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According to Webster – M12 Draft #1

Pack 1 pick 1:
[draft]Gorehorn Minotaurs
Aether Adept
Blood Ogre
Angel’s Mercy
Titanic Growth
Mind Rot
Griffin Rider
Negate
Fling
Bountiful Harvest
Hunter’s Insight
Serra Angel
Consume Spirit
Sun Titan
Plains[/draft]

[card]Serra Angel[/card] and [card]Sun Titan[/card] aren’t too far apart because flying is such a big deal. The main advantage that [card]Serra Angel[/card] has over [card]Sun Titan[/card] is that it’s so hard to stop. [card]Sun Titan[/card] is going to guarantee a bit of card advantage simply because people are encouraged to trade more in this format thanks to Bloodthirst, but it’s also likely to just trade with another creature depending on how complex the board is. Nevertheless, it’s not difficult to set up protection for the Titan which makes its ability to pull you ahead in a game a better benefit overall.

My pick: [card]Sun Titan[/card]

Pack 1 pick 2:
[draft]Incinerate
Pacifism
Child of Night
Chasm Drake
Warpath Ghoul
Guardians’ Pledge
Llanowar Elves
Levitation
Dark Favor
Goblin War Paint
Deathmark
Crown of Empires
Oblivion Ring
Plains[/draft]

[card]Oblivion Ring[/card] is, for the most part, a strictly better [card]Pacifism[/card] because it’s not limited to just creatures. Granted, most games of Limited won’t involve other types of permanents, but the situations will still come up.

My pick: [card]Oblivion Ring[/card]

Pack 1 pick 3:
[draft]Mana Leak
Angel’s Mercy
Gravedigger
Garruk’s Companion
Flight
Benalish Veteran
Dark Favor
Bountiful Harvest
Goblin War Paint
Master Thief
Demon’s Horn
Elvish Archdruid
Mountain[/draft]

[card]Gravedigger[/card] is the best card followed by [card]Benalish Veteran[/card], [card]Garruk’s Companion[/card], and [card]Mana Leak[/card]. Jumping into a second color here isn’t appealing unless you have a specific color preference. [card]Gravedigger[/card] is quite appealing just because of how powerful it can be, but it’s safer to take the [card]Benalish Veteran[/card] and wait to see what the next picks look like to help ensure that you don’t go into the wrong color. The Veteran is good because a 3/3 attacker for three mana is quite efficient, and so it’s not like we’re sacrificing much by taking the weaker card.

My pick: [card]Benalish Veteran[/card]

Pack 1 pick 4:
[draft]Naturalize
Stonehorn Dignitary
Tormented Soul
Amphin Cutthroat
Ice Cage
Reclaim
Frost Breath
Goblin Piker
Goblin Tunneler
Taste of Blood
Acidic Slime
Mountain[/draft]

This pick is rather weak for White, although it suggests that Blue is open. [card]Ice Cage[/card] works well with [card]Sun Titan[/card] although I’m not too much of a fan of the aura in the first place because of how many other auras there are in addition to the cycle of uncommon mages, [card]Goblin Tunneler[/card], [card]Gideon’s Lawkeeper[/card], etc. [card]Acidic Slime[/card] is quite powerful while the rest of the pack isn’t, and so there’s not much lost by taking the best card.

My pick: [card]Acidic Slime[/card]

Pack 1 pick 5:
[draft]Trollhide
Disentomb
Siege Mastodon
Goblin Arsonist
Peregrine Griffin
Llanowar Elves
Warpath Ghoul
Goblin Bangchuckers
Elixir of Immortality
Circle of Flame
Island[/draft]

Both [card]Llanowar Elves[/card] and [card]Trollhide[/card] are quite good, although [card]Trollhide[/card] is better off when the curve is low. Green needs acceleration to compete with the other colors, and so [card]Llanowar Elves[/card] and [card]Rampant Growth[/card] are important. At this point Green looks like it’s one of the colors that are open, and if we end up in Green/White, then creatures like [card]Peregrine Griffin[/card] lose a bit of their value because Green already has access to so many expensive creatures. It’s likely that we’ll end up in either Blue or Green in addition to White, and while this pack indicates that Green is the more-open color, the opposite may be true with the next pick. It’s better to take the [card]Peregrine Griffin[/card] rather than a Green card because we’re sure to play it regardless of what color we pair with White.

