Which Deck Should You Play in Classic Constructed? – Part 1

With so many players getting into Classic Constructed for the first time in Flesh and Blood, I’m seeing a lot of questions like “Which deck or hero should I play in Classic Constructed?” Now, that isn’t exactly a straightforward question. It can really depend on your reasons for playing Classic Constructed, the play style you like and if you like meta or non-meta decks, amongst a number of other reasons players might want to play a certain hero or class. Today, I’m diving in and talking about what hero might fit best with you when it comes to picking up a deck for Classic Constructed. You might not even be new to the format and you may simply just want some insight into which hero might fit best as your next hero to adopt!

You’ll notice some decks and heroes are listed a few times below, and that’s because I describe playstyles or reasons why the deck and hero may fit you best. If there isn’t one that you identify with, no stress – Tales of Aria will be here in a month’s time, bringing us three new heroes!


Header - Beginner Friendly


Dash Control

Dash, Inventor ExtraordinaireInduction ChamberTeklo Plasma Pistol


Dash control is a deck that focuses on grinding out games and blunting the attacks of the opponent with defense reactions and efficient defending. You’re relying on building up your Induction Chambers and Plasma Purifiers over the course of the early to mid-game, before shutting up shop defensively. From there, when able to, you’re sinking any blue cards left over into your items and Teklo Plasma Pistol to chip in damage or take cards from the opponent. Eventually, you’ll have defended out all of your opponent’s most threatening damage and even if they can take two to three cards from your hand each turn, you still get to present back four damage over two attacks!

This is a deck for control purists through and through. You keep staunch and setup your engine before completely shutting your opponent out late game with the ability to send over 12 damage their way with all your items set. This deck is great for newer players as your game plan is very linear and straight forward to enact.


Keegan Walls – Dash Control, 4th place Road to Nationals Calico Keep

1 Dash, Inventor Extraordinaire
1 Teklo Plasma Pistol
1 Arcanite Skullcap
1 Viziertronic Model i
1 Ironrot Gauntlet
1 Gambler's Glove
1 Fyendal's Spring Tunic
1 Mage Master Boots
1 Achilles Accelerator
3 Induction Chamber
2 Plasma Purifier
3 Sigil of Solace (Red)
1 Maximum Velocity
1 Command and Conquer
1 Nourishing Emptiness
1 Sink Below (Red)
1 Fate Foreseen (Red)
1 Unmovable (Red)
3 Raging Onslaught (Yellow)
3 Spark of Genius
3 Come to Fight (Yellow)
2 Tome of Fyendal
3 Sink Below (Yellow)
2 Fate Foreseen (Yellow)
2 Springboard Somersault
2 Unmovable (Yellow)
2 Remembrance
3 Last Ditch Effort
3 Throttle (Blue)
1 Meganetic Shockwave
3 Come to Fight (Blue)
3 Whisper of the Oracle (Blue)
3 Pour the Mold (Blue)
3 Teklovossen's Workshop (Blue)
3 Locked and Loaded (Blue)
3 Snag



Bravo, ShowstopperAnothosCrippling Crush


Bravo, Showstopper is a fantastic hero and deck for players new to Flesh and Blood. You have the ability to both defend very efficiently with almost all cards defending for three or more along with defense reactions that fit really well within the deck. You can also be offensive, and when you aren’t just swinging with your weapon, Anothos, for four to six damage, you can unleash huge attacks such as Crippling Crush and Spinal Crush. Thanks to Bravo’s hero ability, you can make these super difficult to defend, giving them evasion in the form of dominate.

Bravo has big numbers and can be played to a reasonable competitive level with fair ease compared to some other heroes and decks. The ability to also switch from defensive to offensive and vice-versa without the need to carefully plan out turns, makes Bravo a bit more digestible for players still learning the game. The deck is also very forgiving and thanks to Anothos, the strong defensive cards and heavy hitters you’ll, always allowing you to be able to do something efficient with your turn.


