How I Learned to Stop Worrying and Love Temur Rhinos – Deck Guide

Like many current decks in Modern, Temur Rhinos is a deck that began with the printing of Modern Horizons 2, particularly because of Shardless Agent and Fire // Ice. Prior to Shardless Agent entering the format, you had to play Ardent Plea or Demonic Dread in order to have eight cascade spells. Each had their problems. Plea requires you to be four colors and Dread requires there to be a creature in play to cast it. Shardless solved both of these problems for you. 

MH2 also gave you Fire // Ice. It might not look like much, but it gave this sort of strategy a critical amount of interactive spells that work with the deck building restrictions of a cascade deck. Between split cards, the Modern Horizons 1 and 2 pitch spell cycle and Adventure creatures, you can play a normal game plan without sacrificing too much efficiency. 

Initially, Rhinos was one of the more popular strategies initially after the release of Modern Horizons 2. In fact, it won the first major event after the release, the season 1 MOCS Showcase, in the hands of Yuuki Ichikawa.



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4 thoughts on “How I Learned to Stop Worrying and Love Temur Rhinos – Deck Guide”

  1. Which dual lands are better if I’m trying to go budget with the Temur Rhinos? Fast lands or check lands or pain lands?

  2. what about- dropping 1 bonecrusher and 2 Subtlety to main board 3 endurance at least gives you a fighting chance against Living end. Otherwise you’re hoping to draw into an endurance after the opponent griefs your hand. The sideboard 4 endurance slots fit Leyline of the Void. The LotV hit a lot of decks – Murktide, Dredge, Living End, Oops! All spells? Drop Jace and one Force of Vigor for the 2 Subtlety?

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