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According to Webster – Scars of Mirrodin Draft #17

Scars of Mirrodin Draft #17

Pack 1 pick 1:

 

There are some good Metalcraft cards like Rusted Relic, Chrome Steed, and Tumble Magnet that would allow us to keep our options open, but it’s better to pass on those artifacts for some premium removal. Galvanic Blast and Arrest are the two cards to look at. Arrest is a more universal answer to creatures but is in a weak color. Galvanic Blast is almost comparable to Arrest when Metalcraft is on in terms of what it can remove but has the advantage of being an Instant which is very important. Red is a better color to start off in because it has more common removal than White and better uncommons overall.

My pick: Galvanic Blast

Pack 1 pick 2:

 

Getting passed Oxidda Scrapmelter means the person to our right opened a really good rare. With what’s left in the pack there’s nothing that comes close to doing what the Scrapmelter does. It’s always a two-for-one that requires almost no effort on your part.

My pick: Oxidda Scrapmelter

Pack 1 pick 3:

 

It seems that Red is open. Darksteel Sentinel is a good card for decks with lots of removal because it’s a sturdy threat against the Metalcraft decks, but you already beat up on those rather well and need threats that are good against Infect where the matchup is closer to even (like Vulshok Replica). Turn to Slag is the best card by a fair margin. Next pick we should start looking at which color we should pair with the Red.

My pick: Turn to Slag

Pack 1 pick 4:

 

The main cards to consider are Chrome Steed, Tumble Magnet, and Acid Web Spider. I don’t like taking either of the artifacts here. Tumble Magnet is best in a threat-heavy aggressive deck and not one that has loads of removal because you want to take advantage of the extremely low cost of Tumble Magnet to neutralize the opponent’s expensive creatures. In a deck with lots of removal, it’s more likely that a game will stall out because you’ve drawn too much removal and not enough threats (giving the opponent time to summon multiple problematic creatures). Chrome Steed is also very demanding because it requires about fifteen artifacts to turn it into a Su-Chi. Acid Web Spider is the most demanding in terms of color requirements but it’s very good on its own and deals with a lot of threats coming from different angles.

My pick: Acid Web Spider

Pack 1 pick 5:

 

Flameborn Hellion is good with lots of removal because it can usually take care of itself. The problem with it compared to the other choice (Saberclaw Golem) is that the Hellion doesn’t play defense which is the role a deck with lots of removal and expensive creatures is going to often be playing.

My pick: Saberclaw Golem

Pack 1 pick 6:

 

Wall of Tanglecord is a good addition because it helps us stabilize at a high life total. Alpha Tyrranax is a better creature but there’s too much high end at the moment.

My pick: Wall of Tanglecord

Pack 1 pick 7:

Trigon of Infestation usually isn’t good in this type of deck because of the high curve. A Trigon is usually the last spell you want to play because it takes a lot of mana to get them going for an effect that’s usually weaker than the other spells. When you’re constantly drawing spells that cost five mana to play, using a Trigon and playing the expensive spell in the same turn becomes difficult. However, the alternative (Ferrovore) is simply an underwhelming filler creature whereas the Trigon is a good sideboard option against Infect.

My pick: Trigon of Infestation

Pack 1 pick 8:

 

This pick has the same comparison as the last: a good sideboard option against Infect or a very mediocre card for a deck with Furnace Celebration in it.

My pick: Carrion Call

Pack 1 pick 9:

 

This pack is painfully blank for us. The only card that could put us in a difficult situation is Painful Quandary.

My pick: Painful Quandary

Pack 1 pick 10:

 

Saberclaw Golem is fine but often a deck with Red and/or Blue will get clogged up with five-mana spells. If we end up not playing Green for whatever reason then it would be good to have an alternative route available and White is the only other color that seems to be open. At the moment Glint Hawk isn’t great in our deck; in fact it is miserable. However, if we pass the Glint Hawk then it’s unlikely we’ll be able to go into White if we need to.

