Phyrexia: All Will Be One MTG Limited Set Review: Blue

Welcome to the Limited set review for Phyrexia: All Will Be One. For this set, Reid and I decided to divide things 50-50 in an effort to get the review out to you as quickly and effectively as possible.

White / Blue / Black / Red / Green / Multicolor, Artifact and Land


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Header - Ratings Scale

Retired and inducted into the Limited Hall of Fame: Pack Rat, Umezawa’s Jitte, The Scarab God.

  • 5.0: Titania’s Command. Siege Veteran. Skystrike Officer.
  • 4.5: Mishra, Claimed by Gix. Phyrexian Fleshgorger. Saheeli, Filigree Master.
  • 4.0: Thopter Mechanic. Obliterating Bolt. The Mightstone and Weakstone.
  • 3.5: Scrapwork Cohort. Scrapwork Mutt. Excavation Explosion.
  • 3.0: Aeronaut Cavalry. Argivian Opportunist. Combat Courier.
  • 2.5: Stern Lesson. Gix’s Caress. Disenchant.
  • 2.0: Whirling Strike. Ravenous Gigamole. Roc Hunter.
  • 1.5: Supply Drop. Tocasia’s Onulet. Su-Chi Cave Guard.
  • 1.0: Shoot Down. Defabricate. Disciples of Gix.
  • 0.0: Mox Amber. One with Nothing


Header - Mechanics

Let’s take a look at the recurring mechanics of the set, with an eye for how Reid thinks they’re likely to play in Limited. 

For Mirrodin!

For Mirrodin! only appears on Equipment. It’s functionally the same as living weapon, except rather than a 0/0 Germ token, you get a 2/2 Rebel. Living weapon was already strong, and more stats makes For Mirrodin! even more appealing. You even have flexibility to move the Equipment around while leaving your Rebel tokens to keep fighting the good fight. 

When evaluating these cards, first ask how strong the creature would be as a standalone (for instance, Vulshok Splitter gives you a 4/2 up front for the price of four mana). Then add a modest premium because the Equipment has value in itself, and because there are some equipment synergies to boot. I predict that most of the reasonably-priced For Mirrodin! Equipment will be good Limited cards. In fact, the first one or two you have in your deck will be particularly nice for those long games where you have enough time and mana to move the Equipment around. 

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