My pick: [card]Peregrine Griffin[/card]

Pack 1 pick 6:
[draft]Phantasmal Bear
Mighty Leap
Act of Treason
Sacred Wolf
Armored Warhorse
Ponder
Rampant Growth
Goblin Grenade
Greatsword
Island[/draft]

[card]Armored Warhorse[/card] and [card]Rampant Growth[/card] are the two best options. [card]Sacred Wolf[/card] and [card]Mighty Leap[/card] are both fine but more difficult to use as effectively. The Wolf is good with auras like [card]Divine Favor[/card] and [card]Trollhide[/card], but it’s mediocre otherwise. [card]Armored Warhorse[/card] is the most consistent pick because it maintains our position in White in addition to having another solid body (like [card]Benalish Veteran[/card]). [card]Rampant Growth[/card] is still good, but it’s going to make the deck gravitate towards a ramp/big-spell deck (which tends to be more inconsistent) instead of just a deck with a good curve.

My pick: [card]Armored Warhorse[/card]

Pack 1 pick 7:
[draft]Firebreathing
Drifting Shade
Runeclaw Bear
Fiery Hellhound
Flight
Benalish Veteran
Dark Favor
Worldslayer
Plains[/draft]

My pick: [card]Benalish Veteran[/card]

Pack 1 pick 8:
[draft]Angel’s Mercy
Lifelink
Manic Vandal
Warpath Ghoul
Guardians’ Pledge
Angel’s Feather
Scrambleverse
Plains[/draft]

My pick: [card]Guardians’ Pledge[/card]

Pack 1 pick 9:
[draft]Angel’s Mercy
Mind Rot
Negate
Fling
Bountiful Harvest
Hunter’s Insight
Plains[/draft]

Green has been readily available more often than Blue, and so it’s more likely that Hunter’s Insight will make it into the deck than Negate.

My pick: [card]Hunter’s Insight[/card]

Pack 1 pick 10:
[draft]Warpath Ghoul
Guardians’ Pledge
Llanowar Elves
Levitation
Dark Favor
Plains[/draft]

[card]Guardian’s Pledge[/card] is going to be better than [card]Llanowar Elves[/card] if we end up being heavy-White, but it’s a card that we’ll be able to get as many of as we want (which isn’t the case with [card]Llanowar Elves[/card]) if White is as open as is required to want them in the first place.

My pick: [card]Llanowar Elves[/card]

Pack 1 pick 11:
[draft]Angel’s Mercy
Flight
Bountiful Harvest
Demon’s Horn
Mountain[/draft]

My pick: [card]Angel’s Mercy[/card]

Pack 1 pick 12:
[draft]Reclaim
Goblin Tunneler
Taste of Blood
Mountain[/draft]

My pick: [card]Reclaim[/card]

Pack 1 pick 13:
[draft]Disentomb
Siege Mastodon
Island[/draft]

My pick: [card]Siege Mastodon[/card]

Pack 1 pick 14:
[draft]Mighty Leap
Island[/draft]

My pick: [card]Mighty Leap[/card]

Pack 1 pick 15:
[draft]Plains[/draft]

The first pack was good for us, but there were still some problems with the position that we’ve ended up in. Luckily we opened up a good White card and were fed a steady stream of White thereafter. However, one problem that will arise next pack is being cut off from White as a repercussion of passing [card]Serra Angel[/card] followed by [card]Pacifism[/card]. Green was open and we were able to pick up a few cards, but we didn’t go as deep as we could have which also may hurt us in pack two.

Pack 2 pick 1:
[draft]Vastwood Gorger
Chandra’s Outrage
Jace’s Erasure
Demystify
Doubling Chant
Duskhunter Bat
Auramancer
Slaughter Cry
Cancel
Naturalize
Alluring Siren
Wurm’s Tooth
Jade Mage
Aegis Angel
Forest[/draft]

Hey look, a [card]Jade Mage[/card]!

