Possibility Storm was launched in early 2017 by Alex Wolf and Brian Dale, and has produced a new Magic puzzle (almost) every week since. The puzzles aim to let players explore unique challenges and employ unconventional tactics to "win this turn" in seemingly-impossible scenarios, and educate players on quirky rules interactions that can give them an extra edge both casual and competitive play. The project is supported by a team of judges and testers from around the world.
In this week’s puzzle, two dragons are on board and you have a host of options for how (or if) to use your Lithoform Engine. There are many paths to 12, but only one path to the 13 you need to win. Can you find it? (Hint: It’s a weeeeeird one.)
How many possible options could you have with only a three card hand? Well, at least six if every card is also a land. See if you can figure out how to solve this week’s puzzle without losing to Massacre Wurm first!
Ready for another mind-melting puzzle? At the center of today’s puzzle is one of Zendikar Rising’s spiciest creatures – Scourge of the Skycleaves. Can you figure out how to mess around with it to hit for lethal, regardless of however the opponent might try to stop you?
We’re back with another puzzle! This week you’re presented with a pretty strange board state, and are up against a big challenge of dealing a huge 16 damage this turn. There are a ton of different ways to try, but only one that works. Can you find it?
We’re back with another puzzle! This time, the board on both sides has been slowly dominated by Mutate effects, and if you don’t win this turn, it looks like your opponent might run away with victory soon. But they’re at 16 life, you can’t possibly hit them for that much this turn… can you?
Weird times call for weird puzzles, so we ventured into the world of 100-card singleton for a change with a little help from Commander aficionado Jimmy Wong! Come see if you can pilot this Marchesa madness to deal a smashing 105 damage this turn.
We’re doing things a little different this week. We start the puzzle on our opponent’s turn, and we’re under attack! Not only that, but they’re packing three Underworld Dreams that’ll finish us off the next time we draw a card.
Heeee’s a big pig! You can be a big pig too. Are Lion King references too old? Regardless, in this week’s puzzle you’ve got Pumbaa on your side and several ways to generate a lot of damage triggers. See if you can piece it all together to win this turn!
Help – Fblthp stumbled his was into this week’s puzzle! Poor little guy looks so lost. Come help him find his way home, and see if you can solve this week’s Possibility Storm “Rare”-difficulty puzzle while you’re at it. (Featuring an [almost] infinite combo.)
Tired of losing to Dream Trawler? Hexproof and big swings got you down? This week’s puzzle is here to help. Get behind your own flying untouchable damage machine and figure out how to deal lethal damage to your opponent this turn. (Oh, and bring your abacus.)
This week’s puzzle is the first “Mythic” difficulty challenge of the THB season, and this one is full to the brim with tricky moves you’ll need to use to win. Only about a dozen people solved it so far. Can you make it 13?
Antsy to start experimenting with new cards from Theros Beyond Death? Here’s a sample including Woe Strider (the new Viscera Seer) and Heliod, Sun-Crowned, which seems well positioned to accomplish many silly things over the coming months. Enjoy!
Theros: Beyond Death season is still a few weeks away, but we’ve got some bonus puzzles for you in the meantime. Check out these “Rare”-level submissions to our 2019 Great Designer Search contest from two of our Top 4 finalists!
One more puzzle to close out the year, might as well make it one with up to SEVEN planeswalkers to make use of. The solution to this one is oh-so-satisfying, too, if you’re one to enjoy some good old fashioned poetic justice. [Solution Added]
[Solution Added] On the first day of Christmas, Oko gave to me: Eight cards for playing, counterspells to nerf them, another Lucky Clover, trampling Elementals, several static abilities, 9 mana for antics, and a big flippin’ Emmmbeercleeeave.
[Solution Added] It’s been one of those games where you’ve grinded the opponent down to their final life points, but now the board appears to be totally gummed up. Rest assured though, there’s a way to win it if you find luck on your side.