One thing I love doing in Commander is combining two sweet themes to make a deck that can work on multiple axes. Don’t get me wrong, staying focused can be fun, but mixing it up is rad too. My preview card today looks like it’ll enable us to do just that: here’s Katilda, Dawnhart Martyr!
On the front face, we have a three mana creature with lifelink and solid evasion that can get pretty big if you stock up on Spirits. As a tribe, Spirits are decently well represented in Commander, though usually I see them in Azorius. Katilda can also grow to ridiculous size if you have enough enchantments, which is also a strong theme in white, so combining the two for a Katilda deck seems like an easy call.
But wait, Katilda has disturb! So let’s turn this card over – what lies beyond, on the other side?
From what I can see here in the art (well, the non-Eternal Night art, anyway) Katilda has maybe harnessed the power of the Celestus and turned off the dark. From a mechanical standpoint, though, we have a card that disturbs not from a living creature into a Spirit like the disturb cards in MID, but from a Spirit into an Aura! We’ve already seen a couple of Spirits that disturb like this, so it’s not a huge surprise, but I still think it’s pretty cool.
Naturally, Katilda’s mechanics mean she’ll work well with Dorothea, Vengeful Victim and other Spirit/Aura disturb cards.
If you’re going wide with Spirits, Katilda’s pretty strong, so putting her in a Millicent deck could make sense as well.
That said, if we wanted to build around Katilda specifically, what might that look like? Well, it’s tempting to try to go for big Commander damage, but once we get to the Aura side, Commander damage isn’t quite so viable anymore. That said, Commander damage is still damage, and if we have enough Spirits, we should be able to present some wide, resilient boards and attack for tons of damage, just like a tribal deck should. So, with a mono-white Spirit/Enchantment deck in mind and Katilda at the helm, let’s take a quick look at some cards that might fit well, starting with a sweet one that’s also from VOW:
Let’s see… an enchantment that keys off other enchantments and makes Spirit tokens that get bigger the more Spirits we have. Yeah, this seems like a pretty obvious inclusion to me! The only downer is that this card doesn’t do anything right when it’s cast unless you already have six or more other enchantments in play, but we’ll do our best to pile on the synergies so that’s not an enormous issue.
We’re going to need some recurring sources of card advantage, and bringing back Spirits turn after turn is a pretty good one, especially when you consider cards like Kami of False Hope, Selfless Spirit and Remorseful Cleric that want to take a few trips to the graveyard.
Sure, we don’t get a Spirit if we’re the monarch, but how bad is that really? We get a bigger creature that still does plenty of work, and oh, by the way, we’re drawing cards. With cards like Spectral Procession and Triplicate Spirits on our side, it should be easy to get the throne back each turn, and holding it by chump-blocking is a possibility as well.
Well, if we’re going to stock up on Spirit tokens – and we should! – then this is the perfect addition. It’s even an enchantment, just like the above Court, which plays into our second theme.
It’s a shame this one isn’t a Spirit, but I’ll survive – after all, growing the whole team for each enchantment we play seems like a pretty solid maneuver.
If we’re trying to get the commander damage plan across, these two cards can really help. Faux exalted works really well with tons of token generators, and once Katilda is huge, double strike can easily seal the deal.
Spirits that generate more Spirits are the cornerstone of this deck list, so we’re including just as many as we possibly can.
Of course, more enchantments that make Spirits for us can’t hurt, quite honestly! Promise is just a one-shot, but the other two stick around for the long term. Of course, I’ve also brought in Hall of Heliod’s Generosity
Here’s a sample Katilda deck list – whether you build around her or put her into an existing Spirit or Enchantment deck, I think you’ll have your opponents seeing the light (of dawn) soon enough. Enjoy!
Commander: Katilda, Dawnhart Martyr 1 Akroma's Will 1 Anafenza, Kin-Tree Spirit 1 Angel of Flight Alabaster 1 Angelic Exaltation 1 Anointed Procession 1 Arcane Signet 1 Arch of Orazca 1 Archaeomancer's Map 1 Aura of Silence 1 Austere Command 1 Blessed Spirits 1 Bygone Bishop 1 Caged Sun 1 Cavern of Souls 1 Celestial Ancient 1 Celestial Crusader 1 Clarion Spirit 1 Court of Grace 1 Custodi Soulbinders 1 Custodi Squire 1 Desert of the True 1 Dictate of Heliod 1 Drifting Meadow 1 Drogskol Cavalry 1 Duelist's Heritage 1 Eidolon of Countless Battles 1 Eldrazi Monument 1 Emeria, the Sky Ruin 1 Felidar Retreat 1 Field of Souls 1 Flawless Maneuver 1 Generous Gift 1 Guardian of Faith 1 Hall of Heliod's Generosity 1 Hallowed Haunting 1 Hanged Executioner 1 Heraldic Banner 1 Herald's Horn 1 Honor of the Pure 1 Intangible Virtue 1 Kami of Ancient Law 1 Kami of False Hope 1 Karmic Guide 1 Keeper of the Accord 1 Land Tax 1 Marshal's Anthem 1 Midnight Haunting 1 Mind Stone 1 Mirror Entity 1 Myriad Landscape 1 Path of Ancestry 1 Phantom General 23 Plains 1 Promise of Bunrei 1 Remorseful Cleric 1 Scavenger Grounds 1 Seal of Cleansing 1 Secluded Steppe 1 Selfless Spirit 1 Sigil of the Empty Throne 1 Skullclamp 1 Skyclave Apparition 1 Sol Ring 1 Solemn Simulacrum 1 Spectral Procession 1 Spirit Bonds 1 Strip Mine 1 Swords to Plowshares 1 Tectonic Edge 1 Teferi's Protection 1 Triplicate Spirits 1 Twilight Drover 1 Unbreakable Formation 1 Vanquisher's Banner 1 War Room 1 Waxmane Baku 1 Windbrisk Heights