My pick: [card]Aegis Angel[/card]

Pack 2 pick 2:
[draft]Divination
Vastwood Gorger
Chasm Drake
Duskhunter Bat
Stormfront Pegasus
Pride Guardian
Wall of Torches
Divine Favor
Zombie Goliath
Arbalest Elite
Kite Shield
Buried Ruin
Monomania
Swamp[/draft]

[card]Arbalest Elite[/card] and [card]Stormfront Pegasus[/card] are the two White cards that we’re interested in. The Elite can take over in the late game, making it very difficult for the opponent to trade at parity or better. However, in most of the games the Elite isn’t going to be more than a four-mana 2/3 because it takes so much mana to use. Most decks tend to get bogged down with slow/expensive cards which is why it’s important to assign a high value to the low-end of the curve.

My pick: [card]Stormfront Pegasus[/card]

Pack 2 pick 3:
[draft]Child of Night
Greatsword
Divination
Vastwood Gorger
Brink of Disaster
Wall of Torches
Lava Axe
Harbor Serpent
Roc Egg
Carnage Wurm
Angel’s Feather
Warstorm Surge
Swamp[/draft]

[card]Roc Egg[/card] isn’t always good in an aggro deck with a few exceptions: 1) you’re playing against another aggro deck in which case it’s more likely that you’ll be on the defensive than in other matchups 2) most of your creatures have evasion and force the opponent to race. The information to use for deciding whether [card]Roc Egg[/card] will be good in a specific deck should be limited to the knowledge of what has been passed in the draft along with what the deck you’re drafting looks like. We have a bunch of ground-pounders and are on the aggressive side which means [card]Roc Egg[/card] isn’t going to be good. [card]Greatsword[/card] isn’t good either because we don’t have lots of fliers or cards like [card]Throne of Empires[/card] or [card]Reassembling Skeleton[/card]. [card]Warstorm Surge[/card] is the best option because it’s a good card to splash and will provide a powerful effect to add along with another card (like [card]Shock[/card], [card]Incinerate[/card], or [card]Fireball[/card] from an empty pack) if we decide to splash Red.

My pick: [card]Warstorm Surge[/card]

Pack 2 pick 4:
[draft]Firebreathing
Mana Leak
Lurking Crocodile
Child of Night
Distress
Naturalize
Stonehorn Dignitary
Tormented Soul
Goblin Grenade
Kraken’s Eye
Master Thief
Plains[/draft]

My pick: [card]Lurking Crocodile[/card]

Pack 2 pick 5:
[draft]Auramancer
Goblin Arsonist
Phantasmal Bear
Negate
Fling
Bountiful Harvest
Devouring Swarm
Goblin Fireslinger
Kraken’s Eye
Smallpox
Plains[/draft]

My pick: [card]Auramancer[/card]

Pack 2 pick 6:
[draft]Trollhide
Disentomb
Coral Merfolk
Rampant Growth
Manic Vandal
Dragon’s Claw
Arbalest Elite
Thran Golem
Lord of the Unreal
Island[/draft]

[card]Rampant Growth[/card], [card]Trollhide[/card], and [card]Arbalest Elite[/card] are all good picks here. The deck’s curve is low enough to really take advantage of [card]Trollhide[/card] in addition to having an [card]Auramancer[/card] for a bit of added value. [card]Rampant Growth[/card] is tempting because there are a number of five/six-mana spells in addition to having an off-color [card]Warstorm Surge[/card]. [card]Arbalest Elite[/card] is also fine and make the deck’s low-cost creatures more likely to force through damage. Between the three cards, [card]Rampant Growth[/card] provides more options because it makes the expensive creatures better along with the off-color spells.

My pick: [card]Rampant Growth[/card]

Pack 2 pick 7:
[draft]Mana Leak
Angel’s Mercy
Manic Vandal
Runeclaw Bear
Mind Rot
Devouring Swarm
Ponder
Diabolic Tutor
Mountain[/draft]

My pick: [card]Manic Vandal[/card]

Pack 2 pick 8:
[draft]Stampeding Rhino
Demystify
Stave Off
Merfolk Mesmerist
Hideous Visage
Wall of Torches
Wurm’s Tooth
Swamp[/draft]

Picking up expensive, large creatures like [card]Stampeding Rhino[/card] is quite easy compared to cheap tricks like [card]Stave Off[/card]. [card]Stave Off[/card] is quite effective at protecting your creatures in addition to dealing with troublesome auras like [card]Angelic Destiny[/card].

