The original black Braids proved to be too strong – or perhaps too unfun – for Commander, and so was banned as a commander back in 2009, before being fully banned along with Erayo, Soratami Ascendant and Rofellos, Llanowar Emissary, five years later. There’s a new Braid on the block, however, and this one is cut from similar cloth in that it forces people to sacrifice things, although in not quite such a brutal fashion as before.
Can you still do disgusting, unfair things with this new Braids? Oh, certainly, of course. And that’s just what AmazingGamer6565 is seeking to do, by filling a deck with cards that don’t mind being sacrificed or have powerful death triggers or have ways to come back from the dead over and over and over again. It’s time to punish our opponents by breaking the symmetry of Braids, Arisen Nightmare!
Brand-New Braids by AmazingGamer6565
As you’d probably already guessed, this deck is filled with creatures that are perfect to sacrifice. Cards such as Bloodghast and Reassembling Skeleton can be fed to Braids every turn before being easily and cheaply recurred so you can do it again next time. But that’s just the beginning, because amongst the creature suite are a whole bunch of artifact creatures that return each other to your hand when they die. Myr Retriever, Workshop Assistant, Junk Diver – with two of these cards, you can establish a Braids-fueled loop of artifact creatures and shred your opponents’ boards each turn.
There are also plenty of token generators to create extra bodies: cards like Abhorrent Overlord and Endrek Sahr, Master Breeder provide you with a steady stream of small creatures to sacrifice. To profit off of all these creatures dying, there are a ton of other creatures with on-death triggers, starting with Zulaport Cutthroat and going up the curve to Sifter of Skulls and topping out at Butcher of Malakir. Every time you sacrifice something to Braids – or anything else, for that matter – these cards will reward you richly.
But it’s not just creatures, oh no. Braids can also make opponents sacrifice artifacts and enchantments, and you might be surprised by how many artifacts and enchantments there are that want to be sacrificed. Artifacts such as Ichor Wellspring, Mycosynth Wellspring and Nimblewright Schematic – which also provides tokens that can then be sacrificed in future turns – are all fodder for the Braids engine.
When it comes to enchantments, however, you can benefit from the card advantage offered by such cards as Demonic Lore and Treacherous Blessing before sacrificing them to Braids to avoid their consequent downsides. Best of all, you can worm your way out of a Demonic Pact by enjoying the first three chapters, then sacrificing it before the fourth one triggers!
There are even a handful of lands that can be sacrificed for fun and profit: Gods’ Eye, Gate to the Reikai is another token generator, while Drownyard Temple is the land-based equivalent of Reassembling Skeleton, so you can winnow down their lands each turn. That feels like it would be pretty unfair, if not unfun, so it’s definitely what Braids decks are all about. If you want to be the villain at your table, this just might be the deck for you.