With a new set comes new cards and new stories to tell about crazy combos and on-hit effects that lit up the table. However, for me there are three cards that are likely going to be critical pivots for their respective classes going forward. With that in mind, let’s break down my top three game-breaking cards in Uprising.
Although card draw in Fai isn’t as offensively punishing as it is in many other decks, the potential to draw three off this card is quite staggering. In Draconic decks which look to run Phoenix Form, it’s equally likely that with three cards, you’ll be able to draw into any of the powerful Rupture cards like Red Hot, Rise Up, Breaking Point or Lava Burst. Any one of those after a Phoenix form again represents an incredible amount of damage coming through at the end of the chain link.
The combo potential for Phoenix Form becomes particularly enchanting when you start thinking about the possibility of chaining them together. Keeping one in Arsenal and playing it out with another in hand is a fruitful way to enhance the combat chain, getting that first Phoenix form to hit naturally. Even if you can’t get all three Phoenix Flames out for this ability, in many cases at least coming in for five with go again will be a very solid chain link addition for Fai, likely threatening some type of Mask of Momentum trigger alongside a good chunk of damage along the way.
Like how Katsu wants his Surging Strike–Whelming Gustwave lines to at least connect once per game, connecting with a Phoenix Flame might be an important pivot point for Fai each game, and will be absolutely key against control decks which are looking to stuff his offensive shut.
Once the first activation is rolling, it forces your opponent to continuously play with three cards in hand turn after turn as you continually activate it. Since you’re a Wizard, you don’t really care that the Coronet Peak eats your action point since most of the time you’re going to be playing on your opponent’s turn anyway.
This also brings me to the second point, that since you’ve forced a discard already on your turn with Coronet Peak, there’s less resources to generally go around and stop your arcane damage for your opponent next turn! This creates incredible synergy, as starting on her turn with only two blues, Iyslander can activate Coronet Peak, arsenal a playable blue and then simply pass. Going into the opponent’s turn, she can defend with one card, create disruption and damage with her weapon and instant from arsenal and keep another two cards for her subsequent turn to restart the process!
For decks with little resources in the first place, this is a nasty cycle in which you get worn down by arcane damage and Waning Moon, while not really playing out very efficient attacks due to the lower hand size and Frostbites you’re constantly having to battle through. However, this entire cycle of play starts with Coronet Peak, and I personally feel this is going to be the sleeper legendary of the set behind the ever-famous Crown of Providence.
Cromai is an incredible dragon that ticks basically every box Dromai could want. Her invocation side blocks for three, but more importantly can be played out for zero cost and give all those other dragons go-again within the turn. Cromai also comes in for a respectable three attack with two life stapled onto it. This makes it more of an investment to kill than simply a standard Kodachi or Phoenix Flame, and will absolutely demand a full card or a stronger weapon swing when played.
You’ll be seeing your opponent’s trying to get this thing off the board too, since not only does Cromai return an action point when he’s popped, but also whenever he attacks! This opens a lot of room in Dromai to play out multiple Rupture cards late in the chain link, play powerful Tomes out like Tome of Fyendal or use powerful cards like Dustup and Snatch with traditionally require action points or go-again to come up to full power.
Cromai is equally an incredible dragon to start your sequence of attacks off with. If you’re playing someone rife with six-attacks, they must pop Cromai and then the next dragon attack as well should they want to stop an entire chain link. However, this means they have to commit two cards out of hand even if they’re gaining some value with the Phantasm triggers. Against slower decks like Guardian and Brute that can pop Phantasm, a little bit of breathing room like this is a great firestarter for Dromai to keep bigger hands the subsequent turn and start really laying a beatdown with cards like Rake the Embers (Red) and so forth. Look out for multiple copies of Cromai in almost every Dromai list this summer.