My pick: [card]Stave Off[/card]

Pack 2 pick 9:
[draft]Vastwood Gorger
Jace’s Erasure
Demystify
Slaughter Cry
Naturalize
Wurm’s Tooth
Forest[/draft]

My pick: [card]Vastwood Gorger[/card]

Pack 2 pick 10:
[draft]Vastwood Gorger
Pride Guardian
Kite Shield
Buried Ruin
Monomania
Swamp[/draft]

My pick: [card]Vastwood Gorger[/card]

Pack 2 pick 11:
[draft]Brink of Disaster
Wall of Torches
Harbor Serpent
Angel’s Feather
Swamp[/draft]

My pick: [card]Angel’s Feather[/card]

Pack 2 pick 12:
[draft]Firebreathing
Distress
Kraken’s Eye
Plains[/draft]

My pick: [card]Distress[/card]

Pack 2 pick 13:
[draft]Bountiful Harvest
Kraken’s Eye
Plains[/draft]

My pick: [card]Kraken’s Eye[/card]

Pack 2 pick 14:
[draft]Dragon’s Claw
Island[/draft]

My pick: [card]Dragon’s Claw[/card]

Pack 2 pick 15:
[draft]Mountain[/draft]

The second pack wasn’t great and that was likely a repercussion of the first few picks in pack one. We’re currently not married to Green, although having two ramp spells is nice.

Pack 3 pick 1:
[draft]Lurking Crocodile
Gideon’s Lawkeeper
Gorehorn Minotaurs
Drifting Shade
Titanic Growth
Bloodrage Vampire
Armored Warhorse
Flight
Sacred Wolf
Fling
Scepter of Empires
Lure
Flashfreeze
Redirect
Plains[/draft]

There’s not much to consider here besides [card]Gideon’s Lawkeeper[/card] because tappers are quite good throughout the course of the game in almost every archetype.

My pick: [card]Gideon’s Lawkeeper[/card]

Pack 3 pick 2:
[draft]Jace’s Erasure
Lifelink
Bonebreaker Giant
Sorin’s Thirst
Unsummon
Guardians’ Pledge
Divine Favor
Negate
Peregrine Griffin
Manic Vandal
Serra Angel
Turn to Frog
Celestial Purge
Island[/draft]

Again, there’s nothing that compares to [card]Serra Angel[/card].

My pick: [card]Serra Angel[/card]

Pack 3 pick 3:
[draft]Greater Basilisk
Stampeding Rhino
Gideon’s Lawkeeper
Gravedigger
Titanic Growth
Ice Cage
Goblin Tunneler
Pride Guardian
Turn to Frog
Reassembling Skeleton
Crumbling Colossus
Drowned Catacomb
Swamp[/draft]

My pick: [card]Gideon’s Lawkeeper[/card]

Pack 3 pick 4:
[draft]Lightning Elemental
Cancel
Arachnus Web
Goblin Tunneler
Harbor Serpent
Fog
Master Thief
Stave Off
Hunter’s Insight
Jade Mage
Sutured Ghoul
Forest[/draft]

This is the first interesting pick from this pack. [card]Arachnus Web[/card], [card]Stave Off[/card], and [card]Jade Mage[/card] are the top cards. [card]Hunter’s Insight[/card] can be good, but it requires a lot of things to go your way. [card]Jade Mage[/card] would give the deck another end-game while [card]Arachnus Web[/card] would make [card]Auramancer[/card] slightly better (in addition to [card]Sun Titan[/card], but that’s less of a concern) while also being another piece of removal. [card]Stave Off[/card] would protect the deck’s bombs from removal. [card]Stave Off[/card] is the best option because the deck has quite a few good creatures, and it’s likely that most decks won’t have more than a few ways to remove them (especially [card]Aegis Angel[/card] and [card]Sun Titan[/card]). If the creature quality were lower, then the value of [card]Stave Off[/card] wouldn’t be as high, but that’s not the case here.

