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Hybrid Lexi is Even Better with Uprising in Flesh and Blood

A while back, I wrote a piece about a Hybrid Lexi deck that could play out both Ice and Lightning-based arrows to really tailor her game towards her opponent. At the time, I think that deck was a great choice with a lot of great sideboarding options for the somewhat aggressive meta at the time. However, as the full power of control Oldhim, Dromai, Iyslander and so forth came into play in early Nationals season, the deck quickly fell out of favor as it didn’t have the tools to handle the disruption alongside the efficient damage sources they were able to present. In addition, a lack of a meta update for a few months made the deck a bit of a relic of a past time if you were to sleeve it up today.

However, with Fai now running hot, alongside various other aggro decks starting to peak their heads out of the snow, this newer, updated deck list you’ll be seeing today is quite well positioned for success. Add in that Oldhim and Iyslander both are playing less and less control-oriented and more so midrange based game plans, and this deck’s generally poorest matchups are becoming consistently winnable as well. Before I get into this piece, I urge those who haven’t read the original Hybrid Lexi article to do so here. There, you’ll find my main philosophy behind the deck and its core arrows and tenets. Equipping yourself with that knowledge firsthand will be key to understanding where the current updates are coming from and how the deck has improved. 

 

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The Deck List 

Without further ado, here’s the new Hybrid Lexi, Livewire deck list come October 2022. 

Lexi Dual - October 2022 (Lexi, Livewire)

Weapons: Voltaire, Strike Twice
Equipment: Bull's Eye Bracers, Fyendal's Spring Tunic, Heart of Ice, New Horizon, Perch Grapplers, Shock Charmers

[3] Blizzard Bolt (Red)
[3] Bolt'n Shot (Red)
[3] Chilling Icevein (Red)
[3] Endless Arrow (Red)
[2] Fatigue Shot (Red)
[3] Frazzle (Red)
[2] Heaven's Claws (Red)
[2] Ice Storm (Red)
[3] Icy Encounter (Red)
[3] Lightning Press (Red)
[1] Pulse of Volthaven (Red)
[3] Three of a Kind (Red)
[3] Blizzard Bolt (Yellow)
[2] Bolt'n Shot (Yellow)
[3] Frazzle (Yellow)
[3] Heaven's Claws (Yellow)
[3] Light it Up (Yellow)
[2] Rain Razors (Yellow)
[3] Channel Lake Frigid (Blue)
[3] Cold Snap (Blue)
[3] Electrify (Blue)
[3] Frazzle (Blue)
[3] Frost Lock (Blue)
[2] Heaven's Claws (Blue)
[3] Hypothermia (Blue)
[3] Polar Blast (Blue)
[3] Winter's Bite (Blue)

See the full deck at: https://fabdb.net/decks/QKkxLOzp

For those familiar with the original version, much of this will look similar. However, some key ratios adjustments alongside some new additions might stick out to a few keen eyes. Let’s go over the main key additions first. 

Expanding the List 

Electrify (Blue) (Regular)Polar Blast (Blue) (Regular)Cold Snap (Blue) (Regular)

Alongside Polar Blast (Blue) and Electrify (Blue) previously being key ways to draw out of Arsenal alongside activating Lexi’s ability, we now have Cold Snap join the fray. While mainly highlighted as a premium Iyslander card, the Uprising common slots nicely into what our deck here is trying to do. Although it’s not as universally useful as Polar Blast or Electrify, being a blue fuseable card with a great disruptive effect in the mirror and against other decks trying to disrupt us, while also providing incredible value out of Arsenal makes it an easy card to slot into the list. 

Similarly, Hypothermia is another new inclusion here. I think this is perhaps the single most powerful addition within the deck itself. Blocking out and playing out Channel Lake Frigid was previously one of the powerful ways in which this deck created windows to pivot, and Hypothermia almost doubles the ability to do so against most aggressive decks. Although it remains a sideboard card for the obvious reason that not all decks attack through go-again, it allows you to do a lot with a few cards and is a great choice to hold around in Arsenal for when you have an off-turn and need to make sure your opponent can’t pivot hard into you. 

The last main two inclusions here are Icy Encounter and Fatigue Shot. Both being sideboard cards, the former is mainly for the Dromai matchup, which is basically unwinnable without the card. You need to be able to race Dromai while disrupting her. However, the price you pay for disruption means you aren’t exactly operating at levels of aggro Fai in terms of your damage output. Having poppers in your deck is hence crucial to making sure you’re able to continue keeping the pressure up while keeping her board state (mostly) clean. 

