Before the release of Modern Horizons 2, I spent a lot of time building control decks that got to play Lurrus of the Dream-Den as a companion. Having access to a late-game card advantage engine that never costs you a draw step is good in every deck, but this especially shines in control since the archetype is always trying to get to the late game when Lurrus will be relevant. I tried a bunch of different shells, but the best variant I built was a Sultai Control deck that played Bring to Light and Valki, eventually ending on this Bant Valki Miracles list.
This package gave the deck access to one of the most powerful planeswalkers in the format: Tibalt, Cosmic Impostor at a discounted rate thanks to Bring to Light, while still maintaining Lurrus’s deckbuilding restriction since Valki counts as a permanent with mana value two.
I played a lot of this deck, and Modern Horizons 2 brought some new tools that have evolved the archetype further.