Cards of the Week rides on with the first week of June giving up some spicy takes! Let’s get right to it.
Although Shadow Puppetry is not on the rise as universally as Command and Conquer was a week or two ago, it remains one of the strongest cards in all of Shadow. Although its use was always apparent in Chane, Shadow Puppetry has been springing up in various Levia decks around the tournament scene, to solid effect.
Due to wanting to generally wanting two big attack in a turn, Shadow Puppetry has provided her with a great way to do so at zero cost, giving go-again, +1 damage and an on-hit effect to usually barren Brute cards. In many cases, the go-again is all Levia will need. However, with many more successful Levias running cards playable out of banished zone, the on-hit effect is equally valuable to possibly turn-off blood-debt or banish a card like Ghostly Visit or Void Wraith for another swing of damage.
In addition to this, since the +1 from Shadow Puppetry is applicable to any attack action, it works tremendously well with cards such as Command and Conquer, Lunartide Plunderer (Yellow), Soul Harvest or even Enlightened Strike for a fantastic 5+1 damage, with go again (from Shadow Puppetry) and draw a card. Shadow Puppetry hence provides Levia, and Brute in general, with something it has been lacking for a long time – awkward block on-hit effects and easy ways to gain go-again. Look out for big Shadow Puppetry turns from your local Levia players moving forward.
This may be due to the emergence of Boltyn, Breaker of Dawn in the meta, but the base Kassai players that were floating around seem to have greatly reduced in quantity. This may be partially due to eager warrior players looking to test their old Warrior cards out with the new hero, but it may also represent the fact that Boltyn does what Kassai decks have always wanted to do, but slightly better.
The go wide options of Kassai are tied to cards such as Warrior’s Valor, Driving Blade, Glint the Quicksilver and so forth. Boltyn, on the other hand, can give go-again simply from his hero ability, representing a better usage of resources on go-wide turns then what Kassai represents. In addition to this, the +1 boost to cards when charged allows Boltyn to punish with weapons more effectively and with on-hit effect centric attack actions like Command and Conquer, Life for a Life, Bolt of Courage and so forth.
The niche for Kassai now becomes solely Copper production unlike any other hero, which is as of now restricted due to the lack of Copper-centric cards in Monarch. Until the meta is injected with a flurry of cards capitalizing on this currency, Kassai is most likely going to remain a very rich Warrior with nothing to spend her cash on.
This is little bit of an interesting entry, but weirdly makes sense at the same time. Deck techs of a Battle Wizard type of Kano are popping up, with a flurry of attack actions with annoying on-hit effects. These attack actions include cards like Rifting (Red), Life for a Life (Red) and so forth, and these players look to punish you for your lack of defensive equipment with these cards. As a result, the biggest offensive weapon of these classes is surprise.
In preparation for a OTK or TTK Kano, you’ll run lots of Nullrune equipment and hope to pitch away their offense. The presence of attack actions then allows the player to surprise you and possibly induce poor plays as you fumble to create a game plan against this sort of deck tech. The game plan of this class then revolves around surprising you with strong attack actions and pinging you with bits of Arcane damage along the way. Don’t be surprised as well if the Wizard player pulls out a Sink Below (Red) out of Arsenal, as these Wizards are an entire flip away from your understanding of how this class generally plays!
Due to them running attack actions, you can play more freely with your turns and your offensive pressure. Their biggest weapon is surprise, so if you can adjust you game plan to push their life total more offensively down to zero, you’ll more frequently force them to take damage and play off the top of their deck, which won’t necessarily be effective. These players don’t have the high-end offensive power of a regular Wizard player, and hence forcing them to play that style works well into locking them into playing poor cards and punishing them for their lower starting life total.