My pick: [card]Stave Off[/card]

Pack 3 pick 5:
[draft]Plummet
Blood Seeker
Griffin Sentinel
Kite Shield
Fog
Taste of Blood
Reclaim
Stave Off
Rusted Sentinel
Spirit Mantle
Mountain[/draft]

A third [card]Stave Off[/card] isn’t as necessary as the second. [card]Griffin Sentinel[/card] is a good mid-curve creature that will stop a lot of creatures while putting pressure on the opponent. Currently we don’t have much support in the middle part of the curve with only two [card]Benalish Veteran[/card]s and a lackluster [card]Auramancer[/card] which makes the Sentinel the best choice.

My pick: [card]Griffin Sentinel[/card]

Pack 3 pick 6:
[draft]Amphin Cutthroat
Naturalize
Plummet
Griffin Sentinel
Guardians’ Pledge
Negate
Elite Vanguard
Tectonic Rift
Sundial of the Infinite
Swamp[/draft]

My pick: [card]Griffin Sentinel[/card]

Pack 3 pick 7:
[draft]Runeclaw Bear
Mind Rot
Devouring Swarm
Ponder
Goblin Fireslinger
Alluring Siren
Diabolic Tutor
Mesa Enchantress
Forest[/draft]

My pick: [card]Mind Rot[/card]

Pack 3 pick 8:
[draft]Jace’s Erasure
Lifelink
Reclaim
Brink of Disaster
Taste of Blood
Levitation
Demon’s Horn
Island[/draft]

My pick: [card]Jace’s Erasure[/card]

Pack 3 pick 9:
[draft]Armored Warhorse
Flight
Sacred Wolf
Lure
Flashfreeze
Redirect
Plains[/draft]

My pick: [card]Armored Warhorse[/card]

Pack 3 pick 10:
[draft]Jace’s Erasure
Lifelink
Guardians’ Pledge
Divine Favor
Negate
Island[/draft]

My pick: [card]Guardians’ Pledge[/card]

Pack 3 pick 11:
[draft]Greater Basilisk
Pride Guardian
Crumbling Colossus
Drowned Catacomb
Swamp[/draft]

My pick: [card]Crumbling Colossus[/card]

Pack 3 pick 12:
[draft]Harbor Serpent
Fog
Hunter’s Insight
Forest[/draft]

My pick: [card]Hunter’s Insight[/card]

Pack 3 pick 13:
[draft]Fog
Taste of Blood
Mountain[/draft]

My pick: [card]Fog[/card]

Pack 3 pick 14:
[draft]Guardians’ Pledge
Swamp[/draft]

My pick: [card]Guardians’ Pledge[/card]

Pack 3 pick 15:
[draft]Forest[/draft]

Pack three was much better than the second and gave us enough White cards to allow for a lot of different options during deck construction. Overall the draft went well and we should be able to win without too much trouble.

The cards (16) that should be auto-included are:

[deck]2 Gideons Lawkeeper
2 Armored Warhorse
1 Stormfront Pegasus
2 Benalish Veteran
2 Griffin Sentinel
1 Peregrine Griffin
1 Serra Angel
1 Aegis Angel
1 Sun Titan
2 Stave Off
1 Oblivion Ring[/deck]

Every card in the group is White, including thirteen creatures, which has a few implications. [card]Guardians’ Pledge[/card] gets much better. It’s possible to go mono-White, play Green, play Red, or even play both Red and Green.

The remaining options include:

White/Artifact:
[draft]1 Auramancer
1 Crumbling Colossus
1 Siege Mastodon
1 Mighty Leap
3 Guardians’ Pledge[/draft]

Most of these cards would have to be included if we play mono-White. The obvious problem with playing mono is that the card quality will take a dive, mainly because we’ll have to play everything from the list above. [card]Auramancer[/card] is particularly weak because it’s almost always going to be a [card]Gray Ogre[/card] while [card]Crumbling Colossus[/card] won’t be very effective either (because we don’t have [card]Fling[/card]). The main benefit to playing mono is that [card]Guardians’ Pledge[/card] is pretty awesome.

Green:
[draft]1 Llanowar Elves
1 Lurking Crocodile
1 Acidic Slime
2 Vastwood Gorger
1 Rampant Growth
2 Hunter’s Insight[/draft]

The best cards in Green are [card]Acidic Slime[/card] and [card]Hunter’s Insight[/card]. The Insight fits well with [card]Guardians’ Pledge[/card] and [card]Benalish Veteran[/card] (especially in game two after a Pledge has been played). Drawing more than two cards is really what you want to be doing with the Insight, and the setup of two Veterans, three Pledges, and two [card]Insight[/card]s should be rather effective. [card]Llanowar Elves[/card] is less good because it doesn’t combine well with [card]Armored Warhorse[/card] in addition to there not being many double-Green mid-curve spells (like [card]Cudgel Troll[/card]). In fact, [card]Llanowar Elves[/card] is quite weak with the current set-up that we have and would only be good if at least one [card]Vastwood Gorger[/card] were also included. [card]Rampant Growth[/card] on the other hand is fine because it can get White/Red mana.

Red:
[draft]1 Manic Vandal
1 Warstorm Surge[/draft]

[card]Warstorm Surge[/card] is the only real option in Red, and it’s a powerful one. The Surge won’t always be great because you’ll be playing against very aggro decks at times, and spending six mana on a spell that doesn’t affect the board could set you too far behind. The deck can play defense moderately well if it wants because two [card]Armored Warhorse[/card]s, two [card]Griffin Sentinel[/card]s, along with two [card]Gideon’s Lawkeeper[/card]s will go a long way in holding off the opponent’s creatures up to the point of being able to tap out to play [card]Warstorm Surge[/card] (with other creatures still in hand).

Unplayable:
[draft]1 Fog
1 Reclaim
1 Angel’s Mercy
1 Angel’s Feather
1 Dragon’s Claw
1 Kraken’s Eye
1 Distress
1 Mind Rot
1 Jace’s Erasure[/draft]

Overall, the benefit of running [card]Warstorm Surge[/card] alone with just White is the best option. [card]Warstorm Surge[/card] doesn’t take nearly as much effort to set up compared to [card]Hunter’s Insight[/card] and function well with how the deck will be playing out. If we play Green in addition Red, then the mana is going to become very unstable and playing [card]Armored Warhorse[/card] on turn two will become more difficult. The deck wants to play an aggressive role, and stumbling on mana will hurt it significantly.

Deck:
[deck]2 Gideon’s Lawkeeper
2 Armored Warhorse
1 Stormfront Pegasus
1 Auramancer
2 Benalish Veteran
2 Griffin Sentinel
1 Peregrine Griffin
1 Serra Angel
1 Siege Mastodon
1 Aegis Angel
1 Sun Titan
2 Stave Off
1 Mighty Leap
3 Guardians’ Pledge
1 Oblivion Ring
1 Warstorm Surge
4 Mountain
13 Plains
Sideboard:
1 Manic Vandal
1 Angel’s Mercy
1 Crumbling Colossus
1 Angel’s Feather
1 Dragon’s Claw
1 Kraken’s Eye
1 Llanowar Elves
1 Lurking Crocodile
1 Acidic Slime
2 Vastwood Gorger
1 Fog
1 Reclaim
1 Rampant Growth
2 Hunter’s Insight
1 Distress
1 Mind Rot
1 Jace’s Erasure[/deck]

The deck played out quite nicely, although it lost in the finals to [card]Hideous Visage[/card] in both games. There were a few instances where I had to draw a Plains to summon [card]Armored Warhorse[/card] on turn two, but the deck didn’t let me down.

The [card]Auramancer[/card] never got back the [card]Oblivion Ring[/card], although it was still fine thanks to the aggressive nature of the deck. The three [card]Guardians’ Pledge[/card]s made the 2/2 acceptable.

[card]Stave Off[/card] was excellent. There were a few instances where I had set up Serra/Aegis/Titan with [card]Stave Off[/card] to protect it if the opponent had some way to deal with my monster. In most cases they didn’t and so the [card]Stave Off[/card] wasn’t necessary in the end, however it was still the correct pick during the draft. In general, being able to trade one-for-one with a card that costs a lot more mana is favorable, and [card]Stave Off[/card] does a nice job of doing so.

[card]Warstorm Surge[/card] was decent. In most games I wouldn’t have more than one/two creatures in hand after casting it, but I’d still draw more and have them be [card]Flametongue Kavu[/card]s. It’s difficult to say whether the Surge would have been better than a [card]Pacifism[/card], but it still performed well enough.

[card]Sun Titan[/card] was awesome. There were usually a few creatures to get back with it, and once my opponent was aware of its presence in my deck, they had to hold off on using their removal on some of my other creatures regardless of whether I had the Titan or not.

Happy Drafting.

37 thoughts on “According to Webster – M12 Draft #1”

  1. Loved, loved, loved your comment P2 P1…you should have picked that Jade Mage, your other drafts clearly indicate that it’s the best card in the set.

  2. P3P5: I was surprised not to see more commentary on Spirit Mantle. I agree with your selection ultimately, but there have been numerous circumstances where Spirit Pants’ing a dude is nigh-unbeatable in this creature-centric format. I’d like to hear your opinion of the card if you’re willing to share it.

    P.S. P2P1 Jade Mage was the pick, nubsauce. obv/obv/obv

  3. @Hydrium.
    He didn’t scrub out in round one, therefore, he didn’t post the video.
    I’m not sure if he’s trollin’ us or if he’s making sure we respect the part of his bio about “consistent” finishes.

  4. Not taking Jade Mage P3P4 seems fairly loose, you underestimate green way too much in this format imo.

  5. Missed opportunity to push Auras and play the Auramancer and Mesa Enchantress for full value. Would have made for a more interesting deck.

  6. @Hydrium and TheGrimace – I think the jade mage comment makes it obvious that the last video was a troll, though there are reasons not to like green (Overrun losing its power due to bloodthirst is one, though Jade Mage is awesome).

    @ Web – I think you might be undervaluing Stonehorn Dignitary. In a deck with Sun Titan, Aegis Angel, and Warstorm Surge, being able to buy a guaranteed turn of tempo is quite good, and Horned Turtle is a respectable blocker even with bloodthirst. There’s a case to be made that the Acidic Slime is a better pick (much better card, but G/W is a terrible color combo), but the lurking crocodile pick in pack 2 seems weak to me. At that point you already had all three of the above bombs, which makes that turn of tempo very relevant.

  7. I want to apologize. I left a rather rude comment on your last M12 draft video because I frankly was getting agitated at the amount of first round loses you have been posting. However, I realize these things are only natural, and you are actually a pro and… well, I’m not lol.

    I respect you and really love your contributions and videos/articles. Sometimes, I certainly will not agree with your picks, but I have to respect them because you have a ridiculous amount of experience and you make those picks based on a logic. Accordingly, sometimes they don’t pan out, but you’re still doing what you think is best for you, and I appreciate that.

    The best of luck Limited, Standard, or otherwise!

  8. Well this draft was far better than the one you posted on video. That was one of the worst drafts I’ve ever watched, literally ever. It’s good to know you didn’t make it to the Nationals team for no reason at all.

    ~ Acarna

  9. Extremely weird. I agree with I think everything you did. Why you got a Warstorm Surge when you did not open it, is beyond me…

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  11. Ok maybe its the video format which makes you draft bad, but in the written recaps you don’t make obvious and glaring mispicks. Now if you could just post a video where you draft well…

  12. Nice draft Web =)
    That deck looked fine, with a solid creature base, a few tricks and some boom booms.
    Angel beatdown ftw

  13. Webb! What did I tell you about text drafts? Post a video with them! Don’t get lazy now.

    Oh and “OMFG HOW COULD YOU PASS THAT JADE MAGE>???????? YOU’RE SO BAD!” Totally

  14. Keep up the text drafts! I love them. I can actually get to read these at work instead of playing tiny tower/actually working

  15. His videos tend to be scrub outs, but nobody can deny the fact that he consistently finishes well in actual tournaments.

    His reasoning is always sound in my opinion – even when his predicted pattern of play or pick order doesn’t pan out for him in the end.

    Often times, things simply don’t go your way.

  16. You got really lucky to get all white bombs. I think I would have cut white even harder by taking Stonehorn Dignitary pack 1, because then you’ll have enough white to splash any off-color bomb you drew. Turns out that off-color bomb didn’t come, but still.

    I also think a lot of people undervalue Pride Guardian in decks with inevitability, which yours almost certainly had.

  17. About the text-drafts :

    Text-drafts are great, because you can watch them at work. Youtube is blocked, and even if it wasn’t, you need to hear the commentary.

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