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According to Webster – Scars of Mirrodin Draft #6

Scars of Mirrodin Draft #6

Pack 1 pick 1:

 

This is a rather weak pack with Leaden Myr, Trigon of Rage, Riddlesmith, and Tel-Jilad Fallen being the best cards. Leaden Myr and Trigon of Rage are the most open-ended picks since they’re good in both infect and metalcraft while not directly committing to a color. Myr are okay in infect decks (though not as necessary a component as they are in metalcraft) because the curve can often bottleneck at four mana, and being able to accelerate on turn two will make a reasonable difference if you have a weak draw without a two-drop. Trigon of Rage is another decent card in an infect deck because it’s effectively dealing double damage and especially good with Plague Stinger. Riddlesmith is okay and a good way to help prevent getting flooded, which happens a lot in metalcraft decks because of the number of low-impact cards that they are forced to run (myr/spellbombs). Tel-Jilad Fallen is another fine creature. The four-mana slot tends to fill up quite easily with this guy, Corpse Cur, Carrion Call, Blackcleave Goblin, Instill Infection, and so on, which makes quality an important factor when considering which of those cards to run. Tel-Jilad Fallen won’t always play out as well as you’d like because you need to be able to combine removal with it otherwise it will simply trade for a Kemba’s Skyguard or something else irrelevant.

I don’t put a lot of value on the Trigon because it’s pretty bad in a slow deck or one that isn’t naturally aggressive, and I view it as more of a niche card rather than one that can be applied well to all archetypes. The two cards I like are Leaden Myr and Tel-Jilad Fallen because the rest of the cards are on the weak side, and taking a set-up card (myr) or cutting off infect (Tel-Jilad Fallen) benefits you the most. An infect deck is going to be more powerful if you can get it than a metalcraft deck because the busted draws involving turn-two Plague Stinger/Ichorclaw Myr, turn-three Cystbearer, and turn-four stuff are a bit more broken than the metalcraft version. If we can get settled into infect without passing much and it’s open, then we’ll be in great shape to reap the rewards and win the draft.

My pick: Tel-Jilad Fallen

Pack 1 pick 2:

 

Mana can often be an issue because of cards like Grasp of Darkness and Tel-Jilad Fallen, which would make Rust Tick seem like a good card. However, in practice that’s not the case because Rust Tick is an artifact and vulnerable to the hate (Shatter/Revoke Existence) that is normally mediocre against infect. Grasp of Darkness is more efficient.

My pick: Grasp of Darkness

Pack 1 pick 3:

 

Vector Asp isn’t a good card to play because it’s a 1/1 that can’t attack well (unlike Ichorclaw Myr and Plague Stinger). Flesh Allergy isn’t usually the way to win games because most opponents will be trying to trade their creatures whenever possible, and unless they’ve got creatures that dominates your deck (Carnifex Demon) Flesh Allergy is not going to be useful. The best options are Sylvok Lifestaff and Heavy Arbalest. Both cards are good and fit well into different versions of the deck. The Lifestaff is going to be better in a beatdown version with a lot of two-drops while the Arbalest is going to be better everywhere else (and is more powerful in general because it provides an alternate route to winning). Since we don’t know which direction our deck is going to head, it is better to opt for the more powerful card.

My pick: Heavy Arbalest

Pack 1 pick 4:

 

Tangle Angler is a very good creature because it complicates combat incredibly well while not being vulnerable to many of the cards that are good against other infect creatures (because of its high toughness). Strider Harness is also very good because every aspect of the card greatly benefits how infect creatures match up in combat with the opposition (and on top of everything else it has a very low equip cost). Still, Tangle Angler is better choice because its effect can’t be duplicated whereas the Harness’s can to a certain degree (ex: Sylvok Lifestaff).

My pick: Tangle Angler

Pack 1 pick 5:

As I said earlier, the mana in an infect deck can be really bad because of the need for early double-colored mana in both colors. They also tend to be very mana-hungry and have a high number of four-drops in addition to Untamed Might; often you’ll see decks running as many as eighteen lands. The obvious problem with running eighteen lands is that you’re more prone to flooding. Horizon Spellbomb lets you cheat by running an extra virtual land while still cycling into a potential spell. Sylvok Lifestaff is the alternative though the few cards that we have suggest that our deck is heading more towards a controlling direction, where the Lifestaff isn’t going to be as valuable as it would be in a more aggressive build. The card advantage and extra land from Horizon Spellbomb is likely to be a more valuable resource for our deck because it’s aimed for the long game.

My pick: Horizon Spellbomb

Pack 1 pick 6:

 

These packs have seemed rather weak and while the infect cards we’ve picked up so far haven’t all been amazing, the alternatives have been just as bad/worse. Instill Infection is a fine card and will help clear a way for our creatures, especially Tel-Jilad Fallen. There really isn’t another option for us here.

My pick: Instill Infection

Pack 1 pick 7:

 

This pack is loaded with goodies and unfortunately there are too many of them which will send a bad signal to the people to our left that infect is still an option. Blight Mamba and Fume Spitter are both weaker overall than Corpse Cur and Sylvok Replica because they have less impact on the board than the latter pair. Corpse Cur is better than the Sylvok Replica even though the Replica is removal because of how people often play against infect (trading whenever possible). Corpse Cur has advantage naturally built into it and is absolutely ridiculous when you get multiple Curs recurring each other to grind out the opponent.

My pick: Corpse Cur

Pack 1 pick 8:

There’s nothing good for us here with the exception of Molder Beast, which can be fine if we’re able to pick up a Tainted Strike or two.

My pick: Molder Beast

Pack 1 pick 9:

 

Here’s another blank pack, though by taking the Lifesmith we’ll be able to reduce the number of green drafters snatching up our removal.

My pick: Lifesmith

Pack 1 pick 10:

 

Wing Puncture can be a good sideboard card.

My pick: Wing Puncture

Pack 1 pick 11:

 

Ezuri’s Archers is another good sideboard card because it can take down most flyers including multiple Plague Stingers assuming your opponent is dumb enough to let you do so.

My pick: Ezuris Archers

Pack 1 pick 12:

 

Moriok Reaver is a fine sideboard card for the mirror when you need creatures that can trade with Ichorclaw Myr and Cystbearer.

My pick: Moriok Reaver

Pack 1 pick 13:

 

My pick: Wing Puncture

Pack 1 pick 14:

 

Sometimes you just need a card that trumps Contagion Engine by itself…

My pick: Relic Putrescence

Pack 1 pick 15:

Swamp 

The pack quality seemed to be below average and even though we picked up very few cards, we would be in a similar position in most other cases. The main problem with our deck is that it’s REALLY slow and has no two or three drops. We have a good start on a robust removal suite and in the next pack should prioritize the cheaper creatures when given the choice between them and the slower spells, while still paying attention to whatever removal we see.

Pack 2 pick 1:

 

Plague Stinger is the best two-mana creature because flying is less common and hard to deal with. Ichorclaw Myr is also good but the fact that it’s an artifact in addition to a ground creature makes it far more susceptible to removal and easier to trade with (Vulshok Replica).

My pick: Plague Stinger

Pack 2 pick 2:

 

Nice pack. Too bad we only get to take one card. Untamed Might is good and all, but I’m not sold that it’s the bees knees (yes, yes, I know; double-fireball etc.) because you won’t always have more creatures than the opponent; you won’t always have a flyer; they might just have a lot of removal and kill all your creatures. There are a lot of situations where other cards end up being better (like removal). Grasp of Darkness is the cheapest of the two and even though Slice in Twain provides card advantage and allows you to deal with opposing artifacts (something that we can’t do yet), Grasp is a more efficient card in terms of cost (and that’s more important in our mono four-drop deck).

My pick: Grasp of Darkness

Pack 2 pick 3:

 

Copper Myr would be a good addition to our slow deck but only if we could summon it on turn two; every other time it would be underwhelming. A second Instill Infection is going to help our deck the most because it will allow us to remain ahead of the opponent in card advantage, creating profitable combat scenarios, and help our Tel-Jilad Fallen be unblockable.

My pick: Instill Infection

Pack 2 pick 4:

 

There aren’t many good options here. Accorder’s Shield, Perilous Myr, and Wall of Tanglecord would fit into the deck because the two creatures provide time to develop a board while the Shield makes it nearly impossible for the opponent to kill our creatures (and makes Grasp of Darkness an amazing card because the opponent will always double-up on blockers). Accorder’s Shield is really slow though, and it doesn’t appear like we’ll have the time to spend mana equipping because we’ll always be playing four-mana spells. Perilous Myr is better than Wall of Tanglecord because it is has synergy with Tainted Strike and has the potential to create two-for-one trades.

My pick: Perilous Myr

Pack 2 pick 5:

 

Finally there’s another infect creature. Strider Harness is still good though it’s more important to prioritize creatures because we have so few at this point, and if we don’t get enough then our deck will suffer from inconsistent opening hands.

My pick: Contagious Nim

Pack 2 pick 6:

 

Myr Propagator can take over the late game because it gets out of hand rather quickly and will put you in the position of being able to overrun the opponent/provide an alternate win condition, but it doesn’t mesh well with how our deck is going to play out. We’ve got a slow infect deck that already has a lot of cards that will use all of the available mana. Tainted Strike has more synergy because it combos so well with Perilous Myr, Molder Beast, and the deck’s general clock (poison damage).

My pick: Tainted Strike

Pack 2 pick 7:

 

Moriok Replica is a fine creature though it’s really just a slow draw-two, and there are enough of those in the deck. The better cards to consider are Strider Harness and Throne of Geth. Strider Harness gets better as the deck’s curve gets lower because it’s more likely that you’ll have mana to use since your creatures cost less and will generally be smaller. Throne of Geth is going to a better option because it functions similarly to Heavy Arbalest for a fraction of the cost, interacts well with the two Instill Infections, and is another way to abuse multiple Corpse Cur draws (assuming we can pick up at least one more).

My pick: Throne of Geth

Pack 2 pick 8:

 

We still need more creatures at this point and that makes Carrion Call a better choice than Sylvok Lifestaff.

My pick: Carrion Call

Pack 2 pick 9:

 

Nihil Spellbomb isn’t great but at least functions well with Throne of Geth in addition to acting as a placeholder for the 40th card in case we end up short on playables.

My pick: Nihil Spellbomb

Pack 2 pick 10:

 

Bladed Pinions is an excellent equipment on both offense and defense because of how good flying is in the set as well as how -1/-1 counters and first strike make it extremely difficult for an opposing creature to kill one of ours.

My pick: Bladed Pinions

Pack 2 pick 11:

 

Bellowing Tanglewurm is another fine creature and is especially good with Tel-Jilad Fallen, effectively making it unblockable in most matchups.

My pick: Bellowing Tanglewurm

Pack 2 pick 12:

 

My pick: Salvage Scout

Pack 2 pick 13:

 

My pick: Glimmerpost

Pack 2 pick 14:

 

My pick: Screeching Silcaw

Pack 2 pick 15:

Swamp 

Our deck is in trouble because we are really low on creatures. Despite our deck having a lot of removal it’s still important to have a high number of creatures because infect creatures tend to be smaller than normal and won’t naturally trump the opponent’s as the game progresses and they start summoning their fatty boom-booms (Saberclaw Golem). We’ve had very few opportunities to pick up Ichorclaw Myr/Plague Stinger/Cystbearer, creatures that are more resilient than the lower quality creatures like Contagious Nim and Blackcleave Goblin (creatures that need cards like Strider Harness to not trade with everything). In the next pack we need to focus almost solely on picking the bet creatures possible.

Pack 3 pick 1:

 

Necropede is fine because it will generally create a two-for-one trade or take down a larger creature but lacks the resilience that Cystbearer has. Cystbearer is so hard to block effectively especially when dealing with other cards like equipment/removal. Untamed Might is still good but will be a dead card often without the proper threshold of creatures. Sylvok Replica isn’t what we’re looking for at the moment because we already have two Grasp of Darkness and two Instill Infection.

My pick: Cystbearer

Pack 3 pick 2:

 

Tel-Jilad Fallen is a bit better than Contagious Nim because it has protection from artifacts, but we’ve already got a lot of action at four mana while having very little at three mana. The lower cost of Contagious Nim is going to help smooth our draws and let us curve out with a higher consistency. In terms of curving out, a case can also be made for Leaden Myr since it accelerates the deck’s plays by a turn but it’s only good on turn two and doesn’t contribute at all otherwise with the exception of Throne of Geth and Heavy Arbalest (when killing off creatures).

My pick: Contagious Nim

Pack 3 pick 3:

 

A third Instill Infection isn’t necessary and comes nowhere near comparing to Cystbearer.

My pick: Cystbearer

Pack 3 pick 4:

 

Infiltration Lens is a good card in theory but never works out in practice because it doesn’t do anything for so many turns and won’t help in the games that you tend to lose. We have a mere ten creatures (including Carrion Call), which is still very low. Tangle Angler is going to function like Untamed Might in the situations where we have other Infect creatures in play while being an Infect creature itself to aid in the games where we draw very few.

My pick: Tangle Angler

Pack 3 pick 5:

 

This pick is rather interesting. Trigon of Infestation is a card that functions well in a deck that plays a long game and grinds out wins while Contagious Nim is a low-impact creature that fits our curve better. The Trigon is already slow by itself and will clog up our mana even more than normal because we have such a clunky curve. We’re well equipped for the late-game because of the two Instill Infection, two Grasp of Darkness, two Tangle Angler, and Heavy Arbalest, and with so much late-game action already, having cards that function more efficiently in the early-game is a better choice than overloading on more late-game cards (so we don’t get overrun by faster decks).

My pick: Contagious Nim

Pack 3 pick 6:

 

A second Bladed Pinions would be a good addition but Untamed Might is a better choice because it is one of the few cards that will win a game out of nowhere by itself.

My pick: Untamed Might

Pack 3 pick 7:

 

We won’t be short on playables which makes the Nihil Spellbomb not appealing even though it works with Throne of Geth because it has very little utility alone. Lumengrid Drake is going to be annoying to play against because of how slow our deck is.

My pick: Lumengrid Drake

Pack 3 pick 8:

 

We have very few creatures for Clone Shell to be reliable but it will be another annoying card to play against.

My pick: Clone Shell

Pack 3 pick 9:

 

Prototype portal isn’t going to be very good in our deck because we have very few artifacts, but we could sideboard it in if we face another black deck overloaded with creature removal but minimal artifact removal.

My pick: Prototype Portal

Pack 3 pick 10:

 

Fume Spitter is an efficient way to take care of low-toughness creatures though it is a very low-impact card that can be not very useful in some matchups (though this is a rare case).

My pick: Fume Spitter

Pack 3 pick 11:

 

Withstand Death is another reasonable combat trick that ends up being more effective on average than Tel-Jilad Defiance because it’s far less restrictive. Despite not being a cantrip, the versatility and extreme low cost make Withstand Death a fine card.

My pick: Withstand Death

Pack 3 pick 12:

 

My pick: Corrupted Harvester

Pack 3 pick 13:

 

My pick: Echo Circlet

Pack 3 pick 14:

 

My pick: Golems Heart

Pack 3 pick 15:

Mountain 

The draft certainly had its rocky places. The pack-quality seemed below average initially and overall the draft felt like it was trying to support one-too-many infect drafters. Going into the last pack we had very few creatures but were able to pick up quite a few three-mana creatures which is exactly what the deck needed to function efficiently.

The deck wants a minimum of seventeen lands (with more Swamps than Forests) because the curve is high.

There are very few creatures which makes Clone Shell a bit unreliable even though it would be an awesome creature to use for Tainted Strike since no one would want to block it. Throne of Geth doesn’t have many artifacts to combo with (Perilous Myr, Corpse Cur, Horizon Spellbomb, Bladed Pinions, Heavy Arbalest, Clone Shell, Nihil Spellbomb, and itself) though the small amount is arguably enough.

Bellowing Tanglewurm has some synergy with our creatures. We have two Cystbearer, two Tangle Angler, one Tel-Jilad Fallen, and one Molder Beast to combo with it which isn’t an incredibly large amount. If we had more Tel-Jilad Fallen then the wurm would be a lot better, but with only one it’s not that great.