According to Webster – Scars of Mirrodin Draft #8

Scars of Mirrodin Draft #8

Pack 1 pick 1:

Copper Myr and Tumble Magnet are the most open-ended choices with Trigon of Rage, Riddlesmith, Wall of Tanglecord, and Sylvok Lifestaff having more variance across the various archetypes. Tumble Magnet can be amazing in fast decks like specific builds of metalcraft or infect because a three-turn Icy Manipulator is enough to swing most games. There are also decks where Tumble Magnet is not very good because they can’t take advantage of the tempo generated by the Magnet as well as the aforementioned builds. Trigon of Rage and Riddlesmith are similar to Tumble Magnet with respect to being fine in aggro metalcraft decks but only mediocre elsewhere. Sylvok Lifestaff is good in infect because it’s cheap to cast and equip along with acting as a virtual Bonesplitter (since Infect creatures deal double damage to players). It’s not as good as Strider Harness because it doesn’t boost toughness which is really important for the infect creatures because they’re so small. The Lifestaff can really swing the non-infect matches, especially when both players are trying to metalcraft heavily, because most creatures end up being smaller than what the mid-range strategies tend to use (Alpha Tyrranax). The Lifestaff isn’t as good in the midrange decks. Wall of Tanglecord is a good defensive creature and even decent in metalcraft decks because it takes so many hits against infect and is generally impossible to get through otherwise which buys a lot of time to develop a board. Copper Myr is an option and useful in most archetypes but isn’t as important in Infect decks or non-Metalcraft decks because they function only as acceleration. Tumble Magnet isn’t universally good in every deck but it’s likely to be more useful than the Copper Myr because it’s better in Infect than Copper Myr while being closer (though still better) in the other archetypes.


My pick: Tumble Magnet

Pack 1 pick 2:


Revoke Existence, Slice in Twain, and Tempered Steel are the three main choices. I’ve been far less impressed with Tempered Steel than originally because it’s inconstant. It’s difficult to draft a deck with almost all artifact creatures (or Myr tokens from Origin Spellbomb/Myrsmith); most decks end up having slightly more than half artifact creatures. Slice in Twain is much better than Revoke Existence despite the double-green cost because it’s an instant and draws a card. White tends to be a better metalcraft deck than green because it has more removal (Arrest/Revoke Existence compared to just Sylvok Replica) but it tends to be over-drafted while green leaves us open to infect in addition to Slice in Twain being the only good green cards in the pack. It’s entirely possible that we’ll get cut after taking the Revoke Existence whereas it’s far less likely with Slice in Twain.

My pick: Slice in Twain

Pack 1 pick 3:


Perilous Myr, Tangle Angler, and Palladium Myr are all good. Perilous Myr is quite good at stalling the board out because it’s going to be a two-for-one early on if the opponent rushes to develop their board while attacking aggressively. Later in the game Perilous Myr will still trade with most creatures because of the low average toughness that they have. Palladium Myr is much better than the two-mana Myr because it has a real impact on the board with its 2/2 body in addition to providing a significant mana boost that’s especially dangerous in a deck with a lot of fatties. If you’re opponent is on the play and has a turn three Palladium Myr, the next few turns can be really rough. Tangle Angler is the last card to consider and an amazing creature because it controls combat so well. Tangle Angler is also not vulnerable to the same disruption that most infect creatures are because of its high toughness. Both Myr are good in non-infect decks but aren’t as impressive as Tangle Angler is in an infect deck. Tangle Angler is still good in non-infect and by taking it we’re set up well to cut off infect and get a huge payback in the second pack since we’ve yet to pass anything good.

My pick: Tangle Angler

Pack 1 pick 4:


Horizon Spellbomb is okay but it’s pretty slow and generally not good in an infect deck for that reason. Infect creatures don’t normally benefit from having artifacts on the battlefield, and spending four mana to draw a random card and a land is undesirable until late in the game. Etched Champion is overrated because it’s only good defensively with metalcraft on and is very mediocre without since it trades with everything. Contagious Nim isn’t the best infect creature because a 2/2 is rather fragile, but it is better than the two alternatives. Contagious Nim really needs Strider Harness to be excellent but it’s likely that we’ll be able to pick one up later on.

My pick: Contagious Nim

Pack 1 pick 5:


Blackcleave Goblin is fine in fast builds of infect because it allows you to assemble a lot of damage out of nowhere (EOT Carrion Call into Blackcleave Goblin is like the Spanish Inquisition). Having to play around Blackcleave Goblin makes attacking very difficult and will result in the opponent slowing down their game too much.