Lastly, Fatigue Shot just comes in versus the Guardian matchups to add some more damage in the deck as a red arrow, and makes sure the aggro Guardians can’t hit you too hard when you see they’re holding their hand for something like a Spinal Crush or Pummel-based turn. 

The Sideboard

Rain Razors (Regular)Heaven's Claws (Red) (Regular)

I adjusted many ratios in the sideboard here, mostly to align with more of the decks core philosophy. The main change here is reducing Rain Razors and Bolt’n’ Shot (Yellow) in the sideboard both down to two-ofs. The main reason for this is that this deck really isn’t trying to combo off with large Rain Razors turns and the card can be rather clunky if you’re trying to set it up for huge turns. The fact that it doesn’t block as well and comes in only in certain matchups lets me cut both it and its Bolt’n’ Shot partner card to two copies each. 

Both Heaven’s Claws (Blue and Red) also get cut down to two copies each and come out of the core deck an into the sideboard. Although they are useful pieces in matchups that try to fatigue you out, they don’t present enough in the aggro matchups to merit core deck inclusions. 

Matchups 

Let’s cover the major matchups in today’s metagame as well as some of your toughest ones as well.

Fai

Your post-sideboard configuration is Channel Lake Frigids, Blizzard Bolts (Yellow), Hypothermia and essentially all the disruption you can cram into 60 cards. This is an easy match once you get rolling, as the sheer disruption and discard effects you can present on the arrows and through your non-attack actions make it really tough for the Ninja to cope. However, good Fai players can get around this at times, so mastering the use of Shock Charmers to punish them when they’re looking greedy or knowing when to also respect their on-hits or Mask triggers can be critical to mastering this matchup completely. For the most part however, you should be able to roll over most Fais and move onto the next round. 

Iyslander

This is a tricky matchup, but your access to Heart of Ice makes life significantly easier for you. Keeping most of the play in front of you as well as making her defense reactions cost more should allow you to leak damage continually over the course of the game. In addition, although Iyslander loves to disrupt, she doesn’t like being much disrupted herself. Playing out a Channel Lake Frigid or forcing her turn to close over with Frostbites can be quite frustrating for her. With more modern versions of the deck running attack actions like Wounded Bull and Fyendal’s Fighting Spirit, the singular Frostbite from Lexi’s ability can be huge. Equipment-wise, you can run Bull’s Eye Bracers, as the extra arcane barrier you can pitch into can be really add up over the course of the game. In addition, its activated ability can be used as a key pivot in the game or to really seal the deal on larger damage-oriented turns.  

Oldhim & Bravo

You don’t know if they’re going to be defensive or aggressive, but you need to run extra cards to respect both situations. Throwing in your extra attack actions and a few key non-attacks or buffs from the sideboard should find you at a deck size of about 65 to 68 at game start. This helps you weather through the big disruption and discard effects without feeling like you’ve lost crazy damage out of your deck, as well as will ensure you’ll have enough heat to close the game should they be trying to fatigue. Lastly, make sure you use your Charmers here! The card is key to getting through free damage sources through the game, especially with Frazzle. Your main game plan here needs to be to punish the defensive decks as much as you sensibly can with Charmers when they leak even those few points of damage. The defensive decks don’t leak damage often, so making sure it’s potent when they do is critical here. 

Dromai

This is by the far the toughest one of the bunch. Luckily, Fai seems to be keeping her at bay currently in terms of sheer volume. However, should you sit down across from one, you need to push your disruption to the max and hope she doesn’t get her punishing dragons out early. Kyloria can really swing games in her favor, and since killing dragons is so inefficient for you, you simply need to rely on sheer Ice-based disruption and your damage to keep her at bay. Icy Encounter and Lightning Press will be your main ways to pop dragons, so trying to time them up in the early to midgame to get that critical swing of tempo in your favor will be huge. Of course, if Tomeltai comes out early and destroys New Horizon, you can basically call it game from there. There’s only so much that your deck can flex before it breaks. 

Wrapping Up

I hope you were able to enjoy this follow up to my original Hybrid Lexi build write up! I’m quite fond of the build and think it really does feel like the way Lexi was designed to be played by the creators. With a more streamlined vision of what it wants to do, as well as a tighter and more complete sideboard and core, I really think this Hybrid Lexi 2.0 version is a real step up from before. Whether its your first rodeo with the deck or second time around, I highly recommend you sleeve it up and take it for spin. Once you’ve given it a shot, if you’d like to know more about the deck’s creation or more in depth matchup and sideboarding plans, feel free to message me on Twitter @a_dedanwala.

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