When Modern Horizons 2 first released, there was a certain collective dread felt in the player base. Modern players were convinced that there was going to be a “new Hogaak,” a card that would be a tier above the rest and warp the format in an unhealthy way until it got banned. Initially, that dread turned into a frenzy around Urza’s Saga with many players expressing their concerns that Saga would be as disastrous for the format as Hogaak was. Then players found the engine of Urza’s Saga, Asmoranomardicadaistinaculdacar, The Underworld Cookbook and Ovalchase Daredevil and many thought that this combination of cards would be an unstoppable force and a tier one player in the metagame for the foreseeable future. But as the dust settled, and the player base learned how to play against this engine, Asmoranomardicadaistinaculdacar decks slowly started to fall by the wayside and fall into obscurity.
I, like many other deckbuilders, have spent a lot of time working on the archetype trying to find the best home for this package and despite MH2 releasing 11 months ago, the first good Asmoranomardicadaistinaculdacar deck I built a little over a month ago and was an aggressive red version that used Shrapnel Blast, Galvanic Blast, and Ghirapur Aether Grid to close out games quickly. You can find a link to a guide on that deck here:
The main idea behind this build was that the major flaw of most Asmoranomardicadaistinaculdacar decks was the inability to close games out quickly and their engine could be largely ignored by a lot of decks. By playing eight Blasts, that dynamic changed drastically. Today we’re looking at a different and potentially more promising build I’ve been working on that’s trying to close out games by assembling an infinite turn combo using Time Sieve.
Time Sieve is a great way to turn a useless pile of Food tokens into a bunch of extra turns. While this deck is trying to assemble either two Cookbooks and one Academy Manufactor or two Manufactors and one Cookbook plus a Time Sieve to take infinite turns, most often you’ll just be making Food over the course of a few turns with a Cookbook or two, setup for a turn where you can use Time Sieve as a Time Walk by sacrificing five Food and try to use the value from those one or two extra turns to assemble the true infinite combo.
Using Time Sieve as an infinite turn engine is neither a new idea nor an original idea of mine. There have been tons of interesting builds from great players like Kannister, Sam Pardee and D00mwaker to name a few, but the recent printing of Ledger Shredder has allowed me to whip up this build that gets to be both more focused on the combo and have access to a great card advantage engine revolving around Ledger Shredder and Unearth.
Here’s the list. I’ve been very impressed by it in testing and found it to have a good matchup versus Four-Color Omnath, Murktide, Burn, Titan and Living End. However, it struggles versus Rhinos, Tron and hate cards like Pithing Needle, Rest in Peace and Force of Vigor. Keep in mind that if the metagame evolves to be full of hate cards for the archetype, I recommend either switching strategies or splashing white for Prismatic Ending/Teferi, Time Raveler in the sideboard.