My pick: Blackcleave Goblin

Pack 1 pick 6:


There’s not much going on in this pack. Liquimetal Coating doesn’t benefit our creatures and would only be useful if we acquired a lot of Sylvok Replica/Tel-Jilad Fallen/Slice in Twain/Tel-Jilad Defiance-type cards. Abuna Acolyte is an annoying card to play against because of how small infect creatures are compared to normal creatures. Liquimetal Coating is the only card that might make it.

My pick: Liquimetal Coating

Pack 1 pick 7:


Withstand Death is a good card to have because most opponents will be trying to trade their creatures with ours and Withstand Death punishes them for doing so (but it’s really easy to pick up on the wheel). Engulfing Slagwurm isn’t exactly the optimal creature to play in Infect because it doesn’t fit in with the archetype, but it’s an excellent plan B because it’s nearly impossible to stop and will eventually win the game.

My pick: Engulfing Slagwurm

Pack 1 pick 8:


Tainted Strike can be good because there are usually a few non-infect creatures that a deck will run like Skinrender, Replicas, Molder Beast, Myr, etc that go through unblocked in combat. However, Untamed Might is a better combat trick because it functions much better with the majority of the creatures that the deck will run.

My pick: Untamed Might

Pack 1 pick 9:


Lifesmith doesn’t help infect decks because they generally run very few artifacts and don’t care about life gain (because they are usually the beatdown).

My pick: Withstand Death

Pack 1 pick 10:


It’s amazing to see Stoic Rebuttal go this late. It’s basically a blue [card]Vindicate[/card] and second only to other all-star hits including Plated Seastrider and Sky-Eel School. Play no less than two in every deck.

My pick: Tel-Jilad Defiance

Pack 1 pick 11:


My pick: Alpha Tyrranax

Pack 1 pick 12:


My pick:


Pack 1 pick 13:


My pick:


Pack 1 pick 14:


My pick:


Pack 1 pick 15:


The first pack was actually pretty bad because the card-quality dropped off significantly much earlier than average. Even though we got a seventh pick Engulfing Slagwurm and eighth pick Untamed Might, there were a few packs that just whiffed which really hurt. We’ve got no two-mana creatures, no Cystbearers, no Corpse Curs, and good black removal. The second pack is likely to be much better because we passed very little.

Pack 2 pick 1:


Contagious Nim and Tumble Magnet are the two frontrunners. Perilous Myr is fine but still doesn’t mesh with the way Infect plays out in most cases and is only really superb in the mirror where games tend to turn into long grinds. Ratchet Bomb is mediocre because there are lots of two/three/four-mana permanents on both sides of the board and it ends up being a slow, awkward, and almost symmetrical removal spell that’s not very good in an aggressive deck. Tumble Magnet is going to have more impact on the average game than Contagious Nim will. Even though we need creatures, it’s likely that we’ll see enough in this pack to be able to pass up on the average Nim.

My pick: Tumble Magnet

Pack 2 pick 2:


Throne of Geth is a fine way to finish off a game once the opponent has six/seven poison counters (though it’s not uncommon to wheel). Lux Cannon is a slow removal permanent similar to Trigon of Corruption, though only after a long game has been averaged out. Being able to Vindicate every four turns pays off in long games but does very little otherwise (without the help of proliferate cards). Trigon of Corruption is a much better option than Lux Cannon because it has a more immediate effect on the battlefield. Both cards are slow, but the Trigon is more likely to dominate because of its immediate usefulness.

My pick: Trigon of Corruption

Pack 2 pick 3:


Unfortunately this pack looks like it’s missing a Corpse Cur and there’s nothing else to take except our second Untamed Might. Accorder’s Shield and Bladed Pinions will have a longer-lasting effect in games than Untamed Might, but are far less likely to prematurely end the game like the Might.

My pick: Untamed Might

Pack 2 pick 4:


Fume Spitter and Horizon Spellbomb are the two options. Fume Spitter gets better as a deck becomes more aggressive because it’s a cheap low-impact card that’s best in the first four turns of the game in conjunction with the common Infect two-drops. Fume Spitter gets a lot worse as a deck slows down because the deck has to deal with more creatures that are less likely to die to the -1/-1 counter. Horizon Spellbomb is on the opposite side of the sliding scale of efficiency but favors a deck set up to take advantage of slower games. We still have no two-drops and it’s less likely that we’ll have a deck that can effectively take advantage of Fume Spitter to the point of it being better than Horizon Spellbomb. We’ve got some good spells (two Untamed Mights and two Tumble Magnets) but our creatures are really lacking.

