill.

 

Header - Tips and Tricks

  • Usually you’d like to play Fire // Ice on your opponent’s upkeep to stop them from casting their spell, but when playing against a Counterspell deck, you can slowroll it and play it at the end of your opponent’s turn. If they were holding up a Counterspell for your Indomitable Creativity, you’ll instead crush their hopes with some Archons of Cruelty.
  • If you’re playing against a deck with several removal spells like Izzet Murktide or Rakdos Midrange, make sure to cast Indomitable Creativity always targeting an artifact. Keep in mind that Unholy Heat, Terminate and Solitude can easily handle one Archon of Cruelty, so try to go big by resolving a Creativity with an X bigger than one.
  • Orvar, the All-Form is a commonly played card against you and it suffers against Veil of Summer as once you discard it, the ability to create a copy token will target the Archon and Veil of Summer can give it hexproof from blue, making its ability fizzle. 
  • Remember that every fetchland you have in play could represent a 1/1. This is very relevant to make a beatdown plan versus planeswalkers or to block a Ragavan.

 

Header - Sideboard Guide

Izzet Murktide

Izzet Murktide

On the Play

+3 Abundant Growth

-1 Archon of Cruelty -1 Persist -1 Prismari Command

On the Draw

+3 Abundant Growth +2 Veil of Summer

-2 Fire // Ice -1 Wrenn and Six -1 Archon of Cruelty -1 Persist

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Jeskai Breach with Urza’s Saga

Jeskai Breach with Saga

+1 Boseiju, Who Endures +2 Wear // Tear

-1 Archon of Cruelty -1 Persist -1 Fire // Ice

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Sagaless Breach

Sagaless Breach

On the Play

+3 Abundant Growth

-1 Archon of Cruelty -1 Persist -1 Prismari Command

On the Draw

+3 Abundant Growth +2 Veil of Summer

-2 Fire // Ice -1 Wrenn and Six -1 Archon of Cruelty -1 Persist

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Temur Rhinos

Temur Rhinos

+3 Abundant Growth +2 Flusterstorm +2 Veil of Summer

-1 Wrenn and Six -1 Prismari Command -4 Lightning Bolt -1 Leyline Binding

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Four-Color Rhinos

Four-Color Rhinos

+2 Flusterstorm +2 Veil of Summer

-4 Lightning Bolt

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Hammer Time

Hammer Time

+1 Boseiju, Who Endures +2 Wear // Tear

-2 Fable of the Mirror-Breaker -1 Teferi, Time Raveler

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Indomitable Creativity

Indomitable Creativity

+2 Veil of Summer

-2 Lightning Bolt

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Rakdos Scam

Rakdos Scam

+1 Iona, Shield of Emeria +1 Emrakul, the Aeons Torn +2 Veil of Summer +3 Abundant Growth

-2 Archon of Cruelty -1 Persist -1 Spell Pierce -2 Fire // Ice -1 Prismari Command

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Yawgmoth

Yawgmoth

+2 Veil of Summer +1 Iona, Shield of Emeria

-1 Archon of Cruelty -1 Teferi, Time Raveler -1 Boseiju, Who Endures

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Living End

Living End

+3 Turn the Earth +2 Flusterstorm +2 Veil of Summer +1 Boseiju, Who Endures

-4 Lightning Bolt -4 Leyline Binding

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Amulet Titan

Amulet Titan

+1 Boseiju, Who Endures +2 Wear // Tear +1 Iona, Shield of Emeria

-4 Lightning Bolt

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Five-Color Zoo

Five-Color Zoo

No changes

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Merfolk

Merfolk

+1 Boseiju, Who Endures

-1 Spell Pierce

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Azorius Control

Azorius Control

+1 Iona, Shield of Emeria +2 Veil of Summer

-2 Lightning Bolt -1 Archon of Cruelty

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Four-Color Omnath Elementals

Four-Color Omnath Elementals

+1 Iona, Shield of Emeria

-1 Lightning Bolt

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Izzet Prowess

Izzet Prowess

+2 Flusterstorm

-2 Fable of the Mirror-Breaker

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Burn

Burn

+3 Turn the Earth +2 Flusterstorm +1 Boseiju, Who Endures

-2 Teferi, Time Raveler -3 Wrenn and Six -1 Fable of the Mirror-Breaker

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Affinity

Affinity

+1 Boseiju, Who Endures +2 Wear // Tear

-3 Spell Pierce

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3 thoughts on “FREE MTG Deck Guide Update: Indomitable Creativity in Modern”

  1. Could you elaborate on your reasoning for going back on your initial thoughts for Transmogrify over Persist? I found those initial arguments very compelling and i’ve liked transmogrify over persist since it only requires you to draw lands. Having that extra effect be consistent has felt important in matchups such as burn, zoo, hammer etc. In the counterspell matchups you’d typically cut persist and transmogrify just the same.

  2. It depends on the match up. You only bring it in, in matchups where it’ll basicallly end the game ie Green against Amulet or White against control, Blue against mill etc

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