The Monarch ready-to-play Blitz precon decks are great to pick up especially for newcomers to Flesh and Blood – they’re a very easy entry point to learn the four new heroes of Monarch and their mechanics. Equally though, these out-of-the-box, ready-to-play Blitz precon decks are awesome for experienced players to go pick up and have a few games to help decide which playstyles they like of the new Monarch heroes.
Ultimately, these provide a way for new and veteran players alike to zero in on one or more of the new heroes, and build upon that Blitz precon deck to step it up a notch ready for local Skirmish and Armoury events. The Blitz preconstructed decks are more than ready to take along to your locally Armoury event, but you can easily acquire a few extra cards and upgrade these decks to devastating effect. Today, I’m showcasing a range of upgrades from budget to a bit more luxury for one of these brand-new hero Bltiz precon decks – Boltyn.
The off the shelf preconstructed list is this:
Class: Light Hero: Boltyn Weapons: Hatchet of Body, Hatchet of Mind Equipment: Gallantry Gold, Halo of Illumination, Snapdragon Scalers (1) Battlefield Blitz (red) (2) Bolt of Courage (red) (2) Courageous Steelhand (red) (2) Cross the Line (red) (1) Dusk Path Pilgrimage (red) (2) Engulfing Light (red) (2) Express Lightning (red) (2) Illuminate (red) (1) Invigorating Light (red) (2) Push Forward (red) (2) Rising Solartide (red) (2) Take Flight (red) (1) Valiant Thrust (red) (2) Courageous Steelhand (yellow) (2) Cross the Line (yellow) (2) Express Lightning (yellow) (2) Rising Solartide (yellow) (2) Take Flight (yellow) (1) V of the Vanguard (yellow) (2) Bolt of Courage (blue) (2) Engulfing Light (blue) (2) Seek Enlightenment (blue) (1) Minerva Themis (undefined) See the full deck at: https://fabdb.net/decks/VPlANeBq/
Boltyn is a hero that can unleash some truly devastating go wide turns. Not only does Boltyn’s hero ability enable these big turns with both the passive +1 effect, but his attack reaction ability can give attacks with higher than base power go again. The out of the box deck already includes a number of good setup and pay off cards. In Halo of Illumination, Express Lightning and Cross the Line, you have great ways to set your soul up early game. Furthermore, V of the Vanguard, Take Flight, Valiant Thrust and Battlefield Blitz (Red) all allow to use that Soul to great effect for pushing big damage turns.
If you’re working on a pretty tight budget, or simply want to upgrade Boltyn but don’t want to necessarily invest for things like a Legendary, you still have some great options. Boltyn has at his disposal a number of majestic rares that can significantly elevate your damage potential.
The easiest place to start when thinking about upgrades is with your vacant six equipment and weapon loadout spots! Filing out and upgrading these 11 total slots of equipment and weapons that you have to work with in the Blitz format is going to give you an “arsenal” to work with in every matchup.
A combination of equipment for defensive purposes against both physical and Arcane are great. Gallantry Gold is a great piece of equipment that comes standard with the Blitz deck, while Courage of Bladehold, Valiant Dynamo and Arcanite Skullcap are great upgrades for Boltyn on the physical defense side, with the latter two falling into the “luxury” category and certainly by no means absolutely necessary to be competitive. Along with options such as the Nullrune equipment (Nullrune Gloves, etc.), Monarch has introduced Spellvoid on a number of equipment to combat arcane damage, with Halo of Illumination being a great included for the Wizard matchup.
Equipment that can enhance Boltyn’s offense are also going to do a lot of work. Gallantry Gold does double time on offense and defense, which makes it one of the most important equipment in the Hatchet of Body and Hatchet of Mind or Cintari Saber builds. Likewise, Courage of Bladehold does similar and allows you to setup some huge turns in Sword-centric variants. Vest of the First Fist can equally help those big turns in Hatchet builds and is a great budget option for the chest equipment slot.
So, what weapon or weapons to play? The weapon(s) you choose to play is greatly going to influence your build of the deck as certain cards pair best with certain weapons, while other effects don’t work at all in conjunction with some weapons (like Courage of Bladehold and Hatchet of Body and Hatchet of Mind).
I recommend working out what cards you want to build around and then choosing a weapon setup from there. If you really want to play Spill Blood as a win condition for example, then Hatchets will be your default choice. I personally like Hatchet and Raydn, Duskbane builds. At the end of this article you can find a deck list for each build!
Next up is the power. While these pre-constructed Blitz decks are fairly strong and perfectly reasonable to play as is for your local Armoury or games with friends and family, ultimately to give Boltyn some juice and a competitive edge, there a number of cards we can choose from to add and increase the overall power level of the deck.