My pick: Horizon Spellbomb

Pack 2 pick 5:


Here’s another blank pack. Gold Myr is going to be better than Iron Myr because we saw absolutely no red in pack one so it seems more likely that we’ll be passed an Arrest/Revoke Existence rather the Galvanic Blast, [card]Shatter[/card], Arc Trail, or Oxidda Scrapmelter.

My pick: Gold Myr

Pack 2 pick 6:


Yet another blank pack. Ezuri’s Archers rarely gets brought in from the sideboard while Neurok Replica is a card that is annoying to play against because of its high toughness and especially because we have two Untamed Mights.

My pick: Neurok Replica

Pack 2 pick 7:


Throne of Geth is going to be decent with two Tumble Magnets, a Trigon of Corruption, Horizon Spellbomb, and potentially a Liquimetal Coating but it’s possible that the one from our opening pack will wheel in which case it would be better to take Instill Infection because two Thrones won’t be as useful in our deck. Two Thrones would be good in a faster version of the deck with multiple Corpse Curs and Ichorclaw Myrs because they are very mana-efficient but aren’t practical in longer games.

My pick: Instill Infection

Pack 2 pick 8:


Tel-Jilad Fallen isn’t exactly what we’re looking for but at least it’s a creature that we can use.

My pick: Tel-Jilad Fallen

Pack 2 pick 9:


My pick: Bladed Pinions

Pack 2 pick 10:


My pick: Furnace Celebration

Pack 2 pick 11:


My pick: Exsanguinate

Pack 2 pick 12:


My pick: Corrupted Harvester

Pack 2 pick 13:


My pick: Vigil for the Lost

Pack 2 pick 14:


My pick: Vault Skyward

Pack 2 pick 15:

The second pack was far worse than I had expected and I suspect that is because we were being cut off despite not passing anything useful in the first pack to suggest that the archetype was open. The third pack needs to be rather amazing for us to even have a chance of winning because we’ve got so few creatures along with some mediocre tricks and two Tumble Magnets that are becoming more and more out of place.

Pack 3 pick 1:


This pack is pretty stacked and has a number of good choices. Tangle Angler is the card that fits in the most with what our deck is trying to do because it says “infect” (duh) and is an amazing creature. Sylvok Replica is also good but will not have as much of an impact on the board in our games especially considering our removal and tricks (two Tel-Jilad Defiance, Slice in Twain, Trigon of Corruption, and [card]Instill Infection[/card]). Precursor Golem is the most powerful card because it puts so much pressure on the opponent to have a removal spell otherwise they’ll just die. Even though Precursor Golem doesn’t mesh entirely with our strategy, it’s too powerful individually to pass up because it will win games by itself that we have no business winning.

My pick: Precursor Golem

Pack 3 pick 2:


Blight Mamba is the worst of the two-mana creatures offensively though the best on defense and really the only choice for us; it’s our first two-drop and hopefully foreshadows good things to come.

My pick: Blight Mamba

Pack 3 pick 3:


Here’s another stacked pack. Plague Stinger is better than Ichorclaw Myr because flying is a better form of evasion and it’s not vulnerable to artifact removal whereas Ichorclaw Myr can be double-blocked by a pair of Grizzly Bears or blown up by artifact removal like the multiple Revoke Existences that we’ve passed. It’s likely that we’ll wheel something from this pack.

My pick: Plague Stinger

Pack 3 pick 4:


Genesis Wave is really slow and usually not great in an Infect deck because it runs a lot of non-permanent spells. With our high curve it’s harder to take advantage of Genesis Wave as much as we could with Gold Myr.

My pick: Gold Myr

Pack 3 pick 5:


There’s not much competition for Slice in Twain as it’s easily the best card in the pack. A third Untamed Might is overly redundant considering the lack of cheap creatures we have.

My pick: Slice in Twain

Pack 3 pick 6:


Here’s another blank pack. There’s nothing here that we’d have a hard time playing against and Bleak Coven Vampires is the only card that would even have a chance making it into our deck.

My pick: Bleak Coven Vampires

Pack 3 pick 7:


Here’s another blank pack.

My pick: Carapace Forger

Pack 3 pick 8:


My pick: Tel-Jilad Defiance

Pack 3 pick 9:


There’s nothing for here and Bloodshot Trainee is potentially devastating against us considering that we’ve got very little creature removal.

My pick: Bloodshot Trainee

Pack 3 pick 10: