Modern Dimir Control by THREE0
There are a lot of ways to get value in Modern, and like a Scooby Doo villain, Lurrus of the Dream-Den is hiding behind most of them. Today’s deck is no exception, though it’s got a more controlling approach than most. Let’s take a look at Dimir Control!
This is a low-to-the-ground control deck, with tons of cheap cards, but make no mistake – it’s definitely a control deck, unlike the aggro-control decks such as Grixis Shadow. Discard into counterspell into Snapcaster is a nice curve, with Tourach, Dread Cantor and Archmage’s Charm to put you ahead on cards.
Lurrus is not-so-secretly the best card in Modern, and this is another deck that aims to trade resources and summon Lurrus to end the game. It’s great with Mishra’s Bauble, Snapcaster, Tourach and even Spreading Seas sometimes, or Engineered Explosives out of the sideboard.
Both the 2/1’s in this deck set you up to win card advantage battles nicely, and both kind of cheat Lurrus’ restriction (since they’re two-drops that really cost three or foyr mana). Plus, I love Snapcaster and Thoughtseize decks – they get to disrupt the opponent so easily.
Turn one discard is great against any deck, and really puts a damper on anyone trying to assemble synergies. This also helps you know what to save removal for, and the extra information is worth quite a bit.
This is a funny one, but it’s done good work lately. It outright kills Urza’s Saga, and can color screw unwitting opponents (while also dealing with any other lands with special abilities).
The full-on 12 counters is what makes this deck a nightmare for any midrange or combo matchups. Being able to stop anything is huge against the field, and even against low-curve decks, Archmage’s Charm is ready to yoink their one-drops.
Efficient removal is important in decks like this, as they need to answer multiple threats a turn. These spells also let the deck play well on two to four lands, which is key when you have this much card selection. It’s a real advantage to not really need lands five and beyond, and cheap removal makes that possible.
- Tourach grows from any discard, so Tourach into Thoughtseize can pressure the opponent even before you hit four mana.
- You have a lot competing for graveyard cards, between Snapcaster, Lurrus, Murderous Cut and Cling to Dust, so be sure you are planning ahead when exiling.
- Keeping Mishra’s Bauble or fetchlands around to enable revolt on Fatal Push is important when playing against midsize creatures.
This deck is a different take on the Lurrus–Bauble Industrial Complex, and if you prefer to play for a longer game, Dimir is a great choice. I know I do, and this is one of the strategies I enjoy most.