My pick: Glint Hawk

Pack 1 pick 11:

 

My pick: Oxidda Daredevil

Pack 1 pick 12:

 

My pick: Oxidda Daredevil

Pack 1 pick 13:

 

My pick: Psychic Miasma

Pack 1 pick 14:

 

My pick: Whitesuns Passage

Pack 1 pick 15:

Island 

The first pack was somewhat mediocre after the first five picks. Green didn’t seem completely open which makes me uncomfortable with how much value to put on the [card]Acid Web Spider[/card]. There was a lot more Red than most of the other colors which means we’re on the right track. As for Green, we’ll have to see what the second pack yields in the first five picks before making a decision on whether to abandon it or not.

Pack 2 pick 1:

 

Razor Hippogriff is one of the best White uncommons though it requires a high commitment to the color which is unreasonable at the start of the pack. If the choice were a few picks later, then the case would be different. Nim Deathmantle is powerful but difficult to use efficiently because it requires keeping mana open at points in the game where it’s inconvenient to do so (especially for a deck with a moderately high curve). We’re set up pretty well to deal with the Deathmantle and won’t have to worry about passing it. Copper Myr isn’t an option with so many powerful cards to choose from and would be a weak pick. The best choice for us is Perilous Myr because of its ability to stall out the board and trade with most creatures for only two mana.

My pick: Perilous Myr

Pack 2 pick 2:

 

This pack is also stacked with a common missing. With so many powerful color cards here, it becomes important to signal properly because it’s pack two and you don’t want to get completely cut in pack three. Passing all three Red cards is going to be very bad for us in pack three. Normally I don’t put a lot of value on Shatter effects because they don’t work well against Infect and not always against the other decks with good threats (Sky-Eel School), but we’ll make our deck very clunky with another five-drop if we take Turn to Slag/Barrage Ogre.

My pick: Shatter

Pack 2 pick 3:

 

There are a lot of Green options here. Sylvok Replica loses a lot of value because we already have a moderate amount of artifact removal. White doesn’t appear like it’s going to work out for us because it doesn’t fit well with the deck (Glint Hawk and Glint Hawk Idol are very aggressive while Saberclaw Golem, Perilous Myr, and Wall of Tanglecord aren’t, etc.) and the Green options are more numerous. Despite what I said about five-mana spells, Acid Web Spider is much better than the other options (Wall of Tanglecord, Sylvok Replica, and Gold Myr) because of how much impact it has on the Battlefield.

My pick: Acid Web Spider

Pack 2 pick 4:

 

Sylvok Lifestaff is really weak even though it provides a way to crawl back into a game by gaining some life which would allow us to attack more efficiently. Moriok Replica is off-color and unimpressive as a result. Platinum Emperion is the most powerful option even though it’s almost unplayable at eight mana.

My pick: Platinum Emperion

Pack 2 pick 5:

 

A second Carrion Call isn’t necessary for our sideboard against Infect whereas Gold Myr is a welcome addition to the maindeck. We really want to be able to accelerate out our five-mana spells if we don’t have a Wall of Tanglecord/Perilous Myr and Gold Myr is an excellent way to do so.

My pick: Gold Myr

Pack 2 pick 6:

 

Furnace Celebration is inconsistent and requires too much to go right in terms of the cards required to make it work and the order they’re drawn. Accorder’s Shield isn’t much better because it has a very low power level but it provides a way to go on offense while staying on defense if we weren’t able to stabilize at a high life total.

My pick: Accorders Shield

Pack 2 pick 7:

 Panic Spellbomb

is out of place in the deck because we aren’t aggressive or trying to Metalcraft. The same arguments can be made for Vulshok Heartstoker which is going to be a blocker most of the time. Genesis Wave is very expensive and bad with a lot of non-permanents. Alpha Tyrranax is the best option because it’s good by itself.

My pick: Alpha Tyrranax

Pack 2 pick 8:

 

We aren’t going to play any spell from this pack and should take the most problematic card.

My pick: Blackcleave Goblin

Pack 2 pick 9:

 

Ezuri’s Archers is an option but they aren’t as useful because we already have a Wall of Tanglecord and two Acid Web Spiders. [card]Panic Spellbomb[/card] still isn’t good in the deck but will be useful if we wheel the [card]Barrage Ogre[/card] from pick two.

My pick: Panic Spellbomb

Pack 2 pick 10:

 

Look, it’s a Barrage Ogre. The Ogre isn’t great because we have very few artifacts, although we do have a Perilous Myr and Panic Spellbomb.

My pick: Barrage Ogre

Pack 2 pick 11:

 

My pick: Trigon of Mending

Pack 2 pick 12:

 

My pick: Goblin Gaveleer

Pack 2 pick 13:

 

My pick: Melt Terrain

Pack 2 pick 14:

 

My pick: Whitesuns Passage

Pack 2 pick 15:

Forest 

The second pack was only mediocre. We established ourselves in Green and determined that Red is being underdrafted from what we saw on the wheel. We have a lot of high end and need to fill out the low/middle portions of the deck to ensure consistency.

Pack 3 pick 1:

 

This pack would be nice for sealed with all the Infect cards in it. There’s nothing that comes close to comparing with Kuldotha Phoenix that we’d play.

My pick: Kuldotha Phoenix

Pack 3 pick 2:

 

Golem Artisan is good but the deck lacks artifact creatures, has a lot of five-mana spells already, and can use some more removal which makes Slice in Twain the easy pick.

My pick: Slice in Twain

Pack 3 pick 3:

 

Another mana Myr would be nice here but Sylvok Replica is a much better card overall. It’s still possible that we’ll be able to pick up another Myr.

My pick: Sylvok Replica

Pack 3 pick 4:

 

Ezuri isn’t great because we don’t have any other elves to use it with. It’s still fine as a Gray Ogre that can turn into a 5/4, but we’re likely to get more utility from a second Barrage Ogre (even though we have less than ten artifacts total).

My pick: Barrage Ogre

Pack 3 pick 5:

 

Clone Shell works well with all of our expensive creatures (especially Kuldotha Phoenix), but there’s a problem with the high number of five-mana spells in the deck. We will need to play eighteen lands with so many expensive cards which will make the deck inconsistent. Horizon Spellbomb functions similarly to Clone Shell with Barrage Ogre but costs far less mana and also smoothes the deck’s draws (because it cycles and finds land).

My pick: Horizon Spellbomb

Pack 3 pick 6:

 

Alpha Tyrranax is the best card but we already have a lot of big creatures and will benefit more from having a Sylvok Lifestaff to make our Barrage Ogres better as well as allowing the deck to race more efficiently against aggressive decks.

My pick: Sylvok Lifestaff

Pack 3 pick 7:

 

Cystbearer isn’t exactly what the deck is looking for but it’s a good early deterrent.

My pick: Cystbearer

Pack 3 pick 8:

 

The acceleration from Copper Myr will prove to be more effective than another Alpha Tyrranax because it will allow us to summon our five/six-mana spells a turn sooner.

My pick: Copper Myr

Pack 3 pick 9:

 

We still need help with the Infect matchup and Blight Mamba is going to be more useful than Blade-Tribe Berserkers because they’ll trade straight up for Ichorclaw Myr/Blight Mamba.

My pick: Blight Mamba

Pack 3 pick 10:

 

My pick: Ezuris Archers

Pack 3 pick 11:

 

My pick: Blight Mamba

Pack 3 pick 12:

 

My pick: Ezuri, Renegade Leader

Pack 3 pick 13:

 

My pick: Twisted Image

Pack 3 pick 14:

 

My pick: Scoria Elemental

Pack 3 pick 15:

Forest 

The last pack was okay, but not great after the first few picks. We did manage to get a really late Copper Myr which will be quite useful in our “expensive spell deck”. Our deck is rather clunky and our big creatures aren’t all amazing but we should still be able to manage to put up a solid fight against most decks.

The main group of twenty cards that are going into the deck include the following:

 

 

There are eight artifacts to use with Barrage Ogre, which is very low and should be a big concern when deciding which of the remaining cards to include.

Seventeen lands are needed to support the numerous five-drops which means that three cards from the following groups will make it into the deck:

Good Options:

 

Bad Options:

 

It’s pretty obvious that the bad options don’t have a place in the deck which leaves us with the good options. Most of the time, we’ll be on defense until we stabilize and are able to start attacking. The two equipment (Sylvok Lifestaff and Accorder’s Shield) both make Barrage Ogre much better in addition to providing a way for the deck to maintain a higher life total. Sylvok Lifestaff lets us gain life when we’re trading small creatures off and Accorder’s Shield lets us attack without having to risk tapping our creatures. Attacking with only one creature will still be effective because we have a lot of high-power creatures. The last slot is between Blight Mamba and a Trigon of Mending/Infestation. All three cards require mana to utilize effectively after they’ve entered the Battlefield which makes their cost incredibly important because there will be very little time to use mana on them between the time they’re played and the time we’d be able to summon larger creatures. Blight Mamba is the best option because it helps the most against Infect, can trade without any additional mana, and is one of the two cheapest options.

Deck:

Sideboard:

 

Round 1: Black/White Equipment/Metalcraft

Game 1: Evil has a quick start with Glint Hawk Idol into Sunspear Shikari and Darksteel Axe, but we’re able to summon a Copper Myr and Shatter the Idol before it gets a hit in. The Shikari starts hitting us for four while Evil summons a Leaden Myr. The Shikari is going to be a problem but we find a Perilous Myr while missing our fourth land. The Perilous Myr and Shikari trade and Evil follows up with a Necrogen Scudder. We miss again on land and can only summon a Cystbearer while Evil has a Painsmith followed by Moriok Replica to pump the Scudder. With a hand full of five-mana spells, we can only watch as a Nim Deathmantle provides exactly lethal damage.

Game 2: We keep Scrapmelter, Turn to Slag, and lands while Evil has Painsmith into Tumble Magnet. The Scrapmelter gets rid of the problematic Magnet and Evil has a Moriok Replica and Glint Hawk while the Painsmith hits us down to twelve. We have Turn to Slag for the Glint Hawk but can’t trade with the Painsmith because Evil has Grasp of Darkness for it before re-summoning the Moriok Replica. Shatter trades with Moriok Replica and Sylvok Replica blocks Painsmith while Evil summons an Etched Champion and Nim Deathmantle. Galvanic Blast kills the Champion while Evil’s tapped out and we summon an Ezuri’s Archers while Evil summons a Necrotic Ooze. Fortunately we still have Alpha Tyrranax and Wall of Tanglecord. Acid Web Spider destroys the Deathmantle while the Tyrranax attacks and Evil can only muster a Necrogen Scudder. The Ooze chumps and uses the Moriok Replica ability but Evil can only find a second Nim Deathmantle which isn’t enough to stop us from killing him.

Game 3: Evil has a Sunspear Shikari but doesn’t follow it up with anything against our opening of Panic Spellbomb, Sylvok Lifestaff, and Cystbearer. Grasp of Darkness kills the Cystbearer while we draw Forests and Red spells. Evil casts a Tumble Magnet and Nim Deathmantle while we find a second Mountain just in time to summon a Barrage Ogre. We start attacking with the Ogre and summon an Acid Web Spider to destroy the Deathmantle. Evil finds a Precursor Golem but we have Turn to Slag and follow it up with a Copper Myr. Contagion Clasp kills the Myr while being able to charge the Tumble Magnet and Evil empties his hand with a Necrotic Ooze. We find an Oxidda Scrapmelter to destroy the Magnet and put Evil in a tight spot. Evil concedes on his turn.

1-0

Round 2: Blue/White (splash Red) Metalcraft

Game 1: We have to mulligan and lead off with Panic Spellbomb, Gold Myr, and Wall of Tanglecord against Vedalken Certarch and Golem Foundry. Evil summons a Neurok Replica on turn four while we casually rip the fifth land for our Kuldotha Phoenix. Evil summons a Clone Shell while we summon a Copper Myr to unlock our hand of Slice in Twain and Acid Web Spider. Evil has a Glimmerpoint Stag to blink our Wall and go on the offensive but it’s a futile attempt. Evil summons a Necrogen Censer and Glint Hawk Idol but has no answer to the Phoenix and dies to it two turns later.

Game 2: We open aggressively with Trigon of Mending against Evil’s Glint Hawk Idol and Golem Foundry. Evil has an Iron Myr and Origin Spellbomb to play before we summon an Acid Web Spider. Tempered Steel pumps Evil’s army and we’re suddenly in trouble as Evil summons a Neurok Invisimancer to force through damage. A 5/5 Golem and 4/4 Glint Hawk Idol come crashing through while we try to stabilize by summoning a Barrage Ogre. Evil has a Sky-Eel School while we play and equip and Accorder’s Shield to the Ogre and await Evil’s attack. We play into Stoic Rebuttal with a Shatter and hope Evil doesn’t have it but he does.

Game 3: We play last and Evil opens with Vulshok Replica and Perilous Myr against our Perilous Myr, Wall of Tanglecord, and Gold Myr. Evil summons a Clone Shell on five but we kill it with Galvanic Blast in response to the trigger. We’re stuck on all Red mana as Evil summons a Neurok Invisimancer, forcing through three damage in the process. We’ve found a Forest while Evil summons a Golem Artisan to give his Vulshok Replica flying. The attempt is futile as we give our Wall reach and block it, although the Invisimancer is still chipping away. Turn to Slag destroys the Artisan and we continue forcing damage in with our one-power creatures. Evil doesn’t appear to have anything while we are unable to cast our two Acid Web Spiders. We do manage to play a Trigon of Mending to race the Invisimancer. Several turns go by with the same sequence happening until we find a Barrage Ogre. The Ogre kills the Invisimancer and then Evil a few turns later.

2-0

Round 3: Black/Green Infect

Game 1: We mulligan into a one-land hand with Perilous Myr and Galvanic Blast against Evil’s Plague Stinger and Livewire Lash. We Blast the Stinger in response to it being equipped while finding a Forest to summon Perilous Myr against a Contagious Nim. The two creatures trade but Evil has a Corpse Cur and re-summons the Plague Stinger. We summon a Wall of Tanglecord to block the Cur while Evil summons an Ichor Rats. Slice in Twain kills the Cur but Evil has a second one which prompts our concession.

Game 2: We board out the Barrage Ogres and the bad artifacts for Infect cards and Ezuri’s Archers. We start off with Ezuri’s Archers which trade with a Necropede. Evil follows up with a Cystbearer on his third turn followed by a Livewire Lash and Plague Stinger on his fourth. We’re ready for Evil as we summon an Acid Web Spider. Evil casts a Grafted Exoskeleton but can’t attack which gives us time to play a Trigon of Infestation. Evil equips the Cystbearer and attacks with it while we chump with an Insect token. Ichor Rats follows shortly after combat and we summon a Saberclaw Golem with Galvanic Blast and Kuldotha Phoenix in hand. Evil has a second Ichor Rats and an Ichorclaw Myr but can’t attack through the Trigon and Saberclaw Golem. We finally summon the Phoenix and start attacking while Evil can only muster a Contagious Nim. The Trigon continues producing tokens and we summon a Sylvok Replica. Evil concedes on his turn.

Game 3: Evil opens with Livewire Lash into two Cystbearers while we start with Ezuri’s Archers, Wall of Tanglecord, and Cystbearer. Evil summons a Contagious Nim before equipping one Cystbearer and attacking with both while we block with our Cystbearer and Wall of Tanglecord respectively. Acid Web Spider deals with the Livewire Lash and suddenly the game is bogged down. Evil summons an Ichor Rats while we start attacking with the Spider and summon an Alpha Tyrranax. Evil summons a Bellowing Tanglewurm while we play a Trigon of Infestation.

The Spider blocks Contagious Nim and Evil summons a Blackcleave Goblin while we start making Insects. Evil puts a Grafted Exoskeleton on his Bellowing Tanglewurm and starts attacking but we chump with an Insect. Accorder’s Shield on the Tyrranax lets us attack freely while the Trigon tokens continue to hold off the Tanglewurm. A third Cystbearer follows. We summon Kuldotha Phoenix but Evil has Wing Puncture to kill it while the Tyrranax trades with Ichor Rats, Blackcleave Goblin, and Cystbearer. Evil is down to only the 4/4 Tanglewurm and a Cystbearer and attacks with both while we block with a Trigon token and the 1/3 Acid Web Spider. Plague Stinger enters the Battlefield but is trumped as we bring back our Phoenix and attack with it. Evil attacks with everything and concedes when we play Carrion Call.

3-0

The Kuldotha Phoenix was absolutely nuts like it’s always been whenever I’ve played with/against it.

Acid Web Spider was always good and it arrived just in time in multiple games. I was very happy with the two.

The equipment were both fine. In the games where they were drawn, they were never useless and provided the desired support that I had anticipated; they were always live even though their effects weren’t extremely substantial.

Cystbearer was quite good simply as a 2/3 defender.

Against the Infect deck in round three, I sideboarded out 2 Barrage Ogre, 1 Sylvok Lifestaff, and 1 Panic Spellbomb for 1 Blight Mamba, 1 Carrion Call, 1 Trigon of Infestation, and 1 Ezuri’s Archers. The rationale behind taking out Barrage Ogre was that there would be too much trading going on to have artifacts leftover to sacrifice. The games played out as expected and the sideboard changes were good.

Happy Drafting.

26 thoughts on “According to Webster – Scars of Mirrodin Draft #17”

  1. Wow, I really want a pack like your third in my sealed pool at the Prerelease… (guess which faction I’m playing?)

  2. A spider is never late, nor is he early; he arrives precisely when he means to, just in time to save the day against Livewire Lash.

  3. Omg! Guess who cares?

    Solid draft, funny how the excessive artifact removal actually ended up working out in your favor even in the infect match-up

  4. Cool draft, lots of decision points. Really curious about the Saberclaw Golem over Glint Hawk pick. After seeing 5 packs devoid of green except for an Acid Web Spider, I probably would have taken Hawk, since it’s just so much stronger than Golem. You’re not committed to anything yet, even if your picks do lean control. Also, it was almost a sure thing that another 5-drop was going to table in pick 9. I think if you had kept track of what was likely to table in pick 9, you would have gone with Glint Hawk over Golem.

  5. Yeah, that pack is insane. I think I’d have trouble picking between infect and somehow playing the phoenix. @David – Very nice article. You pointed out some concept I hadn’t put much thought into, specifically p1p9 (Glint Hawk), how Nim’s Deathmantle did not fit w/ your mana base, and the viewpoint that Wall of Tanglecord and Perilous mana “ramp” your mana. Thanks!

  6. Picks that both shocked/entertained/educated me at the same time were:
    P1P4 (I’m always grabbing a tumble magnet whenever I can, the spider was obv better)
    P2P1 (I’d of taken the Deathmantlem, but having to leave the mana open in the past cost me, thank you for putting it in basic terms for me)
    P3P5 (I’d of gone with clone shell now, cause I probably would have gone with the spell bomb earlier, reading the play-by-play it looks like the deck curved perfectly, which is why clone shell was not the right choice and which is why my version would be clogged and stuck at 1-1)

    Great draft. i didn’t think you were coming away from that poison unscathed.

  7. In P2P2 you pick shatter over turn to slag and barrage ogre, but there’s also a second perilous myr in there which you didn’t mention. I don’t really see why that didn’t warrent consideration, as I’d often pick it over shatter?

  8. “In P2P2 you pick shatter over turn to slag and barrage ogre, but there’s also a second perilous myr in there which you didn’t mention. I don’t really see why that didn’t warrent consideration, as I’d often pick it over shatter?”

    As he mentioned, he considers Barrage Ogre to be a strong card which would draw people into drafting red. If you accept that as being true then, by taking the Perilous Myr, he would be passing three powerful red cards in the same pack. That’d signal red was open to at least the next two drafters which could screw up what he’s hoping to get out of pack 3.

  9. I’m in love with this type of deck, RG removal/dinasaurs is arguably my favorite archetype and you nailed it. It’s possible I’d have started with a rusted relic cuz red is sooo rarely open and I’ve had way too many drafts where the p1p1 scrapmelter/blast/arc trail was my only red playable, but it’s reasonable that early and clearly ASA you picked scrapmelter you were good.
    Your first spider would’ve def been a tumble magnet for me, it’s an awesome artifact that always makes the cut so why not give yourself one more pack free of commitment.That said, I’m sure that the spider was better in your deck than the magnet have been and I do agree that the spider is more powerful though. I value lifestaff higher than you and pretty much never had a deck where I’d play the imperion so I’d have taken the staff, but the reason for it is I’d be stil on the lookout for forgers and steeds/other good metalcraft. With you not caring about metalcraft, the value of lifestaff obv goes waay down, so it’s also fair.
    Towards the end, I’d have taken wing puncture because very, VERY rarely but I have sided it in and I can’t image ever running the elf.
    Good example of how it’s always a good idea to keep your archetype in mind throughout your draft.
    Awesome job thanks.

  10. “Evil summons a Clone Shell on five but we kill it with Galvanic Blast in response to the trigger.”

    So you can wait for Imprint to go on the stack, then Blast, Blast resolves, then there is no Imprint effect?

  11. @tokamak: Agreed. Also like how you now do a recap at the end of the drafts where you summarize what you liked, didn’t, what worked, didn’t. Your explanations are also becoming clearer. Neat to see the evolution of you articles. Thanks!

  12. thanks a lot david. you’ve been pumping out articles extremely frequently and they are noticed and much appreciated. thank you very much for the detailed, informative, enjoyable to read content. please keep it up.

  13. @hates webster:

    You’re a joke.

    All the best,
    Matth

    @Ochoa: The only pick I outright disagree with is Barrage Ogre #2, but perhaps I am jaded because the card has always performed for me in a clunky, suboptimal fashion. Even setting those feelings aside, your artifact count seems too low to discount the extra +2/+1 and haste that Hellion would have brought, especially when you had just acquired the Phoenix and thus had every incentive to keep your few artifacts around. Were the pack lacking the Hellion, I likely would have even chosen Wing Puncture over it.

  14. Livewire lash with poison is pretty funny. I played a deck yesterday with 3x tainted strike 2x untamed might and just burned out my opponent by responding to his galvanic blast on my lashed-up plague stinger (which lash gave him 2 poison for) by double might-ing for zero and striking (for 6 more poison), which was essentially 8 poison counters for free. which is insane.

  15. I like your logic in your picks. I also was thinking tumble magnet would be better. The spider did well for you. Your constant mentioning of your mana curve is nice to see and something for me to keep in mind when drafting

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  17. Your picks are very unorthodox, but there is solid logic behind them. This is a sign of an independent thinker.

    Congrats 😀

  18. Your articles are my favorite draft articles of all time. I congradulate you to playing to your strengths and ignoring all the requrests to do draft videos. This format is perfect for you. Plus I can actually read these at work, unlike videos.

    I read through this article with my 19 year old son who was an up and comming Magic Player winning mutiple JSS, national qualifiers, a PTQ and making day 2 of a draft World Tour in Kobe before deciding life was more important than magic. His comment on reading some of the reasoning behind the picks was “Holly shit that guy is smart”.

    Thanks again.

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