Jacob Pearson – Bravo, LSS Dev-astation Series

1 Bravo, Showstopper
1 Anothos
1 Crater Fist
1 Helm of Isen's Peak
1 Mage Master Boots
1 Nullrune Boots
1 Tectonic Plating
3 Chokeslam (Red)
3 Crippling Crush
1 Disable (Red)
3 Fate Foreseen (Red)
1 Mangle
3 Pummel (Red)
3 Sink Below (Red)
3 Spinal Crush
3 Staunch Response (Red)
3 Stonewall Confidence (Red)
3 Unmovable (Red)
1 Remembrance
1 Tome of Fyendal
3 Buckling Blow (Blue)
3 Cartilage Crush (Blue)
3 Chokeslam (Blue)
3 Cranial Crush
3 Crush Confidence (Blue)
3 Debilitate (Blue)
3 Disable (Blue)
1 Energy Potion
3 Last Ditch Effort
3 Pummel (Blue)
3 Show Time!
3 Stamp Authority
3 Stonewall Confidence (Blue)
3 Towering Titan (Blue)
3 Unmovable (Blue)



Header - Competitive Ready



Chane, Bound by ShadowNebula BladeSeeds of Agony (Red)


If you’re looking for a deck to pick up and play that is a Tier 1 deck to take along to a Road to Nationals, the Calling or even just to compete with your local spikes, then Chane, Bound by Shadow could very well be the hero and deck in Monarch Classic for you. Chane is inherently pretty powerful thanks to the ability to play out cards from banish and is seen right now as one of the strongest decks in the format. The data from the first three weeks of Road to Nationals events back this up too. Chane has game against most of the other “competitive” heroes and decks in the current format, so if you want to learn a deck and be competitive quickly, Chane is looking at you!

Chane won’t be the easiest hero you pick up and possibly not the most enjoyable for some, but is likely going to be rewarding from a competitive standpoint thanks to the ability to play blood debt cards from the banish zone. The combination of your hero ability with Seeds of Agony, Rift Bind, Shadow of Ursur and others allows for a very proactive game plan that throws a lot of threats the opponents way.


Taylor Morrow – Chane, 1st Place Road to Nationals Game Kastle Sacramento

1 Chane, Bound by Shadow
1 Aether Ironweave
1 Arcanite Skullcap
1 Carrion Husk
1 Crown of Dichotomy
1 Grasp of the Arknight
1 Nebula Blade
1 Snapdragon Scalers
1 Time Skippers
3 Bounding Demigon (Red)
3 Enlightened Strike
3 Ghostly Visit (Red)
3 Howl from Beyond (Red)
3 Meat and Greet (Red)
3 Plunder Run (Red)
3 Rift Bind (Red)
3 Rip Through Reality (Red)
3 Seeds of Agony (Red)
3 Shadow Puppetry
1 Soul Reaping
2 Tome of Torment
3 Unhallowed Rites (Red)
3 Art of War
3 Ninth Blade of the Blood Oath
3 Seeds of Agony (Yellow)
2 Seeping Shadows (Yellow)
1 Eclipse
2 Invert Existence
3 Mauvrion Skies (Blue)
3 Meat and Greet (Blue)
2 Rift Bind (Blue)
3 Seeds of Agony (Blue)
3 Shadow of Ursur
2 Unhallowed Rites (Blue)
3 Vexing Malice (Blue)
3 Whisper of the Oracle (Blue)



Aggro Katsu

Katsu, the WandererHarmonized KodachiMask of Momentum


Katsu, specifically the aggressive and proactive builds, are in a great position for competitive play right now. Moreover, I firmly believe Katsu is going to stick around long term in Classic Constructed thanks to Mask of Momentum, an equipment which also lends itself to a competitive Blitz deck in the form of Ira, Crimson Haze. So, not only is it competitive now, but it could be perfect for those looking to build into a class with longevity in competitive play.