V of the Vanguard is one card that can be both a great way to setup your Soul and also a way to deliver some massive five card turns of damage. Getting up to the max two copies here is a no brainer. Lumina Ascension is a great card that is always a threat, although it does require some setup beforehand with a Charge card and at least one card in Soul. I especially love Lumina in Hatchet decks for allowing you to attack with each twice and get those Hatchet +1 buffs off one another.
Spill Blood is another setup card you can utilize with Hatchet of Body and Mind, a card that you can easily Arsenal for a turn or two and utilize along with a Gallantry Gold, Lumina Ascension or Dusk Path Pilgrimage (Red). Dominate is one of my personal favorite forms of evasion to finish off games in Blitz, so naturally I’m a fan of Spill Blood setup turns.
You could also look to utilize a card like Beacon of Victory, which can be an attack reaction buff that you almost “build yourself.” If you have stacked up a significant Soul, Beacon can even be a standalone win-con by pushing an extra four or five damage fairly reliably in the reaction window. Beacon allows you to do some pretty awesome things though, even with just two cards in Soul. One really efficient play pattern with Beacon is to play it for X=1 on an attack, go and search up Valiant Thrust (Red) with the effect, give your weapon or attack action go again with Boltyn and then come in for seven with the Thrust.
Non-attack actions and reactions aren’t the only upgrades at our disposal though. Attack actions in the form of Celestial Cataclysm and Bolting Blade can be utilized to great effect in these Boltyn builds. Seven damage with go again out of Cataclysm certainly requires some setup to get your Soul in shape, but as part of a four or five-card hand late game can guarantee significant damage. One of the real upsides of these two yellow attack actions is that they pitch early for two and also defend for three, so they’re never truly a liability.
Boltyn in Blitz really feels like a hero you can build a number of ways to be competitive and on any budget. Below I’ve included two different builds that you can take your Blitz precon deck and upgrade into. One list, a Hatchet of Body and Hatchet of Mind build is more budget-friendly and you could easily drop the Valiant Dynamo altogether and replace Arcanite Skullcap with Ironrot Helm for matchups where you need the 1 defense over Halo. With those two changes, you’re looking at a very good Boltyn deck for less than $50!
The second list is more on the luxury side and it certainly has a bunch of raw power with these upgrades. This list is a Raydn, Duskbane build that can take the aggressor role turn after turn, and end with some pretty crazy Lumina Ascension or V of the Vanguard turns.
Spill Blood Hatchets
Class: Light Hero: Boltyn Weapons: Hatchet of Body, Hatchet of Mind Equipment: Arcanite Skullcap, Gallantry Gold, Halo of Illumination, Nullrune Boots, Nullrune Gloves, Nullrune Robe, Snapdragon Scalers, Valiant Dynamo, Vest of the First Fist (2) Battlefield Blitz (red) (2) Bolt of Courage (red) (2) Courageous Steelhand (red) (2) Cross the Line (red) (1) Dusk Path Pilgrimage (red) (2) Engulfing Light (red) (2) Express Lightning (red) (2) Push Forward (red) (2) Rising Solartide (red) (2) Spill Blood (red) (2) Take Flight (red) (1) Valiant Thrust (red) (1) Bolting Blade (yellow) (2) Cross the Line (yellow) (2) Express Lightning (yellow) (2) Lumina Ascension (yellow) (2) Take Flight (yellow) (2) V of the Vanguard (yellow) (2) Bolt of Courage (blue) (2) Engulfing Light (blue) (2) Illuminate (blue) (1) Minerva Themis (undefined)
Raydn and Friends
Class: Light Hero: Boltyn Weapons: Raydn, Duskbane Equipment: Arcanite Skullcap, Braveforge Bracers, Courage of Bladehold, Fyendal's Spring Tunic, Gambler's Gloves, Nullrune Gloves, Nullrune Hood, Nullrune Robe, Refraction Bolters, Snapdragon Scalers (2) Battlefield Blitz (red) (2) Bolt of Courage (red) (2) Courageous Steelhand (red) (2) Engulfing Light (red) (2) Express Lightning (red) (2) Illuminate (red) (2) Plunder Run (red) (2) Razor Reflex (red) (2) Take Flight (red) (2) Valiant Thrust (red) (1) Beacon of Victory (yellow) (2) Bolting Blade (yellow) (1) Celestial Cataclysm (yellow) (2) Cross the Line (yellow) (2) Express Lightning (yellow) (2) Lumina Ascension (yellow) (2) Take Flight (yellow) (2) Twinning Blade (yellow) (2) V of the Vanguard (yellow) (2) Bolt of Courage (blue) (2) Take Flight (blue) See the full deck at: https://fabdb.net/decks/dBDzgaQb/