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Deck Guide: Modern Glimpse of Tomorrow Combo

Modern keeps on surprising and while the Glimpse of Tomorrow Combo deck has been around for months, since Modern Horizons 2, it recently popped up again with Xenowan Top8ing b back to back Modern Challenges. I played some leagues with the deck and felt in love. Today I’ll go through the play patterns because it might be unintuitive at first, but it’ll come together after a few tries.

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Glimpse Combo

Glimpse of TomorrowShardless AgentChancellor of the Forge

 

Glimpse of Tomorrow is a Combo deck that revolves around casting a spell with Suspend and no mana value thanks to Cascade cards like Shardless Agent and Violent Outburst.

We already know Living End and Crashing Footfalls and since this summer this additional Cascade Combo deck has been added to the mix.

Your goal is to amass as many game objects in the first turns of the game:

Once you have at least 5 permanents (usually Turn4, but you can go off on Turn3 too if you had enough early tokens) you’ll be casting your Violent Outburst or Shardless Agent and put  Glimpse of Tomorrow on the stack.

Your goal is to get as far as you can get, and you have to stack your triggers very well.

  • Goblin Dark-Dwellers is the card you want to stack last (so if you’re playing on MTGO clicking on first), since that will give you the option to flash back Glimpse of Tomorrow, and you’ll usually have way more permanents than how you started with.
  • Second to last you want to have Chancellor of the Forge, so that you’ll first get your Seasoned Pyromancer and Khalni Garden tokens into play first and in the end make a large amount of Phyrexian Goblins.
  • Violent Outburst is an interesting one here, since if you play as your Cascade enabler it will resolve last and if you’ve hit Chancellor of the Forge you’ll be able to attack with you 2/1 Hasty Goblins.
  • Omnath, Locus of Creation is an excellent card to have come into play at the same time as a bunch of lands, as well as a bunch of other Omnath, Locus of Creation.

On MagicOnline Omnath, Locus of Creation is currently bugged.

By the rules of Magic: the Gathering if you have 2 Omnath, Locus of Creation and 3 lands, you’ll get each one triggering its three landfall clauses, so you’ll gain 8 life, 8 mana and deal 8 damage to your opponent, whereas on Magic Online it’ll let you Legend rule your Omnath first and you won’t be able to trigger it twice, only getting the value of one Omnath.

  • Remember to float your mana if you’re choosing to spin the wheel again with Goblin Dark-Dwellers, since you can then cast a new Cascade spell from hand or anything from your hand with the new mana you’re getting with the new Glimpse of Tomorrow and you have to choose if you want to pay 2 life for a Shockland to come into play untapped before seeing how any other trigger resolves.

This all seem very complicated, and it kind of is on MagicOnline, although I played the deck on paper and it’s much more easy to resolve as you’ll be able to verbally say your trigger and it’ll take way less than you would on MagicOnline.

 

Omnath, Locus of CreationSeasoned PyromancerGemstone Caverns

Much like Living End and Crashing Footfalls this deck suffers the same problems with Teferi, Time Raveler and Chalice of the Void, and similiar to Rhinos you’re able to play a reasonably good fair game thanks to Seasoned Pyromancer and Omnath, Locus of Creation being solid threats to fight a Control deck and Fury threating to kill the Teferi, Time Raveler any time.

Cards like Blood Moon will be a tiny bit harder to beat, but you can fetch accordingly your Forest and Island and hardcast almost anything from your deck, you just have to decide whether playing around Blood Moon or have your Combo start with Khalni Garden  et cetera.

Post sideboard you will have access to Force of Vigor and Foundation Breaker so whenever you’re up against Izzet Murktide you’ll want to bring these in, that will also work against Chalice of the Void or Void Mirror that are often played against these decks.

Gemstone Caverns is an interesting card to have in the sideboard and its explanation is very easy: good on the draw bad on the play.

In my Sideboard Guide I won’t make the play-draw distinction, since you’d have to do it for every match-up, but in general I always sideboard in the Gemstone Caverns on the Draw for a land (either Mountain, Island or Temple Garden) and often take it out on the play if it’s a match-up where I don’t mind going down to 23 land because I don’t think I’ll have to hardcast my 5 drops like vs Hammer Time.

 

Hammer Time

+2 Force of Vigor +2 Foundation Breaker

-1 Teferi, Time Raveler -2 Chancellor of the Forge -1 Goblin Dark-Dwellers

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Izzet Murktide

+2 Foundation Breaker +2 Force of Vigor

-4 Fury

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Rhinos/Living End

+2 Teferi, Time Raveler +2 Mystical Dispute

-4 Fury

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UW Control/Omnath

+3 Mystical Dispute +2 Foundation Breaker +2 Teferi, Time Raveler

-4 Chancellor of the Forge -1 Violent Outburst -2 Fury

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Jund Sagavan

+4 Leyline of Sanctity +2 Force of Vigor

-1 Teferi, Time Raveler -4 Fury -1 Goblin Dark-Dwellers

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Burn

+4 Leyline of Sanctity

-1 Teferi, Time Raveler -2 Chancellor of the Forge -1 Goblin Dark-Dwellers

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Mill

+1 Emrakul, the Aeons Torn +3 Mystical Dispute +2 Teferi, Time Raveler

-4 Chancellor of the Forge -2 Omnath, Locus of Creation

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Belcher

+4 Leyline of Sanctity +1 Mystical Dispute

-1 Teferi, Time Raveler -4 Fury

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Yawgmoth Combo

No Changes

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