Aggro Katsu’s playstyle is in the name – you’re aiming to go wide with your attacks and threaten drawing extra cards and getting off your combo cards like Leg Tap (Red) into Rising Knee Thrust (Red). The deck will appeal to those who like synergistic, aggressive decks that seek to take the front foot and cause headaches for opponents when it comes to stopping you enacting an aggressive game plan.


Peter Buddenesiek – Katsu, 1st Place Road to Nationals Mythos Games

1 Katsu, the Wanderer
1 Breaking Scales
1 Fyendal's Spring Tunic
2 Harmonized Kodachi
1 Heartened Cross Strap
1 Mask of Momentum
1 Nullrune Gloves
1 Snapdragon Scalers
3 Ancestral Empowerment
3 Belittle (Red)
3 Command and Conquer
3 Enlightened Strike
3 Flic Flak (Red)
1 Fluster Fist (Red)
3 Leg Tap (Red)
3 Plunder Run (Red)
3 Razor Reflex (Red)
3 Rising Knee Thrust (Red)
3 Scar for a Scar (Red)
3 Snatch (Red)
3 Surging Strike (Red)
2 Torrent of Tempo (Red)
1 Unmovable (Red)
3 Whelming Gustwave (Red)
3 Art of War
1 Hurricane Technique
3 Mugenshi: RELEASE
3 Surging Strike (Yellow)
2 Crane Dance (Blue)
2 Find Center
3 Lord of Wind
3 Minnowism (Blue)
3 Rising Knee Thrust (Blue)
2 Snag
3 Whelming Gustwave (Blue)



Header - Setup and Complex Options



Rhinar, Reckless RampageBloodrush BellowScabskin Leathers


If you like playstyles in TCGs of setting up big turns that your opponents can do little but stare at, then Rhinar, Reckless Rampage is one that could be a great option for you to pick up and play. Brute certainly isn’t a simple class to play in Flesh and Blood, but a rewarding one that, on the surface, appears to be centered around aspects of chance and “rolling the dice” thanks to the intimidate ability, Scabskin Leathers and the additional cost on cards like Savage Feast (Red) and Bloodrush Bellow of random discard. However, the power of Rhinar comes from managing these seemingly random effects, ensuring you hit the 6+ attack action card and knowing when to use that Scabskin Leathers activated ability.

Rhinar isn’t just about the big setup turns with Bloodrush Bellow, multiple Barraging Beatdowns or an Alpha Rampage plus anything else. It’s also versatile, so even if you don’t always want to focus on those setup game plans, Rhinar could well be a great choice. I personally think Brute as a class has the ability to be a great meta disrupter in the current format thanks to the rise of control and fatigue decks.


Karol Ruszkiewicz – Rhinar, LSS Dev-astation Series

1 Rhinar, Reckless Rampage
1 Arcanite Skullcap
1 Fyendal's Spring Tunic
1 Gambler's Glove
2 Mandible Claw
1 Nullrune Hood
1 Romping Club
1 Scabskin Leathers
3 Alpha Rampage
3 Barraging Beatdown (Red)
3 Command and Conquer
3 Massacre
3 Pack Hunt (Red)
2 Predatory Assault (Red)
2 Pulping (Red)
3 Savage Feast (Red)
3 Sink Below (Red)
3 Argh... Smash!
3 Barraging Beatdown (Yellow)
3 Barraging Big Horn (Yellow)
3 Beast Within
3 Bloodrush Bellow
3 Riled Up (Yellow)
3 Smash Instinct (Yellow)
3 Springboard Somersault
3 Wrecker Romp (Yellow)
3 Awakening Bellow (Blue)
3 Barraging Beatdown (Blue)
2 Energy Potion
2 Reckless Swing
3 Sand Sketched Plan
3 Savage Feast (Blue)
1 Tear Limb from Limb
3 Wrecker Romp (Blue)



Viserai Sonata

Viserai, Rune BloodBloodsheath SkeletaSonata Arcanix


The new kid on the block in terms of setup game plans, Viserai decks paired with Sonata Arcanix and a high number of Runechant tokens feel like the most traditional combo decks from other games that we currently have in Flesh and Blood. If you’re a fan of amassing pieces of a puzzle and staving off opponents attacks before unleashing one massive turn to kill the opponent, well you’re in luck! The interaction between Sonata Arcanix and Bloodsheath Skeleta works so that your Arcanix is reduced by the number of Runechants you control, a very powerful interaction that this deck seeks to exploit. You can learn more about the deck here.


Jason Chung – Viserai, LSS Dev-astation Series

1 Viserai, Rune Blood
1 Arcanite Skullcap
1 Bloodsheath Skeleta
1 Crown of Dichotomy
1 Grasp of the Arknight
1 Nullrune Boots
1 Nullrune Gloves
1 Reaping Blade
1 Time Skippers
3 Enchanting Melody (Red)
3 Enlightened Strike
3 Exude Confidence
3 Mordred Tide
3 Oath of the Arknight (Red)
3 Read the Runes (Red)
3 Reduce to Runechant (Red)
3 Sink Below (Red)
3 Sonata Arcanix
3 Ninth Blade of the Blood Oath
3 Read the Runes (Yellow)
2 Remembrance
3 Runeblood Barrier
3 Amplify the Arknight (Blue)
3 Become the Arknight
3 Brutal Assault (Blue)
3 Dread Triptych
3 Last Ditch Effort
3 Meat and Greet (Blue)
3 Oath of the Arknight (Blue)
3 Raging Onslaught (Blue)
3 Read the Runes (Blue)
3 Rouse the Ancients
3 Tome of the Arknight
1 Gorganian Tome



Kano, Dracai of AetherStir the Aetherwinds (Red)Aether Flare (Red)


A deck and hero befitting those players that really love working through multiple lines of play and finding small edges to setup big damage turns by playing both sides of the table. With Kano, Dracai of Aether’s ability to play at instant speed, you have a hero who primarily wants to play on its own turns but also will need to often find opportunities to punish an opponent for letting their defenses down by leveraging that hero ability and playing in the opposition turn.

Kano has some really big damage output with the right setups thanks to cards like Aether Flare (Red), Stir the Aetherwinds (Red) and Blazing Aether. Starting at 30 life is challenging, but you more than have the power to make up for that, especially when you can utilize the Wizard legendary Storm Striders to hit the opponent with a big five-card setup at the end of the game. Is now the time for Kano in Classic Constructed? Perhaps not if you want a strategy to pick up and play for Road to Nationals this weekend. However, Kano has a lot of raw power and, with a lot of reps, you can certainly find success with this hero, be it at your local Armory or in ProQuests and Callings.


Karol Ruszkiewicz – Kano, LSS Dev-astation Series

1 Kano, Dracai of Aether
1 Crucible of Aetherweave
1 Fyendal's Spring Tunic
1 Metacarpus Node
1 Storm Striders
1 Talismanic Lens
3 Aether Flare (Red)
3 Aether Spindle (Red)
3 Blazing Aether
3 Chains of Eminence
3 Forked Lightning
1 Nourishing Emptiness
3 Reverberate (Red)
3 Snapback (Red)
3 Stir the Aetherwinds (Red)
3 Tome of Aetherwind
3 Voltic Bolt (Red)
3 Chain Lightning
3 Lesson in Lava
3 Sonic Boom
3 Tome of Fyendal
3 Aether Spindle (Blue)
3 Cindering Foresight (Blue)
3 Energy Potion
1 Eye of Ophidia
3 Gaze the Ages
3 Reverberate (Blue)
3 Rousing Aether (Blue)
3 Scalding Rain (Blue)
1 Timesnap Potion
3 Unmovable (Blue)
3 Voltic Bolt (Blue)
3 Whisper of the Oracle (Blue)



That’s all I have for today, tune in for part two to cover some other options for your next Flesh and Blood outing!

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