3 Advanced Interactions for Uprising Limited

With the upcoming Road to Nationals events being the Uprising Limited draft format, it’s crucial you are aware of the advanced interactions in the set. In the Limited format such as a draft, the smallest edge can be the difference between a win and a loss, with many games being decided by a single point of life. In this article, I will outline three interactions that I think every player should be aware of in order to have the highest chance to qualify for your country’s nationals tournament and perform at the highest level in any Uprising draft. 



Header - Prevention Effects

Uprising has a lot of prevention effects in the format, such as quell, ward and the new Helio’s Mitre

Quelling Slippers (Regular)Sand Cover (Red) (Regular)Helio's Mitre (Cold Foil)Oasis Respite (Red) (Regular)

The main thing to understand about these prevention effects is the difference between targeted prevention effects like Oasis Respite and prevention “shields” such as Helio’s Mitre and Sand Cover. Oasis Respite targets the source of damage, while a card with ward eats up the damage from the next source. This is especially impactful when Iyslander is involved. Let’s have a look at the following example. 

Your opponent is playing Iyslander. It’s the very first turn of the game and they’re going first. They play out a red Polar Cap and fuse it. You have four arcane damage coming your way. You do have a red Oasis Respite in hand, one yellow, two blue pitch cards and no access to arcane barrier. You could simply use up your Helio’s Mitre, pitching the one yellow and two blue pitch cards and preventing the next four damage dealt. But your opponent can activate their Waning Moon, which would eat up two of that prevention, meaning two of the Polar Cap’s damage would go through and you would still create a Frostbite. If you do not want to receive that Frostbite, the safest play would be to play out the Oasis Respite, as it targets the source of the damage. Even if your opponent activates Waning Moon, Oasis Respite is still preventing the Polar Cap. 

Another useful thing to understand is Quell. Quell is a replacement effect that occurs when a player is taking damage. This means it works in a similar fashion to arcane barrier in the damage step. What this means is, once your opponent passes during the reaction step and you pass back, there is no priority when they decide to activate their Quell equipment. Let’s illustrate how this works in the following example.

Quelling Robe (Regular)Fai // Storm of Sandikai (Regular)Phoenix Flame (Cold Foil)Rapid Reflex (Blue) (Regular)

You’re playing Fai. Your opponent is on one life. You are attacking them with a Phoenix Flame for one with one resource up and one card in hand. That card is a blue Rapid Reflex. They declare no defense. Because they’re facing lethal, you decide to pass in the reaction step and hold your Rapid Reflex, in case they have a Sand Cover or Oasis Respite. The opponent also passes their priority in the reaction step and you both go to the damage step. Your opponent uses quell to stop the one point of damage from Phoenix Flame. Because there’s no priority in the damage step, you cannot play your Rapid Reflex and push through the one point of damage. You could have played out the Rapid Reflex in the reaction step, but you do become vulnerable to cards like Sand Cover and Oasis Respite. 


Header - Ash Management

With Dromai, the new Illusionist hero, being one of the three heroes in Uprising, it’s important to understand how Ash and transforming Ash works. The key distinction is between cards that say “transform target Ash you control” and “transform up to one Ash you control.” This subtle distinction has huge implications when you do not control any Ash. All the dragon invocations like Invoke Kyloria or Invoke Yendurai say “transform target Ash you control.” This means you cannot play the card if you do not control an Ash. You have to have a legal target to play these invocations, even if you can pitch a red card to play them. You would get the Ash after you have declared a legal target for your invocations.

Invoke Kyloria // Kyloria (Regular)Invoke Yendurai // Yendurai (Regular)Rake the Embers (Red) (Regular)Billowing Mirage (Yellow) (Regular)

However, cards that say “transform up to…” like Rake the Embers and Billowing Mirage can be played without having a target for their ability. This means you could potentially not have any Ash, then pitch a red card to Billowing Mirage, play it and then target the Ash you have created with the Billowing Mirage. This distinction is crucial and is a huge part of Dromai’s Ash management.


Header - Scar for a Scar

The last one is my favorite because it’s an interaction involving the only reprint in the set – Scar for a Scar. In Welcome to Rathe, the go again was always available, as there were no instant shenanigans that could affect this ability. However, in Uprising, there is. Iyslander can shoot spells from her Arsenal as an instant, which has interesting applications for Scar for a Scar. You can respond to the go again trigger by shooting yourself.

For example, let’s say you’re playing Iyslander against Fai. You’re on 10, they’re on seven. They start their turn with four cards in hand and a card in their Arsenal. They play out a red Scar for a Scar from Arsenal. You have a blue Ice Bolt in your Arsenal. Technically, you could respond to the Scar for a Scar trigger by playing out the Ice Bolt targeting yourself. You drop down to seven, Scar for a Scar resolves, the card sees you’re both on the same life and it does not have go again. You defend the Scar and since it won’t have go again, end your opponent’s turn, stranding four cards in your opponent’s hand. Will this ever be the correct play? Maybe, but it’s a useful interaction to be aware of. Now imagine your opponent plays out an Oasis Respite, preventing the damage dealt to you by you. Now we’re playing some high caliber Flesh and Blood!

These three are just a few of many intricate interactions present in the Uprising set. These make the draft format exciting and rewards players for knowing the rules and using these skills to their advantage. I hope these examples have clarified some questions you might have had about the format and that this knowledge becomes useful for you to take out those local Road to Nationals events. My sneaky hope is that you manage to use the knowledge about Scar for a Scar go again trigger to stop an opponent in their tracks by denying their go again to take out the title! Oh, and just so you know, you can even target yourself with Waning Moon for extra points. 

2 thoughts on “3 Advanced Interactions for Uprising Limited”

  1. So I’m just a little confused on why Helios Mitre wouldn’t completely prevent the damage from polar cap when it says “prevent damage that would be dealt to your hear by a source of your choice” as well. Could you not pay 8 and prevent 4 damage specifically from the Polar Cap just like you would with Oasis Respite?

  2. Helio’s Mitre AND Oasis Respite work in the same way, you select the source, he wanted to give the example with Ward 4 but made a mistake 😀

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