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According to Webster – Scars of Mirrodin Draft #17

Scars of Mirrodin Draft #17

Pack 1 pick 1:

 

There are some good Metalcraft cards like Rusted Relic, Chrome Steed, and Tumble Magnet that would allow us to keep our options open, but it’s better to pass on those artifacts for some premium removal. Galvanic Blast and Arrest are the two cards to look at. Arrest is a more universal answer to creatures but is in a weak color. Galvanic Blast is almost comparable to Arrest when Metalcraft is on in terms of what it can remove but has the advantage of being an Instant which is very important. Red is a better color to start off in because it has more common removal than White and better uncommons overall.

My pick: Galvanic Blast

Pack 1 pick 2:

 

Getting passed Oxidda Scrapmelter means the person to our right opened a really good rare. With what’s left in the pack there’s nothing that comes close to doing what the Scrapmelter does. It’s always a two-for-one that requires almost no effort on your part.

My pick: Oxidda Scrapmelter

Pack 1 pick 3:

 

It seems that Red is open. Darksteel Sentinel is a good card for decks with lots of removal because it’s a sturdy threat against the Metalcraft decks, but you already beat up on those rather well and need threats that are good against Infect where the matchup is closer to even (like Vulshok Replica). Turn to Slag is the best card by a fair margin. Next pick we should start looking at which color we should pair with the Red.

My pick: Turn to Slag

Pack 1 pick 4:

 

The main cards to consider are Chrome Steed, Tumble Magnet, and Acid Web Spider. I don’t like taking either of the artifacts here. Tumble Magnet is best in a threat-heavy aggressive deck and not one that has loads of removal because you want to take advantage of the extremely low cost of Tumble Magnet to neutralize the opponent’s expensive creatures. In a deck with lots of removal, it’s more likely that a game will stall out because you’ve drawn too much removal and not enough threats (giving the opponent time to summon multiple problematic creatures). Chrome Steed is also very demanding because it requires about fifteen artifacts to turn it into a Su-Chi. Acid Web Spider is the most demanding in terms of color requirements but it’s very good on its own and deals with a lot of threats coming from different angles.

My pick: Acid Web Spider

Pack 1 pick 5:

 

Flameborn Hellion is good with lots of removal because it can usually take care of itself. The problem with it compared to the other choice (Saberclaw Golem) is that the Hellion doesn’t play defense which is the role a deck with lots of removal and expensive creatures is going to often be playing.

My pick: Saberclaw Golem

Pack 1 pick 6:

 

Wall of Tanglecord is a good addition because it helps us stabilize at a high life total. Alpha Tyrranax is a better creature but there’s too much high end at the moment.

My pick: Wall of Tanglecord

Pack 1 pick 7:

Trigon of Infestation usually isn’t good in this type of deck because of the high curve. A Trigon is usually the last spell you want to play because it takes a lot of mana to get them going for an effect that’s usually weaker than the other spells. When you’re constantly drawing spells that cost five mana to play, using a Trigon and playing the expensive spell in the same turn becomes difficult. However, the alternative (Ferrovore) is simply an underwhelming filler creature whereas the Trigon is a good sideboard option against Infect.

My pick: Trigon of Infestation

Pack 1 pick 8:

 

This pick has the same comparison as the last: a good sideboard option against Infect or a very mediocre card for a deck with Furnace Celebration in it.

My pick: Carrion Call

Pack 1 pick 9:

 

This pack is painfully blank for us. The only card that could put us in a difficult situation is Painful Quandary.

My pick: Painful Quandary

Pack 1 pick 10:

 

Saberclaw Golem is fine but often a deck with Red and/or Blue will get clogged up with five-mana spells. If we end up not playing Green for whatever reason then it would be good to have an alternative route available and White is the only other color that seems to be open. At the moment Glint Hawk isn’t great in our deck; in fact it is miserable. However, if we pass the Glint Hawk then it’s unlikely we’ll be able to go into White if we need to.

My pick: Glint Hawk

Pack 1 pick 11:

 

My pick: Oxidda Daredevil

Pack 1 pick 12:

 

My pick: Oxidda Daredevil

Pack 1 pick 13:

 

My pick: Psychic Miasma

Pack 1 pick 14:

 

My pick: Whitesuns Passage

Pack 1 pick 15:

Island 

The first pack was somewhat mediocre after the first five picks. Green didn’t seem completely open which makes me uncomfortable with how much value to put on the [card]Acid Web Spider[/card]. There was a lot more Red than most of the other colors which means we’re on the right track. As for Green, we’ll have to see what the second pack yields in the first five picks before making a decision on whether to abandon it or not.

Pack 2 pick 1:

 

Razor Hippogriff is one of the best White uncommons though it requires a high commitment to the color which is unreasonable at the start of the pack. If the choice were a few picks later, then the case would be different. Nim Deathmantle is powerful but difficult to use efficiently because it requires keeping mana open at points in the game where it’s inconvenient to do so (especially for a deck with a moderately high curve). We’re set up pretty well to deal with the Deathmantle and won’t have to worry about passing it. Copper Myr isn’t an option with so many powerful cards to choose from and would be a weak pick. The best choice for us is Perilous Myr because of its ability to stall out the board and trade with most creatures for only two mana.

My pick: Perilous Myr

Pack 2 pick 2:

 

This pack is also stacked with a common missing. With so many powerful color cards here, it becomes important to signal properly because it’s pack two and you don’t want to get completely cut in pack three. Passing all three Red cards is going to be very bad for us in pack three. Normally I don’t put a lot of value on Shatter effects because they don’t work well against Infect and not always against the other decks with good threats (Sky-Eel School), but we’ll make our deck very clunky with another five-drop if we take Turn to Slag/Barrage Ogre.

My pick: Shatter

Pack 2 pick 3:

 

There are a lot of Green options here. Sylvok Replica loses a lot of value because we already have a moderate amount of artifact removal. White doesn’t appear like it’s going to work out for us because it doesn’t fit well with the deck (Glint Hawk and Glint Hawk Idol are very aggressive while Saberclaw Golem, Perilous Myr, and Wall of Tanglecord aren’t, etc.) and the Green options are more numerous. Despite what I said about five-mana spells, Acid Web Spider is much better than the other options (Wall of Tanglecord, Sylvok Replica, and Gold Myr) because of how much impact it has on the Battlefield.

My pick: Acid Web Spider

Pack 2 pick 4:

 

Sylvok Lifestaff is really weak even though it provides a way to crawl back into a game by gaining some life which would allow us to attack more efficiently. Moriok Replica is off-color and unimpressive as a result. Platinum Emperion is the most powerful option even though it’s almost unplayable at eight mana.

My pick: Platinum Emperion

Pack 2 pick 5:

 

A second Carrion Call isn’t necessary for our sideboard against Infect whereas Gold Myr is a welcome addition to the maindeck. We really want to be able to accelerate out our five-mana spells if we don’t have a Wall of Tanglecord/Perilous Myr and Gold Myr is an excellent way to do so.

My pick: Gold Myr

Pack 2 pick 6:

 

Furnace Celebration is inconsistent and requires too much to go right in terms of the cards required to make it work and the order they’re drawn. Accorder’s Shield isn’t much better because it has a very low power level but it provides a way to go on offense while staying on defense if we weren’t able to stabilize at a high life total.

My pick: Accorders Shield

Pack 2 pick 7:

 Panic Spellbomb

is out of place in the deck because we aren’t aggressive or trying to Metalcraft. The same arguments can be made for Vulshok Heartstoker which is going to be a blocker most of the time. Genesis Wave is very expensive and bad with a lot of non-permanents. Alpha Tyrranax is the best option because it’s good by itself.

My pick: Alpha Tyrranax

Pack 2 pick 8:

 

We aren’t going to play any spell from this pack and should take the most problematic card.

My pick: Blackcleave Goblin

Pack 2 pick 9:

 

Ezuri’s Archers is an option but they aren’t as useful because we already have a Wall of Tanglecord and two Acid Web Spiders. [card]Panic Spellbomb[/card] still isn’t good in the deck but will be useful if we wheel the [card]Barrage Ogre[/card] from pick two.

My pick: Panic Spellbomb

Pack 2 pick 10:

 

Look, it’s a Barrage Ogre. The Ogre isn’t great because we have very few artifacts, although we do have a Perilous Myr and Panic Spellbomb.

My pick: Barrage Ogre

Pack 2 pick 11:

 

My pick: Trigon of Mending

Pack 2 pick 12:

 

My pick: Goblin Gaveleer

Pack 2 pick 13:

 

My pick: Melt Terrain

Pack 2 pick 14:

 

My pick: Whitesuns Passage

Pack 2 pick 15:

Forest 

The second pack was only mediocre. We established ourselves in Green and determined that Red is being underdrafted from what we saw on the wheel. We have a lot of high end and need to fill out the low/middle portions of the deck to ensure consistency.

Pack 3 pick 1:

 

This pack would be nice for sealed with all the Infect cards in it. There’s nothing that comes close to comparing with Kuldotha Phoenix that we’d play.

My pick: Kuldotha Phoenix

Pack 3 pick 2:

 

Golem Artisan is good but the deck lacks artifact creatures, has a lot of five-mana spells already, and can use some more removal which makes Slice in Twain the easy pick.

My pick: Slice in Twain

Pack 3 pick 3:

 

Another mana Myr would be nice here but Sylvok Replica is a much better card overall. It’s still possible that we’ll be able to pick up another Myr.

My pick: Sylvok Replica

Pack 3 pick 4:

 

Ezuri isn’t great because we don’t have any other elves to use it with. It’s still fine as a Gray Ogre that can turn into a 5/4, but we’re likely to get more utility from a second Barrage Ogre (even though we have less than ten artifacts total).

My pick: Barrage Ogre

Pack 3 pick 5:

 

Clone Shell works well with all of our expensive creatures (especially Kuldotha Phoenix), but there’s a problem with the high number of five-mana spells in the deck. We will need to play eighteen lands with so many expensive cards which will make the deck inconsistent. Horizon Spellbomb functions similarly to Clone Shell with Barrage Ogre but costs far less mana and also smoothes the deck’s draws (because it cycles and finds land).

My pick: Horizon Spellbomb

Pack 3 pick 6:

 

Alpha Tyrranax is the best card but we already have a lot of big creatures and will benefit more from having a Sylvok Lifestaff to make our Barrage Ogres better as well as allowing the deck to race more efficiently against aggressive decks.

My pick: Sylvok Lifestaff

Pack 3 pick 7:

 

Cystbearer isn’t exactly what the deck is looking for but it’s a good early deterrent.

My pick: Cystbearer

Pack 3 pick 8:

 

The acceleration from Copper Myr will prove to be more effective than another Alpha Tyrranax because it will allow us to summon our five/six-mana spells a turn sooner.

My pick: Copper Myr

Pack 3 pick 9:

 

We still need help with the Infect matchup and Blight Mamba is going to be more useful than Blade-Tribe Berserkers because they’ll trade straight up for Ichorclaw Myr/Blight Mamba.

My pick: Blight Mamba

Pack 3 pick 10:

 

My pick: Ezuris Archers

Pack 3 pick 11:

 

My pick: Blight Mamba

Pack 3 pick 12:

 

My pick: Ezuri, Renegade Leader

Pack 3 pick 13:

 

My pick: Twisted Image

Pack 3 pick 14:

 

My pick: Scoria Elemental

Pack 3 pick 15:

Forest 

The last pack was okay, but not great after the first few picks. We did manage to get a really late Copper Myr which will be quite useful in our “expensive spell deck”. Our deck is rather clunky and our big creatures aren’t all amazing but we should still be able to manage to put up a solid fight against most decks.

The main group of twenty cards that are going into the deck include the following:

 

 

There are eight artifacts to use with Barrage Ogre, which is very low and should be a big concern when deciding which of the remaining cards to include.

Seventeen lands are needed to support the numerous five-drops which means that three cards from the following groups will make it into the deck:

Good Options:

 

Bad Options:

 

It’s pretty obvious that the bad options don’t have a place in the deck which leaves us with the good options. Most of the time, we’ll be on defense until we stabilize and are able to start attacking. The two equipment (Sylvok Lifestaff and Accorder’s Shield) both make Barrage Ogre much better in addition to providing a way for the deck to maintain a higher life total. Sylvok Lifestaff lets us gain life when we’re trading small creatures off and Accorder’s Shield lets us attack without having to risk tapping our creatures. Attacking with only one creature will still be effective because we have a lot of high-power creatures. The last slot is between Blight Mamba and a Trigon of Mending/Infestation. All three cards require mana to utilize effectively after they’ve entered the Battlefield which makes their cost incredibly important because there will be very little time to use mana on them between the time they’re played and the time we’d be able to summon larger creatures. Blight Mamba is the best option because it helps the most against Infect, can trade without any additional mana, and is one of the two cheapest options.

Deck:

Sideboard: