According to Webster – Mirrodin Besieged Draft #10

Pack 1 pick 1:


Viridian Corrupter is better than Go for the Throat because it generates tempo by itself since it also puts a Contagious Nim onto the battlefield in addition to destroying an artifact whereas Go for the Throat can generate tempo (ex: when it’s used to kill a creature that cost significantly more than it, when it’s used to kill a crucial blocker and allows a lot of damage to get through, etc.). Go for the Throat is best when dealing with dragons like Geth, Sunblast Angel, Consecrated Sphinx, etc., but the Corrupter will be better against most opponents.

My pick: Viridian Corrupter

Pack 1 pick 2:


Corrupted Conscience is quite good and the best card in the pack by a fair margin with the next best card being Blightwidow. Most people would slam the Mind Control and be done with the pick, but there’s more to think about than just taking the best card. Firstly, if we take the Blightwidow then we’re open to any color and could simply take what gets passed to us which leaves us in better shape overall. True, pack two will be a bit rough for us if we end up in either black or blue, but the flexibility is worth it. Secondly, if we take the Blightwidow then we’re still open to infect (and by that I mean the real black/green infect and not some abomination with blue or white) and know that at least one person to our left isn’t (he’s in black/blue). Thirdly, if we take the Corrupted Conscience then the Viridian Corrupter gets a lot worse because the Blightwidow is one of the best remaining cards in the pick (and we don’t necessarily know if green is open to our right). If we keep green open to at least one side, then it’s far more likely that we’ll end up with a good deck that is also green. We are given so much more breathing room by passing the Corrupted Conscience than if we take it.

My pick: Blightwidow

Pack 1 pick 3:


The average power level is quite high in this pick. Pierce Strider is decent but it doesn’t combo well with Blightwidow and Viridian Corrupter because both green creatures either go into an infect deck or will be in a more defensive midrange deck. Divine Offering and Blisterstick Shaman are both options also with the Goblin being a bit better because it’s in a better color and handles a different area of threats whereas there’s a lot of overlap between the Corrupter and Divine Offering. It’s not worth considering Steel Sabotage because it’s the weakest of the non-infect options. Until we figure out what’s open to our right this pick is going to be a gamble, and the best archetype that will pay off for us in pack two is infect. The next two picks should illuminate what is open and what isn’t. Even though Flensermite is pretty bad, it’s still one less infect creature floating around for someone to the left to take and pair with their Blightwidow or other good infect creature.

My pick: Flensermite

Pack 1 pick 4:


It seems obvious now that red is being cut and that white, infect, and most likely blue are open. Rot Wolf is the only infect card which makes the pick rather easy.

My pick: Rot Wolf

Pack 1 pick 5:


There’s not much to talk about here except that I’m obviously cherry-picking the few Swiss drafts that I do well in to write about.

My pick: Spread the Sickness

Pack 1 pick 6:


Phyrexian Digester is quite mediocre but it’s far more likely that we’ll play it than try and splash white for a Priests of Norn or play a Tangle Hulk. It’s pretty obvious now that red and white are being drafted to our right.

My pick: Phyrexian Digester

Pack 1 pick 7:


Both Flensermite and Phyrexian Digester are mediocre whereas Virulent Wound is moderately good because the poison counter actually matters.

My pick: Virulent Wound

Pack 1 pick 8:


My pick: Virulent Wound

Pack 1 pick 9:


My pick: Caustic Hound

Pack 1 pick 10:


My pick: Tine Shrike

Pack 1 pick 11:


My pick: Tangle Hulk

Pack 1 pick 12:


My pick: Phyresis

Pack 1 pick 13:


My pick: Priests of Norn

Pack 1 pick 14:


My pick: Gruesome Encore

Pack 1 pick 15:

We made two gambles in pack one and both decisions paid off. Does that mean it was right to make those decisions? Absolutely not! The reasoning behind the picks and the knowledge of what we’d passed prior is all that matters because that’s all the information that we had at the time. The first pack obviously went well because we were able to pick up some late removal spells along with a few good creatures.

Pack 2 pick 1:


This pick is relatively weak because Chimeric Mass isn’t good and the only other cards that we’d play are Instill Infection and blackcleave Goblin. Grafted Exoskeleton gets better as a deck gets worse because it’s more likely that a bad deck will be low on infect creatures and need a reusable source like the Exoskeleton. Instill Infection is the best card for us because it functions as removal and has card advantage built into it along with the fact that it’s not going to wheel whereas the blackcleave Goblin may.

My pick: Instill Infection

Pack 2 pick 2:


This is another weak pick with the only real option being Contagious Nim. Perilous Myr is good, but it doesn’t fit with the aggressive nature of the average deck.

My pick: Contagious Nim

Pack 2 pick 3:


This is what we need more of: two-drops that are awesome.

My pick: Plague Stinger

Pack 2 pick 4:


There are a few options here between Blight Mamba, Ichor Rats, Corpse Cur, Sylvok Replica, and Fume Spitter, although the real decision is between Sylvok Replica and Corpse Cur. Removal is good, but when it’s situational like Sylvok Replica and other Shatter effects, it loses a lot of value because it’s not “creature” removal. Corpse Cur is the best choice because it helps trump the way that most opponents will play against you: aggressively trading one-for-one.

My pick: Corpse Cur

Pack 2 pick 5:


Untamed Might is good when you get a creature advantage on the battlefield, but it’s difficult to do so without having a very low curve or without playing against a slow draw/deck. Multiple Corpse Curs is a better option because it makes the deck very robust in a war of attrition which more likely to happen than the situations where Untamed Might is better.

My pick: Corpse Cur

Pack 2 pick 6:


Tangle Angler is one of the few creatures that should be taken over Plague Stinger because it controls the board so effectively.

My pick: Tangle Angler

Pack 2 pick 7:


Thrummingbird is technically a Plague Stinger also, but it’s unlikely we’ll splash it because we’d play the Tine Shrike/Priests of Norn before. Alpha Tyrranax isn’t going to make it into the deck but is still the card that we’re taking because we don’t want anyone to go into green at the last moment and take any Sylvok Replicas or other cards that overlap that would go into our deck.

My pick: Alpha Tyrranax

Pack 2 pick 8:


My pick: Ichorclaw Myr

Pack 2 pick 9:


Both the Blackcleave Goblin and Grafted Exoskeleton Wheeled which isn’t surprising, considering the amount of infect we’ve seen so far.

My pick: blackcleave Goblin

Pack 2 pick 10:


Withstand Death has become a weak trick with the addition of Mirrodin Besieged because the other options (Unnatural Predation, Virulent Wound, and Mirran Mettle) are better.

My pick: Tainted Strike

Pack 2 pick 11:


My pick: Auriok Replica

Pack 2 pick 12:


My pick: Blight Mamba

Pack 2 pick 13:


My pick: Blistergrub

Pack 2 pick 14:


My pick: Withstand Death

Pack 2 pick 15:

The second pack was quite good even though it started out slowly with two mediocre picks and points towards an infect-light table. We have a lot of creatures already and should focus on good removal during the last pack if we are given the choice.

Pack 3 pick 1:


Good removal includes Grasp of Darkness, Skinrender, and Slice in Twain whereas Sylvok Replica and Instill Infection are more mediocre and shouldn’t be taken before Cystbearer.

My pick: Cystbearer

Pack 3 pick 2:


The options in this pick are much worse than the last with Throne of Geth and Strider Harness leading the pack. Strider Harness is good because it often forces the opponent to keep more creatures on defense than (s)he normally would while Throne of Geth provides a way to win outside of combat. Both cards are slow (Strider Harness usually takes one turn to cast) and while Strider Harness is going to be more consistent (simply because there are only four other artifacts in the deck but lots of creatures), having an “alternative” win method with Corpse Cur recursion will be quite valuable in the games where we get off to a slow start.

My pick: Throne of Geth

Pack 3 pick 3:


Sylvok Lifestaff is underwhelming in general (except with four Plague Stingers) because it doesn’t add toughness in addition to power. blackcleave Goblin is the only spell that we’d play, although it’s possible that it will wheel (as demonstrated in pack two) which makes Razorverge Thicket a good option if we decide to splash white for Tine Shrike and/or a removal spell that gets passed.

My pick: Razorverge Thicket

Pack 3 pick 4:


Nihil Spellbomb and Tel-Jilad Defiance are underwhelming because their utility is very situational which makes you want to cycle them ASAP. A second Throne of Geth will actually be useful.

My pick: Throne of Geth

Pack 3 pick 5:


Trigon of Rage can be okay, but it’s very similar to Sylvok Lifestaff and doesn’t help your creatures survive. However, there’s nothing else that we’d play over it.

My pick: Trigon of Rage

Pack 3 pick 6:


My pick: Contagious Nim

Pack 3 pick 7:


My pick: Ichorclaw Myr

Pack 3 pick 8:


My pick: Accorders Shield

Pack 3 pick 9:


Carrion Call and Instill Infection are the top two cards with the removal spell being better in general because it lets you get ahead further than Carrion Call. Carrion Call can be better but usually only when combined with an Untamed Might.

My pick: Instill Infection

Pack 3 pick 10:


My pick: Strider Harness

Pack 3 pick 11:


My pick: Necrogen Censer

Pack 3 pick 12:


My pick: Vector Asp

Pack 3 pick 13:


My pick: Moriok Reaver

Pack 3 pick 14:


My pick: Relic Putrescence

Pack 3 pick 15:

The third pack was a bit disappointing because our mid-pack picks were very mediocre, and even the late Ichorclaw Myr didn’t compensate for the below-average pick options overall. However, due to the fact that there were very few infect drafters at the table, we were able to get a lot of cards that wouldn’t have normally gotten to us and should be able to make a deck that’s good enough to win the pod.


Good V. Evil

There are a lot of spells that we already want to run as well as a significant drop off in quality when looking at the group of other cards. The weakest cards in the maindeck are Phyrexian Digester, Blackcleave Goblin, and the second Throne of Geth, while the strongest contenders from the sideboard are Flensermite and Trigon of Rage. The problem with Flensermite is that there isn’t enough equipment/Untamed Might to make it worth running (low power/toughness), and even with the Trigon of Rage and Strider Harness, it would still be underwhelming. Trigon of Rage isn’t great because we don’t have cards like Trigon of Infestation (a renewable supply of creatures) and/or multiple evasive creatures (Plague Stinger). The Trigon does make our two-drops better because it forces the opponent to start blocking sooner, and it’s the card that comes closest to making it into the deck. However, with two Corpse Curs it seems better to just run more creatures.

Round 1: Red/green/white Dinosaurs
Evil’s deck was quite clunky because it had a high curve spread out over three colors, although he did have powerful late-game cards like Hellkite Igniter. We lost game one after an Oxidda Scrapmelter took the wind out from our sails which was followed quickly by Melira’s Keepers and the aforementioned dragon. In the next two games we had average draws that involved grinding Evil out via two Corpse Curs and a Throne of Geth.


Round 2: Oros metal-poison
The name says it all folks. We have an explosive draw involving Ichorclaw Myr and Plague Stinger, while Evil plays a Priests of Norn to stop the Myr, however we have Instill Infection ready to save it when the Evil blocks. Evil has nothing for a few turns while we play a Blight Mamba. A post-combat Flameborn Hellion holds back to block the Ichorclaw Myr, but we have a Corpse Cur to get it back and concedes when we play a Throne of Geth.


Round 3: blue/white
This round is frustrating because we are playing against a deck that has a few bombs (Precursor Golem and Thopter Assembly), but not very many ways to interact otherwise. Being a blue/white deck means that the average creature-power is relatively low and will have a hard time against our -1/-1 cards. We win game one quite easily because of a “normal” draw, keep two lands on the draw in game two but stall on three for far too many turns with all four-drops.

In game three we keep five land, Ichorclaw Myr, and Contagious Nim on the play while Evil has Steel Sabotage for our Myr. We draw a Strider Harness and Viridian Corrupter, and the Harness lets our Nim break through a Brass Squire. However Evil has a Darkslick Drake and Accorder’s Shield to stall out the board and we play the Corrupter to kill the Squire while bashing with the Nim. Precursor Golem follows and we have to use all our resources to not die while stabilizing on one life after drawing into a Corpse Cur to replay our Viridian Corrupter. Meanwhile Evil is able to get a few Replicas onto the battlefield and use a Neurok Replica to force through the final point.


There weren’t many cards that got sideboarded in, mainly because we didn’t play against another infect deck or really aggro deck where more creatures like Moriok Reaver/Alpha Tyrranax and Flensermite/Trigon of Rage would have been brought in (respectively).

The most questionable card was the second Throne of Geth, but it was never a bad draw despite the low artifact count (8).

Happy Drafting.


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