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Modern Mono-Red Aether Grid Food – Deck Guide

I’ve spent a lot of time working on various Asmoranomardicadaistinaculdacar Food decks in Modern and while they usually shine in creature-heavy metagames, they can often struggle against big mana, control and combo, as most versions are unable to present a quick clock. Over the last week or so, I’ve been working on a version of the archetype, a mono-red variant that takes the best elements of the usual Food decks but is able to close out the game quickly with the powerful burn spells: Shrapnel Blast and Galvanic Blast

Shrapnel BlastGalvanic Blast

Being able to close out the game quickly with the blasts drastically changes the dynamic from the older Food variants. After a lot of drafts and looking to other payoffs, I also found an unlikely dynamic duo that work perfectly in the mono-red Food shell. 

Academy ManufactorGhirapur Aether Grid

Both of these cards already work really well with The Underworld Cookbook/Ovalchase Daredevil game plan of making a Food token every turn since it’ll give you a pile of artifacts to deal massive damage with Ghirapur Aether Grid and it will give you a steady stream of game objects with Academy Manufactor. These cards give you a powerful, synergistic and resilient game plan to complement the rest of the deck.

I’ve found that since Aether Grid is bad to draw multiple copies of and since you only want to draw one copy over the course of a game (ideally in the mid to late game), so I think it’s correct to only play two copies despite it being an important part of your game plan. It’s nice to have multiple copies of Manufactor in play however, as two copies will give you three of each type of token, three Manufactors will give you nine of each type, and the full four Manufactors will give you a whopping 27 of each type of token if you’re ever able to get lucky enough to have all four in play at the same time.

Here’s where I’m currently at with the deck. I’ve found it to have a lot of game against the field at the moment. It’s good against control, Murktide, Hammer and other aggro decks, has a close matchup versus big mana decks and has a hard time versus cascade decks like Rhinos. 

 

 

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